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metal_gear_ghost_babel:gbvr_time_attack_notes [2019/11/13 23:29] – created plywood | metal_gear_ghost_babel:gbvr_time_attack_notes [2021/08/28 23:17] (current) – Return link added PlatonicGuy | ||
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====Menu Routing/ | ====Menu Routing/ | ||
*Before the run, set up your menus so that you begin on Level 1 on each subset. | *Before the run, set up your menus so that you begin on Level 1 on each subset. | ||
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*Before the run, select the top or bottom subset on each VR Mode. This way you go in ascending or descending order. | *Before the run, select the top or bottom subset on each VR Mode. This way you go in ascending or descending order. | ||
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*You want to start with Weapon Mode, so no suppressor is equipped for the Five-seveN. | *You want to start with Weapon Mode, so no suppressor is equipped for the Five-seveN. | ||
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*Arguably, it is better to start from Nikita and go up to Five-seveN, as Nikita and Mine can lose a lot of time if failed in Weapon Mode. | *Arguably, it is better to start from Nikita and go up to Five-seveN, as Nikita and Mine can lose a lot of time if failed in Weapon Mode. | ||
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*Whether you do Sneaking Mode or Advanced Mode second is personal preference. | *Whether you do Sneaking Mode or Advanced Mode second is personal preference. | ||
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*Saving ammo for IGT score is pointless, just make sure not to run out of ammo before taking out targets/ | *Saving ammo for IGT score is pointless, just make sure not to run out of ammo before taking out targets/ | ||
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*Two explosions and you are dead, be careful! | *Two explosions and you are dead, be careful! | ||
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*Explosive targets in Weapon Mode blow up into shards, the damage lasts longer than you think. | *Explosive targets in Weapon Mode blow up into shards, the damage lasts longer than you think. | ||
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*Try to always face down and be at the bottom of a goal, or else Snake needs to move. | *Try to always face down and be at the bottom of a goal, or else Snake needs to move. | ||
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*Hold B during clear screens and intros to skip text. | *Hold B during clear screens and intros to skip text. | ||
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*It's faster to reset via the menu than to cause a Mission Fail. | *It's faster to reset via the menu than to cause a Mission Fail. | ||
====Weapon Mode==== | ====Weapon Mode==== | ||
*Be careful with Nikita 03, as a fail loses a lot of time. Use the radar. | *Be careful with Nikita 03, as a fail loses a lot of time. Use the radar. | ||
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*Don't pick up extra mines for IGT. | *Don't pick up extra mines for IGT. | ||
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*Mines are dangerous, two explosions and you die. | *Mines are dangerous, two explosions and you die. | ||
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*Be careful with Grenades that you don't run into the explosive shards from a target, they last longer than you think. | *Be careful with Grenades that you don't run into the explosive shards from a target, they last longer than you think. | ||
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*If you are unsure of your C4 position in C4 02, double up or detonate early so you do not need to double back. | *If you are unsure of your C4 position in C4 02, double up or detonate early so you do not need to double back. | ||
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*R5 02's time limit is very strict, watch out! | *R5 02's time limit is very strict, watch out! | ||
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*Five-seveN 05 is particularly difficult. | *Five-seveN 05 is particularly difficult. | ||
====Sneaking Mode==== | ====Sneaking Mode==== | ||
*Single punch distractions are quite risky versus knockouts. | *Single punch distractions are quite risky versus knockouts. | ||
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*No Weapon 05's noise luck is annoying, zigzag rather than running vertically to avoid guard luck. | *No Weapon 05's noise luck is annoying, zigzag rather than running vertically to avoid guard luck. | ||
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*07's laser manipulation is worth it, but if you mistime it (getting caught by lasers) you will lose time ultimately. | *07's laser manipulation is worth it, but if you mistime it (getting caught by lasers) you will lose time ultimately. | ||
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*No Weapon 09's camera cycle can lose 15 seconds, so timing the movement properly is useful. | *No Weapon 09's camera cycle can lose 15 seconds, so timing the movement properly is useful. | ||
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*No Weapon 14 = bottom right, right, middle right conveyor belts | *No Weapon 14 = bottom right, right, middle right conveyor belts | ||
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*Five-seveN 14 = top left, bottom right, middle right conveyor belts | *Five-seveN 14 = top left, bottom right, middle right conveyor belts | ||
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*To deal with noise luck on No Weapon 15, crawl for a second or so when approaching the goal. If the second guard looks around from the noise, run around the top, as the top guard will intercept you. | *To deal with noise luck on No Weapon 15, crawl for a second or so when approaching the goal. If the second guard looks around from the noise, run around the top, as the top guard will intercept you. | ||
====Advanced Mode==== | ====Advanced Mode==== | ||
*Don't plan your kill strategies around Individual Level luck. | *Don't plan your kill strategies around Individual Level luck. | ||
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*You can always kill a guard by punching them to death if other methods fail. | *You can always kill a guard by punching them to death if other methods fail. | ||
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*Five-seveN 03 and 05 are in the dark, watch the radar if you do not go for blind alert strategies. | *Five-seveN 03 and 05 are in the dark, watch the radar if you do not go for blind alert strategies. | ||
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*Explosives in particular need extra care, as relying on guard luck is risky. | *Explosives in particular need extra care, as relying on guard luck is risky. | ||
- | *Nikita 05 can be done via the safe/ | ||
+ | *Nikita 05 can be done via the safe/ | ||
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+ | [[metal_gear_ghost_babel: |