Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
metal_gear_solid:mpo_ng_any [2024/04/23 12:09] – [Notes Regarding Difficulty-Specific Strategies] MarlonH8 | metal_gear_solid:mpo_ng_any [2024/05/23 15:38] (current) – [Standard Route] MarlonH8 | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== MGS:PO New Game Any% Routes & Guide ====== | ====== MGS:PO New Game Any% Routes & Guide ====== | ||
- | __v1.18 by MarlonH8__ | + | __v1.20 by MarlonH8__ |
---- | ---- | ||
Line 34: | Line 34: | ||
All bosses deal less damage, but otherwise behave in the exact same manner on EASY. The other important difference lies in the amount of health & stamina that you can drain per hit.\\ | All bosses deal less damage, but otherwise behave in the exact same manner on EASY. The other important difference lies in the amount of health & stamina that you can drain per hit.\\ | ||
This is // | This is // | ||
- | The fastest boss strategies for EASY are listed below: | + | The fastest, reliable |
^ Python ^ Null 1 ^ RAXA ^ Null 2 ^ Cunningham ^ Gene ^ | ^ Python ^ Null 1 ^ RAXA ^ Null 2 ^ Cunningham ^ Gene ^ | ||
- | | {{youtube> | + | | {{youtube> |
====== [I] Escape & Diversionary Operations ====== | ====== [I] Escape & Diversionary Operations ====== | ||
Line 200: | Line 200: | ||
=== A Man Who Delivers === | === A Man Who Delivers === | ||
The soldier obtained after Jonathan (Recruit) will always have the Deliveryman skill. | The soldier obtained after Jonathan (Recruit) will always have the Deliveryman skill. | ||
+ | |||
+ | ==== Alternative Routes ==== | ||
+ | ^ '' | ||
+ | | Exclusive to EASY - making use of the soldier' | ||
+ | | {{youtube> | ||
===== [6] Research Lab I. ===== | ===== [6] Research Lab I. ===== | ||
Line 478: | Line 483: | ||
===== [13.2] Python Boss Fight ===== | ===== [13.2] Python Boss Fight ===== | ||
==== Standard Route ==== | ==== Standard Route ==== | ||
- | {{ youtube>lr1cMod7jRo? | + | {{ youtube>H2wmWnaIyg8? |
* Equip your Mosin Nagant and quickly land a no-scoped shot at Python as he charges at you | * Equip your Mosin Nagant and quickly land a no-scoped shot at Python as he charges at you | ||
- | * After landing a shot, look straight down at the ground with your Mosin equipped/in FPV to dodge Python’s retaliatory burst-fire | + | * After landing a hit, look straight down at the ground with your Mosin equipped/in FPV to dodge Python’s retaliatory burst-fire |
- | * Once his invincibility-frames from your last hit have worn off, land another shot | + | * Once Python is done firing, aim back up or perform a tactical reload to land another shot once his invincibility-frames from your last hit have worn off |
- | * Repeat the last two steps until his Stamina Gauge is fully drained (Easy: 1 headshot + 2 body shots, Normal: 2 headshots + 2 body shots) | + | * If Python is within CQC range, step away to dodge his slam, then aim and fire |
+ | * Repeat the last few steps until his Stamina Gauge is fully drained (Easy: 1 headshot + 2 body shots, Normal: 2 headshots + 2 body shots) | ||
* //Skip Cutscene// | * //Skip Cutscene// | ||
Line 665: | Line 671: | ||
===== [19.2] Metal Gear RAXA Boss Fight ===== | ===== [19.2] Metal Gear RAXA Boss Fight ===== | ||
==== Standard Route ==== | ==== Standard Route ==== | ||
- | {{ youtube>949gHxxK0Io? | + | {{ youtube>y3IeeNinmzM? |
* Equip your RPG-7, and launch some well-aimed missiles on the shadow between RAXAs four legs for maximum splash damage | * Equip your RPG-7, and launch some well-aimed missiles on the shadow between RAXAs four legs for maximum splash damage | ||
* Make sure to use quick reloads in between firing missiles | * Make sure to use quick reloads in between firing missiles | ||
Line 695: | Line 701: | ||
Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired. | Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired. | ||
==== Alternative Routes ==== | ==== Alternative Routes ==== | ||
- | ^ No RPG-7 Start (9+s timeloss) ^ ^ ^ ^ ^ | + | ^ No RPG-7 Start (20+s timeloss) ^ ^ ^ ^ ^ |
| Picking up the RPG-7/ammo during the fight | | | | | | | Picking up the RPG-7/ammo during the fight | | | | | | ||
| {{youtube> | | {{youtube> | ||
Line 864: | Line 870: | ||
==== Alternative Routes ==== | ==== Alternative Routes ==== | ||
- | **__Disclaimer__: | ||
^ 3-Codec Route + Heals (8+s timeloss) ^ '' | ^ 3-Codec Route + Heals (8+s timeloss) ^ '' | ||
| Additional heals for those who want to play it safe | Uses the guard present on NORMAL instead of calling 147.42 | NTSC's fastest option | | | | | | Additional heals for those who want to play it safe | Uses the guard present on NORMAL instead of calling 147.42 | NTSC's fastest option | | | | | ||
Line 871: | Line 876: | ||
===== [25] Cunningham Boss Fight ===== | ===== [25] Cunningham Boss Fight ===== | ||
==== Standard Route ==== | ==== Standard Route ==== | ||
- | {{ youtube>Xxt8YyT18co? | + | {{ youtube>Lr_YQ9Uc2ok? |
* //Fast forward Codec Call// | * //Fast forward Codec Call// | ||
* //Skip Cutscene// | * //Skip Cutscene// | ||
- | * Equip a Stun G, wait for Cunningham to move left or right and throw it close to him on your platform' | + | * Equip a Stun G, go into FPV, then wait for Cunningham to start hovering |
- | | + | |
+ | ^ If Cunningham is moving to your left ^ If Cunningham is moving to your right ^ | ||
+ | | Quickly | ||
+ | | Continue throwing another 2 Stun Gs whenever he says "Here, mousy, mousy!" | ||
+ | | Otherwise wait for him to arrive at his next position before finishing him off | Otherwise wait for him to arrive and talk at his next position before finishing him off | | ||
+ | |||
+ | | ||
+ | * If you run out of Stun Gs to tranq him, it's usually best to simply restart the fight from the Pause Menu (Easy: 5 hits, Normal: 6 hits) | ||
* //Skip Cutscene// | * //Skip Cutscene// | ||
Line 889: | Line 901: | ||
A box of ammo drops at the very beginning of the fight. The type of ammo is based on whichever weapon you have equipped before it falls to the ground.\\ | A box of ammo drops at the very beginning of the fight. The type of ammo is based on whichever weapon you have equipped before it falls to the ground.\\ | ||
This can come in handy if you are running low on AK-47 ammo (7.62x39mm) for the upcoming fight against Gene. | This can come in handy if you are running low on AK-47 ammo (7.62x39mm) for the upcoming fight against Gene. | ||
- | === Cunningham' | ||
- | There is an extremely slim chance of Cunningham reverting to his original position after his first move to the left or right.\\ | ||
- | If you're playing on EASY and this causes you to run out of Stun Grenades, the best recovery is to quickly restart the fight from the Pause Menu. | ||
=== Reload Animation Cancels/ | === Reload Animation Cancels/ | ||
You can cancel most reload animations and still have your ammo refilled. You do this by moving close enough to any kind of barrier for it to block you from aiming your weapon.\\ | You can cancel most reload animations and still have your ammo refilled. You do this by moving close enough to any kind of barrier for it to block you from aiming your weapon.\\ | ||
Line 904: | Line 913: | ||
==== Alternative Routes ==== | ==== Alternative Routes ==== | ||
- | ^ M63 Lethal (7+s timeloss throughout the run*) ^ 5 x Stun G + 3 x RPG-7 + 7 x MK22 (17+s timeloss throughout the run*) ^ ^ ^ | + | ^ Hover Gamble (1+s timesave) |
- | | *If you get insanely lucky accuracy, you can skip a phase and save [[https:// | + | | Relying on Cunningham staying stationary - High risk on Easy (1 Stun G Route) |
- | | {{youtube> | + | | {{youtube> |
===== [26] Gene Boss Fight ===== | ===== [26] Gene Boss Fight ===== | ||
Line 917: | Line 926: | ||
* Equip your AK-47 and try to land a hit at the very top of his head to immediately stop his Psychic Phase | * Equip your AK-47 and try to land a hit at the very top of his head to immediately stop his Psychic Phase | ||
* Continue landing hits on his beret whenever Gene is not recovering from i-frames | * Continue landing hits on his beret whenever Gene is not recovering from i-frames | ||
- | | + | |
* Gene will continually increase the pace at which he will be doing most actions over the course of the battle | * Gene will continually increase the pace at which he will be doing most actions over the course of the battle | ||
* Keep sending // | * Keep sending // |