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metal_gear:mggb_doberman_info [2019/06/21 07:10] – [Stage 03] Plywood | metal_gear:mggb_doberman_info [2020/11/20 00:44] (current) – [Stage 02] plywood | ||
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=====Doberman Notes===== | =====Doberman Notes===== | ||
+ | |||
Doberman rank on Normal is a more forgiving Rank 1 compared to Big Boss. It may be a nice transition for those looking to learn Very Hard Big Boss, or those looking for a stealthier way to run Normal. | Doberman rank on Normal is a more forgiving Rank 1 compared to Big Boss. It may be a nice transition for those looking to learn Very Hard Big Boss, or those looking for a stealthier way to run Normal. | ||
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Ideally, Doberman only loses around 70 to 90 seconds over Any%. | Ideally, Doberman only loses around 70 to 90 seconds over Any%. | ||
+ | The ration can be used where you like, but it's best to save it for Stage 08. This way you can damage boost in the basement, and have a greater margin for error during Nikita Skip. Alternative places to use the ration - Stage 04, Stage 10, Stage 11, and Stage 12. | ||
+ | |||
+ | ====Requirements==== | ||
+ | |||
+ | *Difficulty: | ||
+ | *Time: Under 2 Hours | ||
+ | *Alerts: 0 to 5 | ||
+ | *Kills: 0 to 24 | ||
+ | *Rations: 0 to 1 | ||
+ | Notes: Continues do not matter on their own for Doberman Rank. Continues can cause additional alerts depending on where the checkpoint is. Getting spotted again in Caution/ | ||
====Stage 01==== | ====Stage 01==== | ||
*On the second screen, go around the bush to the right to avoid the first guard, then slip by the second guard. | *On the second screen, go around the bush to the right to avoid the first guard, then slip by the second guard. | ||
*0:36 for 0 alerts | *0:36 for 0 alerts | ||
====Stage 02==== | ====Stage 02==== | ||
- | *You must wait for the camera. | + | *[[https:// |
*Fewer guards than Very Hard means you can run without stopping to knockout guards. | *Fewer guards than Very Hard means you can run without stopping to knockout guards. | ||
+ | *[[https:// | ||
====Stage 03==== | ====Stage 03==== | ||
*First room of Watchtower is the same as Big Boss, except there is no second guard | *First room of Watchtower is the same as Big Boss, except there is no second guard | ||
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*All other Normal strategies apply, just be careful of getting spotted twice in Laser room | *All other Normal strategies apply, just be careful of getting spotted twice in Laser room | ||
====Stage 04==== | ====Stage 04==== | ||
- | *Kill guard, wait until Camera is in line with structure in Minimap (3 blips to the left?) | + | *Kill guard with punches, wait until Camera is in line with structure in Minimap (3 blips to the left?) |
*Avoid damage aside from Turret room to avoid problems as Slasher Hawk | *Avoid damage aside from Turret room to avoid problems as Slasher Hawk | ||
*Big Boss Strategies apply for Outside, there are fewer guards in the initial screens | *Big Boss Strategies apply for Outside, there are fewer guards in the initial screens | ||
*Birds screen is the same between Normal and Very Hard, still challenging to do correctly | *Birds screen is the same between Normal and Very Hard, still challenging to do correctly | ||
- | *You can tank damage more easily against | + | *You can tank damage more easily against |
+ | *[[https:// | ||
====Stage 05==== | ====Stage 05==== | ||
*No extra guard closest to C4 | *No extra guard closest to C4 | ||
*Use two chaff grenades to avoid Cameras | *Use two chaff grenades to avoid Cameras | ||
*All other Normal strategies apply | *All other Normal strategies apply | ||
+ | *[[https:// | ||
+ | *[[https:// | ||
====Stage 06==== | ====Stage 06==== | ||
*Knock strategy for noisy floor guard, or wait for him to turn around | *Knock strategy for noisy floor guard, or wait for him to turn around | ||
*Pick up Chaff grenades before climbing ladder | *Pick up Chaff grenades before climbing ladder | ||
- | *Knocking out guard in lower path route in box room is free on Doberman, unlike Big Boss | + | *Knocking out guard in lower path route in the box room is free on Doberman, unlike Big Boss |
- | *Shooting the guard is faster than knocking out the guard by a second, shoot from below with 2 bullets | + | *Shooting the guard in the box room is faster than knocking out the guard by a second, shoot from below with 2 bullets |
+ | *[[https:// | ||
+ | *[[https:// | ||
+ | *[[https:// | ||
====Stage 08==== | ====Stage 08==== | ||
*Damage boosting is fine on Stage 08, save your ration for here | *Damage boosting is fine on Stage 08, save your ration for here | ||
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*Throw a chaff to avoid going around the camera after Nikita | *Throw a chaff to avoid going around the camera after Nikita | ||
*Need to look into extending alert for C4 bomb run. | *Need to look into extending alert for C4 bomb run. | ||
- | *HP should be okay to blow C4 at Snake' | + | *HP is okay to blow C4 at Snake' |
- | *Need to extend alert before firing Nikita | + | *Need to extend alert before firing Nikita! |
+ | *[[https:// | ||
+ | *[[https:// | ||
+ | *[[https:// | ||
+ | *[[https:// | ||
+ | *[[https:// | ||
+ | *[[https:// | ||
====Stage 12==== | ====Stage 12==== | ||
*You can tank damage more easily against Metal Gear, just be aware you have no ration to fall back on. | *You can tank damage more easily against Metal Gear, just be aware you have no ration to fall back on. |