Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| metal_gear:mggbvhb12route [2018/09/30 15:39] – bullets Plywood | metal_gear:mggbvhb12route [2022/06/28 14:20] (current) – ez detail removed plywood | ||
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| =====Big Boss Stage 12===== | =====Big Boss Stage 12===== | ||
| - | *___ do not spawn on the right side of the road. | + | *Greater number of guards compared to Normal | 
| + | *Greater number of cameras compared to Normal | ||
| + | *Available ammo pickups are greatly reduced | ||
| + | *Snake takes maximum damage from enemy attacks | ||
| + | *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5) | ||
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| + | [[https:// | ||
| + | ---- | ||
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| + | {{youtube> | ||
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| + | < | ||
| + | < | ||
| + | </ | ||
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| + | {{youtube> | ||
| + | ---- | ||
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| + |   *Nikita  | ||
| *Metal Gear shoots at you while walking down the road. | *Metal Gear shoots at you while walking down the road. | ||
| - | *Nikita ammo does not spawn in the Metal Gear fight (??) | + |    | 
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| + | =====GANDER' | ||
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| + | *HP: 48 | ||
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| + | *Takes 8 damage per hit | ||
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| + | *6 hits to destroy | ||
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| + | *If you are not confident in a C4 plant, due to the Machine Gun messing up your movement, don't go for the C4 plant and risk getting stomped. It isn't worth it. | ||
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| + | =====GANDER' | ||
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| + | *HP: 96 | ||
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| + | *Damage Dealt to Machine Guns: 1 HP | ||
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| + | *Damage Dealt to Upper Cannons: 3 HP, Final Hit is 8 HP | ||
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| + | *Damage Dealt to Missile Launcher: 6 HP | ||
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| + | *Damage Dealt to Flame Thrower: 4 HP | ||
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| + | *Machine Guns can be damaged by Nikita or Grenades | ||
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| + | *Upper Cannons can be damaged only by Nikita | ||
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| + | *Missile Launcher can be damaged only by Nikita | ||
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| + | *Flame Thrower can be damaged only by Grenades | ||
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| + | *Upper Cannons are destroyed after 4 hits, totaling 17 damage per Cannon destroyed | ||
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| + | *Once GANDER reaches 31 HP, Flame Thrower attack begins | ||
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| + | *To finish phase 2, up to 8 grenades are required | ||
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| + | *It is best RTA to pace out your grenade throws, so that you have a better chance of stunning the Machine Gun and opening up the upper cannons. | ||
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| + |   *When Machine Guns are flashing, Gander can choose to use the upper turrets, use UAVs, or fire missiles  | ||
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| + | *If a grenade is thrown onto Gander on Fl 98 or Fl 99, it will deal 4 damage at the start of Body per throw. Video shown below. | ||
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| + | {{youtube> | ||
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| + | ===Missile Discussion=== | ||
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| + | {{youtube> | ||
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| + | *Missiles track you based on your initial X/Y Coordinates((or position)) when the first //whoosh// noise is played. | ||
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| + | *But, later missiles in the sequence check your X/Y Coordinates again, so don't get lazy and stand still | ||
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| + | *3 missiles fire from the left, 3 fire from the right. The order (e.g. L, L, R, R, L, R, etc.) is not set. | ||
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| + | *You can somewhat manipulate the missiles based on your initial position, but don't only rely on that. | ||
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| + | *Even if you do manipulate based on the initial position, the first missile could come out quickly and hit you. | ||
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| + | *IGT Abuse by pausing can be very helpful to give you time to study the radar and the incoming missiles on screen. | ||
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| + |   *It is better to be below a missile than above. A missile will not do damage if they fly through Snake' | ||
| [[metal_gear: | [[metal_gear: | ||