metal_gear_solid:mpo_ng

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metal_gear_solid:mpo_ng [2022/06/01 11:57] – [Standard Route] MarlonH8metal_gear_solid:mpo_ng [2022/06/02 15:53] (current) MarlonH8
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-soon™ (started 2022/05/18)+====== OUTDATED PAGE! THE PAGE HAS BEEN MOVED AND THIS VERSION MAY BE DELETED! ====== 
 +===NEW PAGE IS UP @ mpo_ng_tsuchinoko ====== 
 +**[[https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_ng_tsuchinoko|Right here!]]** 
 +\\ 
 +\\ 
 +\\ 
 +\\ 
 +\\
  
 Change Options beforehand Change Options beforehand
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 | Start Mission | | | Start Mission | |
  
-===== Box Route (BR) vs. Naked Route (NR) =====+===== Naked Route (NR) vs. Box Route (BR) =====
 At this point of the run, you have to decide between one of two different paths to stick to for the remainder of the run.\\  At this point of the run, you have to decide between one of two different paths to stick to for the remainder of the run.\\ 
 Either you pick up your trusty Cardboard Box in the next mission (Harbor), therefore embarking upon the **Box Route** or you skip it altogether, thus following the **Naked Route**.\\  Either you pick up your trusty Cardboard Box in the next mission (Harbor), therefore embarking upon the **Box Route** or you skip it altogether, thus following the **Naked Route**.\\ 
-The Box Route is the more beginner-friendly option of the two, while the Naked Route is the faster option. You can find a more detailed breakdown [[https://docs.google.com/spreadsheets/d/15O2nZRD4Wpn-mlZ1Dz6ho7QofPC67jzmvAE0sr_NggU/edit?usp=sharing|here]]. +The Naked Route is the faster option of the two, while the Box Route is more suited for beginners. You can find a more detailed breakdown of route differences [[https://docs.google.com/spreadsheets/d/15O2nZRD4Wpn-mlZ1Dz6ho7QofPC67jzmvAE0sr_NggU/edit?usp=sharing|here]].\\  
 +//First assembled in June 2020 by MarlonH8, the Boxless Naked Route has yet to be completed in a full run setting, over 2 years later!//
  
 +=== NAKED ROUTE ===
 +<html>
 +<span style="color:Lime"><b>Minimum 24s timesave compared to the fastest Box Route</b></span> <br>
 +<br>
 +<span style="color:Yellow">Less backup options when things don't go as planned</span> <br>
 +<span style="color:Orange">Generally more difficult and precise strategies</span> <br>
 +</html>
 \\  \\ 
  
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 <span style="color:GreenYellow">The C Box can provide additional cover and help conceal yourself if things go wrong</span> <br> <span style="color:GreenYellow">The C Box can provide additional cover and help conceal yourself if things go wrong</span> <br>
 <span style="color:Red">Minimum 24s timeloss compared to the fastest Naked Route</span> <br> <span style="color:Red">Minimum 24s timeloss compared to the fastest Naked Route</span> <br>
-</html> 
- 
-=== NAKED ROUTE === 
-<html> 
-<span style="color:Lime"><b>Minimum 24s timesave compared to the fastest Box Route</b></span> <br> 
-<br> 
-<span style="color:Yellow">Less backup options when things don't go as planned</span> <br> 
-<span style="color:Orange">Generally more difficult and precise strategies</span> <br> 
 </html> </html>
 \\  \\ 
-\\  
-Continue with **[BR-II]** if you are following the Box Route!\\  
-Skip to **[NR-II]** if you are attempting the Naked Route! 
- 
-====== [BR-II] New Friends, Loose Ends ====== 
-===== [11] Harbor ===== 
-==== Standard Route ==== 
-{{ youtube>EuYxzKZ94Z8?large}}  
-   * //Fast forward Codec Call//    
- 
-=== Briefing === 
-^ Action ^ Input ^ 
-| //Fast forward Dialogue// |  | 
-| x | y | 
-| Start Mission |  | 
- 
-==== Further Information & Strategies ==== 
-=== NTSC vs PAL === 
-Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.  
-=== M63 Trivia === 
-[[https://youtu.be/f9OBDyWtvmE | Skipping the M63 here and instead relying on the RPG-7 for Cunningham used to provide a minor, but also more risky timesave.]]\\  
-That was before we discovered how useful the M63 & Stun Gs would prove against Null and Cunningham respectively. With current strats it'd be a 21+s timeloss. 
- 
-====== [BR-III] Lights Out and Away We Go ====== 
-===== [20] Ravine ===== 
  
 +Continue with **[NR-II]** if you are attempting the Naked Route!\\ 
 +Skip to **[BR-II]** if you are starting out with the Box Route!
 ====== [NR-II] New Friends, Loose Ends ====== ====== [NR-II] New Friends, Loose Ends ======
- 
 ===== [11] Harbor ===== ===== [11] Harbor =====
 ==== Standard Route ==== ==== Standard Route ====
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 ==== Alternative Routes ==== ==== Alternative Routes ====
-^ Straight to Null (8+s timeloss throughout the run) ^ Pick up 2 x 5 Stun G [+ RPG-7] (24+s timeloss throughout the run) ^ ^ ^  ^+^ Straight to Null (22+s timeloss throughout the run) ^ Pick up 2 x 5 Stun G [+ RPG-7] (24+s timeloss throughout the run) ^ ^ ^  ^
 | No item pickups | Alternative item location - not recommended! |  |  |  | | No item pickups | Alternative item location - not recommended! |  |  |  |
 | {{youtube>OV-Wh6kkmYs?}} | {{youtube>TWPxiNMJC_U?}} |  |  |  | | {{youtube>OV-Wh6kkmYs?}} | {{youtube>TWPxiNMJC_U?}} |  |  |  |
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 | Swap Jonathan with Snake | Square ← Square | | Swap Jonathan with Snake | Square ← Square |
 | Recruit + Python -> Spy Unit - Silo Entrance | @All ↓ ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square | | Recruit + Python -> Spy Unit - Silo Entrance | @All ↓ ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
-| **OPTIONAL: Use up all your Waits (may improve rate of further Spy Report acquisitions)** | |+| **OPTIONAL: Use up all your Waits** | |
 | Select Plant | | Select Plant |
 | //Fast forward Dialogue// | | //Fast forward Dialogue// |
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 ===== [19.1] Plant ===== ===== [19.1] Plant =====
 ==== Standard Route ==== ==== Standard Route ====
-{{ youtube>?large}}  +{{ youtube>KT0Cjn8Pjd8?large}}  
-   * //Fast forward Codec Call//    +   * //Fast forward Codec Call// 
-   x +   * Head southwest between the two buildings until the patrol on your level starts noticing you for the second time 
-   y +   Equip your Mk22 and enter FPV to land a shot onto the wall right next to the guard 
-   z +   Quickly start running towards the soldiers and around the corner on the left 
- +   Follow along the hangar wall until you can roll into the AP 
-=== Briefing Menu === +   * //Skip Cutscene//
-^ Action ^ Input ^ +
-| x | y | +
-| Start Mission | |+
  
 ==== Further Information & Strategies ==== ==== Further Information & Strategies ====
-=== Trivia === +=== Clueless Guards === 
-Text+Right after you land a distracting shot, the guards will start running towards the nearest form of cover to report to their HQ. During this run, they are not able to see anything, which gives you perfect opportunity to perform strategies like the ones used here. They also won't hear you during that time
  
 ==== Alternative Routes ==== ==== Alternative Routes ====
-strat ^ ^ ^ ^ ^ +Safe Route (3+s timeloss) Member Swap Strat (6+s timeloss RTA/Faster IGT) ^ ^ ^ ^ 
-info  |  |  |  | +Tranqing and baiting guards Making use of generous box hiding spot placements |  |  |  | 
-| {{youtube>?}} |  |  |  |  |+| {{youtube>jMEDuiI558I?}} | {{youtube>L7Pl76LiMaQ?}} |  |  |  |
  
 ===== [19.2] Metal Gear RAXA Boss Fight ===== ===== [19.2] Metal Gear RAXA Boss Fight =====
 ==== Standard Route ==== ==== Standard Route ====
 {{ youtube>QKNtcEkj1mg?large}}  {{ youtube>QKNtcEkj1mg?large}} 
-   //Fast forward Codec Call//    +   Equip your RPG-7, then launch 4+ well-aimed missiles on the ground, between RAXAs legs for maximum splash damage 
-   x +   * Make sure to use quick reloads in between firing missiles 
-   y +   Once all 4 legs are sufficiently damaged, RAXA will go into Phase 2 
-   z+   Here, land 2+ shots at the outside corners of the central, diamond-shaped missile bay to defeat the Metal Gear 
 +   //Skip Cutscene//
  
 === Briefing Menu === === Briefing Menu ===
 ^ Action ^ Input ^ ^ Action ^ Input ^
-|+//Confirm & fast forward Dialogue// 
 +| Wait for Silo Entrance Report | | 
 +| //Read it & fast forward Dialogue// | | 
 +| Recruit + Python -> Spy Unit - Ravine | → ↑ L ↓ Square ↑ Square ↓ Square ↑ Square | 
 +| Wait for Ravine Report | | 
 +| //Read it & fast forward Dialogue// | | 
 +| Recruit + Python -> Technical Unit | ← ↓ Square → → → Square ↓ Square ← ← ← ↑ ↑ Square | 
 +| Select Ravine | ↓ | 
 +| //Fast forward Dialogue// |
 | Start Mission | | | Start Mission | |
  
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 Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired.  Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired. 
 ==== Alternative Routes ==== ==== Alternative Routes ====
-^ No RPG-7 Start ^ ^ ^ ^ ^+^ No RPG-7 Start (9+s timeloss) ^ ^ ^ ^ ^
 | Picking up the RPG-7/ammo during the fight |  |  |  |  | | Picking up the RPG-7/ammo during the fight |  |  |  |  |
 | {{youtube>eOd5ejPdRgQ?}} |  |  |  |  | | {{youtube>eOd5ejPdRgQ?}} |  |  |  |  |
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 ===== [20] Ravine ===== ===== [20] Ravine =====
 ==== Standard Route ==== ==== Standard Route ====
-{{ youtube>?large}} +{{ youtube>2Otw1FtFecA?large}} 
    * //Fast forward Codec Call//       * //Fast forward Codec Call//   
-   x +   Head south and roll over the rail before it bends to the right 
-   y +   Once recovered, pass through the tunnel in the south 
-   z+   To safely get past the boulder here, make sure to roll //against// it as opposed to alongside of it, over the crevice 
 +   * If executed correctly, you can pull yourself back up and head further sooth to roll into the AP 
 +   * //Fast forward Codec Call//
  
 === Briefing Menu === === Briefing Menu ===
 ^ Action ^ Input ^ ^ Action ^ Input ^
-|+//Fast forward Dialogue// | | 
 +| **RECOMMENDED: Use up all your Waits** | | 
 +| Select Power Substation | 
 +| //Fast forward Dialogue// | |
 | Start Mission | | | Start Mission | |
  
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 ==== Alternative Routes ==== ==== Alternative Routes ====
-^ Showoff Route (1+s timeloss)^ ^ ^ ^ ^+^ Showoff Route (2+s timeloss)^ ^ ^ ^ ^
 | For when you're too cool for the standard route |  |  |  |  | | For when you're too cool for the standard route |  |  |  |  |
 | {{youtube>48jslNtQmnA?}} |  |  |  |  | | {{youtube>48jslNtQmnA?}} |  |  |  |  |
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 {{ youtube>HEPryEz9FbU?large}}  {{ youtube>HEPryEz9FbU?large}} 
    * //Fast forward Codec Call//       * //Fast forward Codec Call//   
-   x +   Head east and ascend the ramp with three rolls 
-   y +   Go north and roll off of this level towards the ladder 
-   z+   Climb the ladder to the very top and head further north 
 +   * **OPTIONAL: Drop your RPG-7 and pick up the Medical Kit S (Unless needed for alternative strategies)** 
 +   * Roll onto the main building and head to the northwestern opening 
 +   * Roll off the edge and enter the building through the sliding door 
 +   * Run eastwards past another door and onto the yellow-striped hallway 
 +   * Take two lefts and pass the door to get into the AP inside, on your left 
 +   * //Fast forward Codec Call//   
  
 === Briefing Menu === === Briefing Menu ===
 ^ Action ^ Input ^ ^ Action ^ Input ^
-|+//Fast forward Dialogue// | | 
 +| Wait for Detonation Timer development to "begin" | | 
 +| //Confirm it & fast forward Dialogue// | | 
 +| Equipment (Snake): Equip Mosin N & Time Bomb | [Mk22] **[Mosin N]** [M63] **[Time Bomb]** | 
 +| Select Power Substation | 
 +| //Fast forward Dialogue// | |
 | Start Mission | | | Start Mission | |
- 
-==== Further Information & Strategies ==== 
-=== Trivia === 
-Text.  
- 
-==== Alternative Routes ==== 
-^ strat ^ ^ ^ ^ ^ 
-| info |  |  |  |  | 
-| {{youtube>?}} |  |  |  |  | 
  
 ===== [22.1] Power Substation II. ===== ===== [22.1] Power Substation II. =====
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 {{ youtube>c4Wjb2AzlpY?large}}  {{ youtube>c4Wjb2AzlpY?large}} 
    * //Fast forward Codec Call//       * //Fast forward Codec Call//   
-   x +   Once again, run eastwards and ascend the ramp with three rolls 
-   y +   Head north and roll off of this level towards the ladder 
-   z +   Climb the ladder to the very top and head further north 
- +   * Make sure the officer notices you and starts investigating before you roll across the gap 
-=== Briefing Menu === +   * Continue north and perform a RKD past the officer 
-^ Action ^ Input ^ +   * Enter the building with the sliding door around the corner 
-| x | y | +   * Descend the nearby staircase and exit through the door 
-| Start Mission | | +   * Take another left and head inside the room with the AP once again 
- +   * Equip and plant the Time Bomb next to the panel 
-==== Further Information & Strategies ==== +   * //Fast forward Codec Call//    
-=== Trivia === +   * //Skip Cutscene//
-Text.  +
- +
-==== Alternative Routes ==== +
-^ strat ^ ^ ^ ^ ^ +
-| info |  |  |  |  | +
-| {{youtube>?}} |  |  |  |  |+
  
 ===== [22.2] Null Boss Fight (PS) ===== ===== [22.2] Null Boss Fight (PS) =====
 ==== Standard Route ==== ==== Standard Route ====
-{{ youtube>?large}}  +{{ youtube>4mcekQF3D_o?large}}  
-   //Fast forward Codec Call//    +   Same as before, equip your M63 and go into the prone position to face Null 
-   x +   Aim at Null's lower legs and start firing 
-   y +   After landing a hit, wait for the i-frames to wear off and repeat 
-   z+   //Skip Cutscene//
  
 === Briefing Menu === === Briefing Menu ===
 ^ Action ^ Input ^ ^ Action ^ Input ^
-|+//Fast forward Dialogue// | | 
 +| Select Silo Entrance | 
 +| //Fast forward Dialogue// | |
 | Start Mission | | | Start Mission | |
- 
-==== Further Information & Strategies ==== 
-=== Trivia === 
-Text.  
- 
-==== Alternative Routes ==== 
-^ strat ^ ^ ^ ^ ^ 
-| info |  |  |  |  | 
-| {{youtube>?}} |  |  |  |  | 
  
 ===== [23] Silo Entrance III. ===== ===== [23] Silo Entrance III. =====
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 | info |  |  |  |  | | info |  |  |  |  |
 | {{youtube>?}} |  |  |  |  | | {{youtube>?}} |  |  |  |  |
 +
 +
 +====== [BR-II] New Friends, Loose Ends ======
 +===== [11] Harbor =====
 +==== Standard Route ====
 +{{ youtube>EuYxzKZ94Z8?large}} 
 +   * //Fast forward Codec Call//   
 +
 +=== Briefing ===
 +^ Action ^ Input ^
 +| //Fast forward Dialogue// |  |
 +| x | y |
 +| Start Mission |  |
 +
 +==== Further Information & Strategies ====
 +=== NTSC vs PAL ===
 +Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases. 
 +=== M63 Trivia ===
 +[[https://youtu.be/f9OBDyWtvmE | Skipping the M63 here and instead relying on the RPG-7 for Cunningham used to provide a minor, but also more risky timesave.]]\\ 
 +That was before we discovered how useful the M63 & Stun Gs would prove against Null and Cunningham respectively. With current strats it'd be a 21+s timeloss.
 +
 +====== [BR-III] Lights Out and Away We Go ======
 +===== [20] Ravine =====
  
  • metal_gear_solid/mpo_ng.1654084674.txt.gz
  • Last modified: 2022/06/01 11:57
  • by MarlonH8