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| chapterselect [2018/11/24 16:31] – [Weapons] Plywood | chapterselect [2021/02/02 00:16] (current) – [The Run] text skipping plywood | ||
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| =====Chapter Select No Digs (CSNG)===== | =====Chapter Select No Digs (CSNG)===== | ||
| - | **This guide will assume you are already fairly knowledgeable from NG+. The routing is different due to not being able to return to base from the pause menu.** | ||
| *This category removes Digs and Chapters with no gameplay | *This category removes Digs and Chapters with no gameplay | ||
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| *Use Scout class benefits of Stealth Camo and Fox Walk, along with purple (Legendary) and orange (Epic) gear. To get to the maximum benefit, you will have to do a lot of online co-op grinding to get Epic gear. | *Use Scout class benefits of Stealth Camo and Fox Walk, along with purple (Legendary) and orange (Epic) gear. To get to the maximum benefit, you will have to do a lot of online co-op grinding to get Epic gear. | ||
| + | |||
| + | *Jaeger' | ||
| + | |||
| *Also of note, Chapter Select will require you to set up your base in a preferable way for speedrunning. This is relevant for Chapters 2, 3, and 4. | *Also of note, Chapter Select will require you to set up your base in a preferable way for speedrunning. This is relevant for Chapters 2, 3, and 4. | ||
| - | ====Before the Run==== | + | ====Level Grinding==== |
| - | *Make sure to have all of your buffs applied before starting the run. | + | |
| - | *Make sure to have your equipment repaired, with all required ammo and gadgets ready. | + | *Level 30 is required for Legendary Gear |
| - | * | + | *Level 40 is required for Epic Gear |
| + | *Level 69 is required | ||
| + | *Premium Boost Pass is recommended for increased Kuban acquisition. | ||
| ====Resource Grinding==== | ====Resource Grinding==== | ||
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| ^ Stamina Recovery Speed Up |Grilled Equine, Steamed Bird, Oriental Stork Heart Split Roast, Black Stork Heart Tacos| | ^ Stamina Recovery Speed Up |Grilled Equine, Steamed Bird, Oriental Stork Heart Split Roast, Black Stork Heart Tacos| | ||
| ^ Stamina Consumption Speed Down |Steamed Equine, Grilled Bird, Oriental Stork Heart Split Roast, Black Stork Heart Tacos| | ^ Stamina Consumption Speed Down |Steamed Equine, Grilled Bird, Oriental Stork Heart Split Roast, Black Stork Heart Tacos| | ||
| + | ^ Attack Speed Up |Smoked Canines| | ||
| *Of note, if you don't have the steamer food facility recipe, it is obtained from Base Camp Dig 3 or 4. Steaming food takes one corn. | *Of note, if you don't have the steamer food facility recipe, it is obtained from Base Camp Dig 3 or 4. Steaming food takes one corn. | ||
| *Go for around 15 soups, 10 or so of Steam and Grilled Equine. These are obtained by ranches/ | *Go for around 15 soups, 10 or so of Steam and Grilled Equine. These are obtained by ranches/ | ||
| - | |||
| - | *Clean Water Canteens, at least 1 for initial eating/ | ||
| *Soups are worth it, because they provide for thirst and hunger. | *Soups are worth it, because they provide for thirst and hunger. | ||
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| ^Gear ^ Stat Upgrade ^ | ^Gear ^ Stat Upgrade ^ | ||
| - | ^Purple | + | ^Legendary |
| - | ^Purple | + | ^Legendary |
| - | ^Purple | + | ^Legendary |
| - | ^Purple | + | ^Legendary |
| ^Gear ^ Stat Upgrade ^ | ^Gear ^ Stat Upgrade ^ | ||
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| [[https:// | [[https:// | ||
| - | ^Survival | + | ===Survival Gear is pretty irrelevant for this category, besides |
| - | ^Gear-1 | Medium Grenade Pouch| | + | |
| - | ^Gear-2 | Small Grenade Pouch| | + | |
| - | ^Gear-3 | Medium/ | + | |
| - | ^Gear-4 | Primary Weapon Holder| | + | |
| - | ^Gear-5 | Small Heavy Arrow Quiver/ | + | |
| - | ^Gear-? | Medium/ | + | |
| - | ^Gear-? | Secondary Weapon Holder| | + | |
| - | + | ||
| - | *Medium pouch recipes are only found via co-op. | + | |
| - | *If you plan on getting the Medium Grenade Pouch, get two Wolf Cages, and capture Side Striped Jackals. They are small animal indicators. You need 12 Side-striped Jackal Pelts. | + | |
| - | *If you plan on getting the Medium Heavy Arrow Special Quiver, get two Wolf Cages, and capture Gray Wolves. You need 6 Gray Wolf Pelts. | + | |
| - | *Between medium and small grenade pouches, you will have 16 grenades. | + | |
| - | *Between medium and small heavy arrow quivers, you will have 120 heavy arrows. | + | |
| - | *You can also send your exploration team to hunt for rare pelts. | + | |
| ^Gadget Slot ^ Gadget ^ | ^Gadget Slot ^ Gadget ^ | ||
| ^Slot L-1 | Grenades| | ^Slot L-1 | Grenades| | ||
| ^Slot SP-L1 | Med Spray| | ^Slot SP-L1 | Med Spray| | ||
| - | ^Slot L2 | C-4| | + | ^Slot L-2 | Iron Watchtowers| |
| - | ^Slot R1 |Normal Fences| | + | ^Slot R-1 |Normal Fences| |
| ^Slot SP-R2 | Kuban Crystal| | ^Slot SP-R2 | Kuban Crystal| | ||
| - | ^Slot R2 | Lures| | + | |
| - | ^Slot ? | Iron Watchtowers or| | + | |
| - | ^Slot ? | (Strengthened) Molotov Cocktails| | + | |
| *Grenades are a must. Grenades are really cheap to make and you should have the resources to have a massive stockpile. They also do not reduce in damage scaling depending on level. In other words, overpowered! | *Grenades are a must. Grenades are really cheap to make and you should have the resources to have a massive stockpile. They also do not reduce in damage scaling depending on level. In other words, overpowered! | ||
| *Medical Sprays are for safety. Dying is really bad! | *Medical Sprays are for safety. Dying is really bad! | ||
| *Fences are a must. Great for general defense. Used to backdoor Ruins 01. | *Fences are a must. Great for general defense. Used to backdoor Ruins 01. | ||
| - | *Iron watchtower for a shortcut in Ruins 03. | + | *Iron watchtower for a shortcut in Ruins 03 and Chapter 07. |
| - | *Lures are essentially stronger Kuban Crystals. Really cheap to make at 1 empty bottle. | + | |
| - | *C-4 are an extension of Grenades. They do more damage than grenades, but you must detonate them. Used in Ruins 01. | + | |
| - | *(Strengthened) Molotov Cocktails are essentially weaker Grenades. | + | |
| ^Gadget ^ Resources Required ^ | ^Gadget ^ Resources Required ^ | ||
| ^Grenades | 3 TNT, 1 Spring, 5 Iron| | ^Grenades | 3 TNT, 1 Spring, 5 Iron| | ||
| ^Med Sprays | 2 Aluminum, 1 Golden Crescent| | ^Med Sprays | 2 Aluminum, 1 Golden Crescent| | ||
| - | ^C-4 | 3 Composition Explosives, 1 Electronic Circuit, 4 Adhesives| | ||
| ^Iron Watchtowers | 6 Steel, 18 Iron, 14 Screws| | ^Iron Watchtowers | 6 Steel, 18 Iron, 14 Screws| | ||
| ^Sandbag Footholds | 14 Clay, 4 Wood, 4 Nails, 6 Gunny Sacks| | ^Sandbag Footholds | 14 Clay, 4 Wood, 4 Nails, 6 Gunny Sacks| | ||
| ^Normal Fences | 6 Iron| | ^Normal Fences | 6 Iron| | ||
| - | ^Lures | 1 Bottle (Empty)| | + | |
| - | ^Machine Gun Turrets | 3 Sensor Units, 1 Firing Unit, 8 Steel, 1 Electronic Circuit, 11 Gears, 7 Gunpowder| | + | ====Before the Run==== |
| - | ^Molotov Cocktails | 1 Oil, 1 Rag, 1 Bottle | + | |
| - | ^Strengthened Molotov Cocktails | 1 Napalm, 1 Rag, 1 Bottle (Empty)| | + | *Make sure to have all of your buffs applied before starting the run. |
| + | *Make sure to have your equipment repaired, with all required ammo and gadgets ready. | ||
| + | *Make sure to not have any notifications at base camp (resources, exploration team, completed cases) | ||
| =====The Run===== | =====The Run===== | ||
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| *To quickly refill ammo, select change equipment prompt, press shift to replenish. | *To quickly refill ammo, select change equipment prompt, press shift to replenish. | ||
| + | |||
| + | *To skip tutorial text, mash spacebar or the mouse button while holding the other. This will confirm the last piece of text instantly. Credit to SpaceCow | ||
| *Stop sprinting just before you climb/go off a ledge/etc. to regain stamina, ready your weapon to do so | *Stop sprinting just before you climb/go off a ledge/etc. to regain stamina, ready your weapon to do so | ||
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| *After skipping second cutscene //A Psuedo-His,// | *After skipping second cutscene //A Psuedo-His,// | ||
| - | *After explosion cutscene | + | *Do a heavy attack |
| - | + | ||
| - | *Stop running at the blue spot on the ground. Walk to the second shrub. | + | |
| - | + | ||
| - | *When you are turning the corner with the window light, dive. | + | |
| - | + | ||
| - | *Dive up the stairs to save time. | + | |
| *Once you get past the corner, slide into the locked door. | *Once you get past the corner, slide into the locked door. | ||
| *Mash the interact button to open locks faster | *Mash the interact button to open locks faster | ||
| - | |||
| - | *Sprint punch the wanderer, attack the door while moving upleft | ||
| *When climbing stairs, ready the spear to climb them faster | *When climbing stairs, ready the spear to climb them faster | ||
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| ====Chapter 2: First Memory Board==== | ====Chapter 2: First Memory Board==== | ||
| - | |||
| - | {{youtube> | ||
| *Head SW/Hold Downleft to the dirty water pipe | *Head SW/Hold Downleft to the dirty water pipe | ||
| - | |||
| - | *Fire warning shots when you reach the second crystal. | ||
| - | |||
| - | *Kill the two wanderers in front of you, then run by. | ||
| - | |||
| - | *Do not interact with Virgil __UNTIL__ the tutorial is finished. | ||
| ====Chapter 3: Three Memory Boards==== | ====Chapter 3: Three Memory Boards==== | ||
| - | |||
| - | {{youtube> | ||
| *Head North/Hold Upright to go towards the first Memory Board | *Head North/Hold Upright to go towards the first Memory Board | ||
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| ====Chapter 10: Chris Rescue==== | ====Chapter 10: Chris Rescue==== | ||
| + | |||
| + | *Head left out of the transporter, | ||
| *Follow the right edge of the cliff towards the transporter. Take care not to get grabbed. | *Follow the right edge of the cliff towards the transporter. Take care not to get grabbed. | ||
| - | *Defend with the Machine Gun | + | *Return |
| =====Chapter 11: Ruins 02===== | =====Chapter 11: Ruins 02===== | ||
| - | *Transport to | + | *Transport |
| *If the Lord of Dust shows up, make sure to time crossing so you don't get stopped. OR, dive when the foot lands. | *If the Lord of Dust shows up, make sure to time crossing so you don't get stopped. OR, dive when the foot lands. | ||
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| ====Chapter 12: Nicholas Rescue==== | ====Chapter 12: Nicholas Rescue==== | ||
| + | *Go left, follow the corner of the base at the transporter. Continue straight. | ||
| - | *Run around | + | *Run through |
| - | + | ||
| - | *Run through the Town | + | |
| - | + | ||
| - | *Drop Nick quickly and safely! | + | |
| - | *Drop down fences around | + | *Use a fence to climb the cliff |
| - | *Wait behind | + | *Return back to the transporter with, following |
| ====Chapter 15-2: Climb the Platform==== | ====Chapter 15-2: Climb the Platform==== | ||
| - | *Wait for the Lord of Dust's hand on the bridge before going by. Once you see the Lord's hand start going back, you can move past it. | + | *If you have enough DEX, you can run past the Lord of Dust's hand. It isn't consistent. |
| ====Chapter 16: Africa FOB==== | ====Chapter 16: Africa FOB==== | ||
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| *Hold down during fadein | *Hold down during fadein | ||
| - | *Make sure to kill the grabber | + | *Be careful when approaching the memory board to not run into a grabber. |
| ====Chapter 17: Seth Rescue==== | ====Chapter 17: Seth Rescue==== | ||
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| *Hold R after the Seth cutscene to pick him up immediately. | *Hold R after the Seth cutscene to pick him up immediately. | ||
| - | *Run down the slope, | + | *Drop down the slope, |
| + | |||
| + | *You need to run onto the right side to hit the slope and not drop Seth | ||
| ====Chapter 18: Investigate Sahelanthropus==== | ====Chapter 18: Investigate Sahelanthropus==== | ||
| - | *Just hold spacebar, you are already on the transporter. | + | *Head straight out of the transporter |
| *After the Dan Codec, hold left to head back to the transporter. | *After the Dan Codec, hold left to head back to the transporter. | ||
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| *Remember, you need an iron watchtower to perform the shortcut. | *Remember, you need an iron watchtower to perform the shortcut. | ||
| + | |||
| + | *Iron Watchtowers will be remembered if the chapter is done within the day | ||
| *Wanderer position in Ruins 03 doesn' | *Wanderer position in Ruins 03 doesn' | ||