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loading_trick [2021/08/31 10:42] – created Major_Zero | loading_trick [2021/08/31 11:26] (current) – Major_Zero | ||
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It is unknown exactly why the loading trick works on the PlayStation 3 versions but not on any other versions of the games, or on any other games in the //Metal Gear// series. | It is unknown exactly why the loading trick works on the PlayStation 3 versions but not on any other versions of the games, or on any other games in the //Metal Gear// series. | ||
- | ====Use in Metal Gear Solid 2: Sons of Liberty HD Edition==== | + | =====Use in Metal Gear Solid 2: Sons of Liberty HD Edition===== |
MGS2 HD has the most benefit from loading trick, as most of the game can be load tricked. If the player plays from the beginning of the tanker section to the end of //twilight sniping// with Emma, then causes a game over and selects exit from the game over screen, all rooms and cutscenes up to that point will load faster. It is not necessary to walk to the Shell 1 core after finishing sniping because all of the sections up to Arsenal Gear are already load tricked. Additionally, | MGS2 HD has the most benefit from loading trick, as most of the game can be load tricked. If the player plays from the beginning of the tanker section to the end of //twilight sniping// with Emma, then causes a game over and selects exit from the game over screen, all rooms and cutscenes up to that point will load faster. It is not necessary to walk to the Shell 1 core after finishing sniping because all of the sections up to Arsenal Gear are already load tricked. Additionally, | ||
Particularly useful for multi-segment runs, any room can be load tricked by just entering the room or rooms, loading any applicable cutscenes, then exiting the game as before and loading the beginning of the runner' | Particularly useful for multi-segment runs, any room can be load tricked by just entering the room or rooms, loading any applicable cutscenes, then exiting the game as before and loading the beginning of the runner' | ||
- | Once loading trick is set up, the player can start a new run as normal, either from a new game or from a save file. If the runner decides to reset the run, simply exit the game as before and start another run as normal. Loading trick saves approximately | + | Once loading trick is set up, the player can start a new run as normal, either from a new game or from a save file. If the runner decides to reset the run, simply exit the game as before and start another run as normal. Loading trick saves approximately |
Traditionally, | Traditionally, | ||
- | ====Use in Metal Gear Solid 3: Snake Eater HD Edition==== | + | =====Use in Metal Gear Solid 3: Snake Eater HD Edition===== |
In MGS3 HD, about half of the game can be load tricked. If the player plays from the beginning of the Virtuous Mission to Groznyj Grad Southeast after torture, then causes a game over and selects exit from the game over screen, all rooms and cutscenes up to that point will load faster. It is not necessary to load any other rooms in Groznyj Grad because all other rooms except Groznyj Grad Northwest have already been loaded at least once up to this point. Additionally, | In MGS3 HD, about half of the game can be load tricked. If the player plays from the beginning of the Virtuous Mission to Groznyj Grad Southeast after torture, then causes a game over and selects exit from the game over screen, all rooms and cutscenes up to that point will load faster. It is not necessary to load any other rooms in Groznyj Grad because all other rooms except Groznyj Grad Northwest have already been loaded at least once up to this point. Additionally, | ||
Particularly useful for multi-segment runs, any room can be load tricked by just entering the room or rooms, loading any applicable cutscenes, then exiting the game as before and loading the beginning of the runner' | Particularly useful for multi-segment runs, any room can be load tricked by just entering the room or rooms, loading any applicable cutscenes, then exiting the game as before and loading the beginning of the runner' | ||
- | Once loading trick is set up, the player can start a new run as normal, either from a new game or from a save file. If the runner decides to reset the run, simply exit the game as before and start another run as normal. Loading trick saves approximately 50 seconds in MGS3 HD. | + | Once loading trick is set up, the player can start a new run as normal, either from a new game or from a save file. If the runner decides to reset the run, simply exit the game as before and start another run as normal. Loading trick saves approximately 50 seconds in MGS3 HD on optimal hardware. Generally, the worse a runner' |
- | ====History==== | + | =====History===== |
Loading trick is considered part of a larger problem surrounding speedruns of the PlayStation 3 versions of MGS2 and MGS3, in which many things affect loading speed, including console model, whether the runner is playing the game from a disc or digital, whether the digital versions of the games are being run on an HDD or an SSD, game version, and even an element of luck in whether or not any specific console will load quickly, even if it's the optimal console model. Because of these factors, many runners have labeled speedrunning on the PlayStation 3 a //hardware arms race//. It is a combination of these factors and others that led the vast majority of Metal Gear Solid 2 runners to transition to running the PC version of the game in 2019 and 2020, which doesn' | Loading trick is considered part of a larger problem surrounding speedruns of the PlayStation 3 versions of MGS2 and MGS3, in which many things affect loading speed, including console model, whether the runner is playing the game from a disc or digital, whether the digital versions of the games are being run on an HDD or an SSD, game version, and even an element of luck in whether or not any specific console will load quickly, even if it's the optimal console model. Because of these factors, many runners have labeled speedrunning on the PlayStation 3 a //hardware arms race//. It is a combination of these factors and others that led the vast majority of Metal Gear Solid 2 runners to transition to running the PC version of the game in 2019 and 2020, which doesn' | ||
In the case of Metal Gear Solid 3, the fact that there is no PC version of the game makes any sort of transition difficult. Both the Xbox Series X|S and Nvidia Shield load the game much faster and those consoles are very comparable to each other, however MGS3 runners prefer to have the boards separated by game version, and a large contributing factor for this decision is the vast difference in loading speed between most consoles. This means that running on Xbox or Shield does not solve the problem that the PS3 has. In addition to this, the Xbox port of MGS3 HD has its own issues that make playing the game less desirable, and the Shield version has issues that make playing the game competently almost impossible. | In the case of Metal Gear Solid 3, the fact that there is no PC version of the game makes any sort of transition difficult. Both the Xbox Series X|S and Nvidia Shield load the game much faster and those consoles are very comparable to each other, however MGS3 runners prefer to have the boards separated by game version, and a large contributing factor for this decision is the vast difference in loading speed between most consoles. This means that running on Xbox or Shield does not solve the problem that the PS3 has. In addition to this, the Xbox port of MGS3 HD has its own issues that make playing the game less desirable, and the Shield version has issues that make playing the game competently almost impossible. |