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metal_gear_rising:mgrrr05 [2022/09/01 12:14] – hau5test | metal_gear_rising:mgrrr05 [2022/12/09 09:14] (current) – hau5test | ||
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- | ====== MGRR - Any% - Hard NG+ - R05 ====== | + | ====== MGRR - Any% - NG+ - R05 ====== |
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+ | |||
+ | Shortest segment of the run, with only one difficult part to handle. | ||
+ | |||
+ | ====== R-05 Route ====== | ||
+ | * start the same way we’ve started R04 - RM + Dodge forward before Codec call | ||
+ | * Then cut 2x Heavy and 2x Guards | ||
+ | * Another Codec call | ||
+ | |||
+ | * Ignore the Cows, though attacking them will give you a long fight that you want to not happen at all costs (obv. reasons) | ||
+ | * The fight you want comes near the fountain, where you’ll be facing 1x Hammer and 4x Guards | ||
+ | * Handle the Hammer guy, then move clockwise and kill the rest of the guards | ||
+ | |||
+ | * After killing the guards, the game has to load the next parts of the level, so it takes its time during the score screen | ||
+ | * Therefore, if you mash through the score screen, you’ll be stuck in the Fountain zone for a good 10 seconds | ||
+ | |||
+ | * Meanwhile, you’ll be going through a section where Gekkos are scattered all around the zone, and their alert zones are quite close to eachother | ||
+ | * Follow this path to avoid getting detected | ||
+ | * Following up, we have another stealth section | ||
+ | * Start with going downwards to the middle, and then stopping (so both Sliders will pass and won’t detect you) | ||
+ | * From here, we have two strategies to try out. | ||
+ | // | ||
+ | Easy to execute, good for beginners - Cardboard Box//. | ||
+ | * Jump to the left side | ||
+ | * use Box | ||
+ | * then walk along the left wall | ||
+ | * When you’ll be near the chest | ||
+ | * you can remove the Box and just get out | ||
+ | |||
+ | //Faster strat, requires picking up another RP Grenade in R04 - RP Grenade.// | ||
+ | * Jump to the left side | ||
+ | * throw an RP Grenade | ||
+ | * Jump all across the Gekkos to get through | ||
+ | |||
+ | The rest is easy: stick to the left wall, cut the gates, kill Mastiff, get out. | ||
+ | |||
+ | ====== R05 Key Points ====== | ||
+ | * Gekko path has to be practiced quite a bit, despite having virtually nothing hard | ||
+ | * Clear and straight lines are quite hard to get, which might be the reason you might fail this particular section | ||
+ | * RP Grenade strat is just slightly faster than Box | ||
+ | * Might be a good idea to avoid doing it, until you feel like the rest of the run is good | ||
+ | * G.R.A.D after the stealth section will detect you, if you’ll be too close, or if you’ll take too much time destroying the gate. | ||
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