Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
metal_gear_rising:mgrrr_prep [2022/09/01 12:01] – created basics / preparation page hau5test | metal_gear_rising:mgrrr_prep [2023/02/21 15:59] (current) – [List of requirements] ValeriaaaCHAN | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== MGRR Speedrun Basics ====== | ====== MGRR Speedrun Basics ====== | ||
{{youtube> | {{youtube> | ||
+ | [[https:// | ||
- | ====List of abbreviations==== | + | =====List of abbreviations===== |
^ Abbreviation | Meaning | | ^ Abbreviation | Meaning | | ||
^ BM | Blade Mode. You can cut watermelons with this one. | | ^ BM | Blade Mode. You can cut watermelons with this one. | | ||
- | ^ RM | Ripper Mode - Unlocked after beating Monsoon, but in NG+ can be used anywhere. Gives OHKO, more resistance, slows down the game on activation. | | + | ^ RM | Ripper Mode - Unlocked after beating Monsoon, but in NG+ can be used anywhere. Gives one hit kills, more resistance, slows down the game on activation. | |
^ bHop | Bunnyhopping, | ^ bHop | Bunnyhopping, | ||
^ NR | Ninja Run. Hold it down to sprint fast. | | ^ NR | Ninja Run. Hold it down to sprint fast. | | ||
Line 15: | Line 16: | ||
^ P / CP | (Charged) Pincer attack. P1 means you use Pincer once, CP1 means you have to charge the first attack and then release it. | | ^ P / CP | (Charged) Pincer attack. P1 means you use Pincer once, CP1 means you have to charge the first attack and then release it. | | ||
- | ====List of requirements==== | + | =====List of requirements===== |
^ Type | Requirement | Explanation | | ^ Type | Requirement | Explanation | | ||
- | ^ Health | 170-200 | + | ^ Health | preference |
^ Energy | Wig B | Collect 20 Left Arms, then hit a checkpoint. Equipping Wig B gives infinite Fuel Cells. | | ^ Energy | Wig B | Collect 20 Left Arms, then hit a checkpoint. Equipping Wig B gives infinite Fuel Cells. | | ||
^ Weapons | FOX Blade | Fully upgraded sword OHKOs on most (unless the enemy blocks the attack with a rifle, in this case it might not cut the enemy down) of the enemies. | | ^ Weapons | FOX Blade | Fully upgraded sword OHKOs on most (unless the enemy blocks the attack with a rifle, in this case it might not cut the enemy down) of the enemies. | | ||
Line 27: | Line 28: | ||
^ Sensitivity (options) | Horizontal + Vertical: set to 7-10 | Increased sensivity makes Blade Mode spin in X/Y-axis much faster. | | ^ Sensitivity (options) | Horizontal + Vertical: set to 7-10 | Increased sensivity makes Blade Mode spin in X/Y-axis much faster. | | ||
- | ==== Save Files ==== | + | ===== Save Files ===== |
Or you can use pre-made savefile by Zefie to avoid setting up a save for yourself (on PC). [[https:// | Or you can use pre-made savefile by Zefie to avoid setting up a save for yourself (on PC). [[https:// | ||
Line 46: | Line 47: | ||
===== Important techniques and basic knowledge ===== | ===== Important techniques and basic knowledge ===== | ||
====Dodge Offset==== | ====Dodge Offset==== | ||
+ | {{youtube> | ||
A mechanic most of the players know about, but still needs a mention in this guide. During any combo, use Defensive Offense (aka Dodge) to skip the next part of your combo-string. This allows you to reposition yourself in the fight without losing the tempo, or, most importantly, | A mechanic most of the players know about, but still needs a mention in this guide. During any combo, use Defensive Offense (aka Dodge) to skip the next part of your combo-string. This allows you to reposition yourself in the fight without losing the tempo, or, most importantly, | ||
Line 52: | Line 54: | ||
====Polearm Jumping==== | ====Polearm Jumping==== | ||
+ | {{youtube> | ||
Polearm Jump, or PJ, is a technique that combines the Ripper Mode slowdown with the upwards momentum that you gain by using 2nd Heavy Polearm attack. If done correctly, PJ allows you to launch Raiden out of bounds in various places. All PJ’s require no less than 58 FPS to work properly. | Polearm Jump, or PJ, is a technique that combines the Ripper Mode slowdown with the upwards momentum that you gain by using 2nd Heavy Polearm attack. If done correctly, PJ allows you to launch Raiden out of bounds in various places. All PJ’s require no less than 58 FPS to work properly. | ||