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mg_msx_faq [2022/06/03 21:31] – Add codecs and requirements hau5test | mg_msx_faq [2024/12/19 12:30] (current) – added movement and corner boosting page hau5test | ||
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=====MG MSX FAQ===== | =====MG MSX FAQ===== | ||
=====Game Mechanics===== | =====Game Mechanics===== | ||
- | **Q: How many versions of Metal Gear are there?** | + | **Q: How many versions of Metal Gear are there? |
+ | **A:** Three. For more detailed info check out this page: \\ | ||
+ | [[metal_gear_2: | ||
- | **A:** Three. For more detailed info check out this page: [[metal_gear_2: | + | ---- |
- | + | ||
- | **Q: What qualifies for a guard spotting/ | + | |
+ | **Q: What qualifies for a guard spotting/ | ||
**A:** Guards will only notice you if they see Snake’s lower body within their range of vision (waist down). | **A:** Guards will only notice you if they see Snake’s lower body within their range of vision (waist down). | ||
- | |||
- | **Q: A bomb I placed disappeared after I used the menu, what gives?** | ||
- | **A:** Opening the menu removes any placed items from the current game screen. | + | ---- |
- | + | ||
- | **Q: The floor is opening up under Snake, wtf?!** | + | |
- | **A:** At certain parts through | + | **Q: A bomb I placed disappeared after I used the menu, what gives?** \\ |
- | + | **A:** Opening the weapon menu removes any placed items from the current game screen. | |
- | **Q: When do I rank up?** | + | |
+ | ---- | ||
+ | |||
+ | **Q: The floor is opening up under Snake, wtf?!** \\ | ||
+ | **A:** At certain parts through the game, there are several pitfall traps \\ | ||
+ | you need to avoid otherwise they will kill you. \\ | ||
+ | The detailed guide will tell you how to avoid them. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: When do I rank up?** \\ | ||
**A:** Every fifth hostage is one rank. | **A:** Every fifth hostage is one rank. | ||
- | |||
- | **Q: What good is hitting an enemy once and stunning it?** | ||
- | **A:** When stunned, enemies can't detect you and you can move through them as if they don't exist. | + | ---- |
- | **Q: What alerts are mandatory?** | + | **Q: What good is hitting an enemy once and stunning it?** \\ |
+ | **A:** When stunned, enemies can't detect you and you can move \\ | ||
+ | through them as if they don't exist. | ||
- | **A:** (1) The rocket guards atop building 1, (1) roof of building 2, (3) The screen before building 3, (3) first screen of building 3. | + | ---- |
- | + | ||
- | **Q: What tells you a wall is breakable, even with explosives? | + | |
- | **A: | + | **Q: What alerts are mandatory? |
+ | **A:**There are 8/9 total forced alerts in Metal Gear (MSX). | ||
+ | * (1) The rocket guards atop building 1 (1 extra if playing on Easy difficulty) | ||
+ | * (1) roof of building 2 | ||
+ | * (3) The screen before building 3 | ||
+ | * (3) first screen of building 3 | ||
- | =====Big Boss Requirements===== | + | ---- |
- | **Q: What are the requirements for Big Boss rank?** | + | |
+ | **Q: What tells you a wall is breakable, even with explosives? | ||
+ | **A:** When you have Snake punch a wall, \\ | ||
+ | if a question mark appears above him the wall is breakable. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: How far away can you place the bombs before they don't work anymore for opening a wall?** \\ | ||
+ | **A:** | ||
+ | {{youtube> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: When does a kill count in Boss Survival and the timer for that boss stops?** \\ | ||
+ | **A:** A kill on a boss counts as soon as the boss health value is reaching 0. \\ | ||
+ | That causes the Boss Survival timer to pause and load the next boss. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: How does Health and Damage work** \\ | ||
+ | **A:** See this page for a full explanation: | ||
+ | [[mg_msx_faq: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: How does Metal Gear work with its maps? | ||
+ | **A:** See this page for a full explanation: | ||
+ | [[mg_msx_faq: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: What are the Item and Weapon IDs?** \\ | ||
+ | **A:** See this page for a full explanation: | ||
+ | [[mg_msx_faq: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: What is faster, holding X or spamming inputs?** \\ | ||
+ | **A:** spamming inputs in most cases does let the dialog boxes disappear \\ | ||
+ | one frame in the game faster, it can be at least 66ms time difference. \\ | ||
+ | For the any% category, the total timesave with perfect execution can be 6.5s for example. \\ | ||
+ | {{youtube> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: Why is GOG and PS2 PAL a separate category on Speedrun.com? | ||
+ | **A:** The PC GOG version and PS2 PAL version run at different speeds. \\ | ||
+ | PS2 PAL executes its updates 11% faster than the NTSC/HDC versions. \\ | ||
+ | The GOG PC version updates at around 1% faster than the NTSC/HDC versions. \\ | ||
+ | Because of these differences, | ||
+ | to their own subcategories. \\ | ||
+ | |||
+ | For more infos see [[https:// | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: How does Box Bounce or Corner Boosting work?** \\ | ||
+ | **A:** Visit the following page for a detailed analysis and explanation: | ||
+ | [[mg_msx_faq: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: Is there a TAS for Metal Gear?** \\ | ||
+ | **A:** Yes there is. The actual MSX version of Metal Gear for the MSX 2.0 \\ | ||
+ | computer has received a TAS by Dunnius a few years ago. \\ | ||
+ | While we have found some updates to this game versions speedrun tech, \\ | ||
+ | a new version has not yet been finished. Watch the TAS video right here: \\ | ||
+ | {{youtube> | ||
+ | |||
+ | =====Big Boss/FOX Requirements===== | ||
+ | **Q: What are the requirements for Big Boss/FOX rank?** | ||
+ | |||
+ | ^ Rank | **Big Boss** | **Fox** | | ||
+ | ^ Difficulty | Original | Easy | | ||
+ | ^ Time |44:59 max | 49:59 max | | ||
+ | ^ Saves| Unlimited | Unlimited | | ||
+ | ^ Continues | None | None | | ||
+ | ^ Alerts |8 mandatory alerts | 9 mandatory alerts | | ||
+ | ^ Human Kills| None | None | | ||
+ | ^ Rations | 1 maximum |1 maximum| | ||
+ | ^ Special Item| No | No| | ||
+ | |||
+ | ===== Other Rank Requirements===== | ||
+ | There are more ranks available in the PS2 port of Metal Gear (MSX). They are as follows: | ||
+ | |||
+ | === Eagle === | ||
+ | * Difficulty: Easy | ||
+ | * Time: 49:59 max | ||
+ | * Continues: 1 or more | ||
+ | * Alerts: 10 or more | ||
+ | * Human Kills: between 1 and 3 | ||
+ | * Rations: 2 or more | ||
+ | * Special Item: No | ||
+ | |||
+ | === Deer === | ||
+ | * Difficulty: Easy | ||
+ | * Time: 7:59:59 maximum | ||
+ | * Human Kills: more than 3 | ||
+ | |||
+ | Alternatively, | ||
+ | |||
+ | === IGT determined ranks === | ||
+ | ^ **Rank** | **Difficulty: | ||
+ | ^ Eagle | less than 50 minutes IGT| * with less than 4 kills, else -> DEER| | ||
+ | ^ Panther | 50 min IGT to 90 min IGT| * with less than 4 kills, else -> DEER| | ||
+ | ^ Jackal | 90 min IGT to 2 hours IGT| * with less than 4 kills, else -> DEER| | ||
+ | ^ Zebra | 2 hours IGT to 4 hours IGT| * with less than 4 kills, else -> DEER| | ||
+ | ^ Deer | 4 hours IGT to 8 hours IGT| | ||
+ | ^ Elephant | 8 hours IGT to 12 hours of IGT| | ||
+ | ^ Hippopotamus | 12 hours IGT to 16 hours IGT| | ||
+ | ^ Turtle | 16 Hours IGT to 20 hours IGT| | ||
+ | ^ Chicken | 20 hours of IGT or more| | ||
- | **A:** | ||
- | Difficulty: Original | ||
- | Time: 44:59 max | ||
- | Saves: Unlimited | ||
- | Continues: None | ||
- | Alerts: 0 (Excluding the 8 mandatory alerts) | ||
- | Human Kills: None | ||
- | Rations: 1 | ||
- | Special Item: No | ||
- | |||
=====TX-55 Leg Order===== | =====TX-55 Leg Order===== | ||
**Q: How am I supposed to remember that long sequence for the MG fight?** | **Q: How am I supposed to remember that long sequence for the MG fight?** | ||
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^ Resistance Member Diane |120.33 |120.91| | ^ Resistance Member Diane |120.33 |120.91| | ||
^ Resistance Member Jennifer |- |120.48 (only with 4 stars)| | ^ Resistance Member Jennifer |- |120.48 (only with 4 stars)| | ||
+ | |||
+ | ---- | ||
[[metal_gear_msx|Return to Metal Gear MSX Overview page]] | [[metal_gear_msx|Return to Metal Gear MSX Overview page]] |