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| metal_gear_solid:special_mode [2020/12/30 16:52] – [Mystery] PlatonicGuy | metal_gear_solid:special_mode [2021/01/01 15:41] (current) – [Puzzle] Added level descriptions and pictures for Levels 01, 02, 03, 05 PlatonicGuy | ||
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| Line 18: | Line 18: | ||
| * Targets generally have loops that can be exploited. | * Targets generally have loops that can be exploited. | ||
| + | ===No Weapon:=== | ||
| + | |||
| + | ===Socom: | ||
| + | |||
| + | ===C4:=== | ||
| + | |||
| + | ===FA-MAS: | ||
| + | |||
| + | ===Grenade: | ||
| + | |||
| + | ===Claymore: | ||
| + | * Targets move clockwise around their respective quadrants. | ||
| + | * Targets respawn roughly in the same locations as the image below. | ||
| + | {{: | ||
| + | |||
| + | ===Nikita: | ||
| + | * Ideally 6 targets are destroyed everytime a Nikita round is fired. | ||
| + | {{: | ||
| + | |||
| + | ===PSG1:=== | ||
| + | |||
| + | ===Stinger: | ||
| ====1 Min. Battle VS. Enemy==== | ====1 Min. Battle VS. Enemy==== | ||
| **Goal:** The objective of each level is to eliminate as many enemies as possible with a given weapon in one minute. | **Goal:** The objective of each level is to eliminate as many enemies as possible with a given weapon in one minute. | ||
| Line 27: | Line 49: | ||
| * Enemies generally have loops that can be exploited. | * Enemies generally have loops that can be exploited. | ||
| + | ===No Weapon:=== | ||
| + | |||
| + | ===Socom: | ||
| + | |||
| + | ===C4:=== | ||
| + | |||
| + | ===FA-MAS: | ||
| + | |||
| + | ===Grenade: | ||
| + | |||
| + | ===Claymore: | ||
| + | |||
| + | ===Nikita: | ||
| + | |||
| + | ===PSG1:=== | ||
| + | |||
| + | ===Stinger: | ||
| ====VS. 12 Battle==== | ====VS. 12 Battle==== | ||
| **Goal:** The objective of each level is to eliminate all enemies and get to the goal before the timer runs out. | **Goal:** The objective of each level is to eliminate all enemies and get to the goal before the timer runs out. | ||
| Line 43: | Line 82: | ||
| ===Level 01:=== | ===Level 01:=== | ||
| - | The correct guard is on the right side. | + | * The correct guard is on the right side. |
| + | * The clue is the giant guard. | ||
| {{: | {{: | ||
| ===Level 02:=== | ===Level 02:=== | ||
| - | The correct guard changes every attempt. The ideal one is in the middle. | + | * The correct guard changes every attempt. The ideal one is in the middle. |
| + | * The clue is the guard wearing a mask. | ||
| {{: | {{: | ||
| ===Level 03:=== | ===Level 03:=== | ||
| - | The correct guard changes every attempt. The ideal one is in the middle. | + | * The correct guard changes every attempt. The ideal one is in the middle. |
| + | * The clue is the guard without visible breath. | ||
| {{: | {{: | ||
| ===Level 04:=== | ===Level 04:=== | ||
| - | The correct guard changes every attempt. The ideal one is in the middle. | + | * The correct guard changes every attempt. The ideal one is in the middle. |
| - | The correct guard must first hit the wall before completing the level. | + | |
| + | * The clue is the guard hitting the wall. | ||
| ===Level 05:=== | ===Level 05:=== | ||
| ===Level 06:=== | ===Level 06:=== | ||
| - | The correct guard changes every attempt. The ideal one is in the middle. | + | * The correct guard changes every attempt. The ideal one is in the middle. |
| + | * The clue is the guard who lays on the floor like how Johnny does. | ||
| {{: | {{: | ||
| ===Level 07:=== | ===Level 07:=== | ||
| - | The correct guard changes every attempt. | + | * The correct guard changes every attempt. |
| - | Guards begin to move when the level description shows up, this can be used to have the correct guard walk closer to the goal before the timer starts. | + | |
| + | * The clue is to follow the footprints from the entrance to the large room to whichever guard it leads to. Becareful not to confuse Snake' | ||
| ===Level 08:=== | ===Level 08:=== | ||
| - | The correct guard changes every attempt. The ideal one is in the middle. | + | * The correct guard changes every attempt. The ideal one is in the middle. |
| + | * The clue is the guard who's heart beats rapidly. Look at the guard in first person view (hold triangle) to hear this. | ||
| ===Level 09:=== | ===Level 09:=== | ||
| - | The correct guard changes every attempt. The ideal one is in the middle. | + | * The correct guard changes every attempt. The ideal one is in the middle. |
| - | Snake must equip the mask first before completing the level. | + | |
| + | * The clue is the guard who salutes at Snake while wearing the mask. | ||
| ===Level 10:=== | ===Level 10:=== | ||
| - | This is an autoscroller, | + | * This is an autoscroller, |
| - | The final time for this level is different based on region: | + | |
| - | * NTSC = 04:56:65 | + | * NTSC = 04:56:65 |
| - | * PAL = 04:55:98 | + | * PAL = 04:55:98 |
| ====Puzzle==== | ====Puzzle==== | ||
| Line 88: | Line 135: | ||
| * Lean applies to some levels but not all. | * Lean applies to some levels but not all. | ||
| * Bonuses are level-dependent. | * Bonuses are level-dependent. | ||
| + | |||
| + | ===Level 01:=== | ||
| + | |||
| + | * Lean applies to this level. | ||
| + | * Cook the grenade as early as possible at the start of the level, walk towards the right most edge, then throw the grenade at approximately 00:02:94. | ||
| + | {{: | ||
| + | |||
| + | ===Level 02:=== | ||
| + | |||
| + | * Walk south towards the guard, slightly at an angle towards the left, and do a full punch-punch-kick combo when behind him by about 1 unit box. | ||
| + | {{: | ||
| + | |||
| + | ===Level 03:=== | ||
| + | |||
| + | * Lean applies to this level. | ||
| + | * Pre-emptively hold R2 to equip the Stinger on the first frame. Shoot the wall next to the guard (see photo below). | ||
| + | {{: | ||
| + | |||
| + | ===Level 04:=== | ||
| + | |||
| + | ===Level 05:=== | ||
| + | |||
| + | * Lean applies to this level. | ||
| + | * Acceleration trick applies to this level. | ||
| + | * Be careful of ammo count, as it counts towards the bonus count (Optimal = 6 FA-MAS bullets remaining). | ||
| + | {{: | ||
| + | |||
| + | ===Level 06:=== | ||
| + | |||
| + | ===Level 07:=== | ||
| + | |||
| + | ===Level 08:=== | ||
| + | |||
| + | ===Level 09:=== | ||
| + | |||
| + | ===Level 10:=== | ||
| + | |||
| ====Variety==== | ====Variety==== | ||
| Line 119: | Line 203: | ||
| ===Level 03:=== | ===Level 03:=== | ||
| - | Snake' | + | |
| - | The ideal position for Snake is on the left-hand side of the room. | + | * Snake' |
| + | | ||
| + | {{: | ||
| ====NG Selection==== | ====NG Selection==== | ||
| Line 126: | Line 212: | ||
| **General Information: | **General Information: | ||
| + | |||
| + | ===Level 01:=== | ||
| + | |||
| + | ===Level 02:=== | ||
| + | |||
| + | * Choking the guard is faster than throwing a grenade at him. | ||
| + | |||
| + | ===Level 03:=== | ||
| + | |||
| + | * Lean applies to this level. | ||
| + | * Move forward a bit, equip the box. When the guard turns forward, unequip and keep moving. Re-equip the box and then unequip after he turns around again. Finally, throw-cancel the guard using the box. | ||
| + | |||
| + | ===Level 04:=== | ||
| + | |||
| + | * Lean applies to this level. | ||
| + | * At the start of the level, shoot the first target twice. | ||
| + | * When you approache the staircase, blow up the first target. | ||
| + | {{: | ||
| + | |||
| + | ===Level 05:=== | ||
| + | |||
| + | * Lean applies to this level. | ||
| + | * The floors with Japanese writing them act similar to noisy floors. | ||
| + | |||
| + | ===Level 06:=== | ||
| + | |||
| + | ===Level 07:=== | ||
| + | |||
| + | ===Level 08:=== | ||
| + | |||
| + | * Hide behind the left obstacle to wait for the guards to come closer. | ||
| + | * After the left guard picks up the book, choke him into the goal at the bottom. However, it is possible to grab him a tiny bit before the book grab and the game will still register that he picked it up. | ||
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| [[: | [[: | ||