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adt_tanker_nm [2023/02/15 15:09] – [Deck-A, Crew's Quarters, Port] hau5test | adt_tanker_nm [2023/02/15 15:34] (current) – [Hold No.3] hau5test | ||
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^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|009|Deck-A, | |009|Deck-A, | ||
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+ | {{youtube> | ||
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Here is why it matters that you put the previous guards to sleep. The 2nd visit guard is a tough guy, | Here is why it matters that you put the previous guards to sleep. The 2nd visit guard is a tough guy, | ||
so you need to shoot the socom to get his dogtag. Enter the room and turn left to get the snoozing guard' | so you need to shoot the socom to get his dogtag. Enter the room and turn left to get the snoozing guard' | ||
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|023|Engine Room|Right side Rail guard| | |023|Engine Room|Right side Rail guard| | ||
|024|Engine Room|Door fixer| | |024|Engine Room|Door fixer| | ||
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+ | {{youtube> | ||
The longest stretch of getting dogtags.\\ | The longest stretch of getting dogtags.\\ | ||
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|016|Deck-2, | |016|Deck-2, | ||
|017|Deck-2, | |017|Deck-2, | ||
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+ | {{youtube> | ||
The first guard is your critical guard.\\ | The first guard is your critical guard.\\ | ||
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|026|Hold No. 1|Projector guard|Excluded| | |026|Hold No. 1|Projector guard|Excluded| | ||
|027|Hold No. 1|Approaching guard|Excluded| | |027|Hold No. 1|Approaching guard|Excluded| | ||
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+ | {{youtube> | ||
Perform [[mgs2_ladder_glitch|your preferred method]] to go down the two ladders.\\ | Perform [[mgs2_ladder_glitch|your preferred method]] to go down the two ladders.\\ | ||
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|030|Hold No. 3|High Level Holds 3 Guard|Excluded| | |030|Hold No. 3|High Level Holds 3 Guard|Excluded| | ||
|031|Hold No. 3|MARINES Logo picture guard|Excluded| | |031|Hold No. 3|MARINES Logo picture guard|Excluded| | ||
+ | |032|Hold No. 3|Left side extra guard|Excluded| | ||
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+ | {{youtube> | ||
You have two options here depending on your game version. Games that run in 16x9 can capture two images of Ray here.\\ | You have two options here depending on your game version. Games that run in 16x9 can capture two images of Ray here.\\ | ||
Right side and marine logo. The right side can just be shot at the head of Ray. The marine logo is his left foot.\\ | Right side and marine logo. The right side can just be shot at the head of Ray. The marine logo is his left foot.\\ | ||
If playing on a 4x3 resolution version, just take the right side photo and grab the marine logo after getting down at the pipe.\\ | If playing on a 4x3 resolution version, just take the right side photo and grab the marine logo after getting down at the pipe.\\ | ||
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+ | There is a specific angle where on 4x3 resolutions the left leg can work as a Marine logo. But further testing for the reliability is required. | ||
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+ | {{: | ||
Mainly you can enter first and hold up the guard to get his dogtag, then take the pictures quickly while he shakes off his DT.\\ | Mainly you can enter first and hold up the guard to get his dogtag, then take the pictures quickly while he shakes off his DT.\\ | ||
Follow the path and glide down the pipe, take the marine logo picture if not already done, | Follow the path and glide down the pipe, take the marine logo picture if not already done, | ||
walk south to meet the next guard at the corner that has your second to last dogtag. | walk south to meet the next guard at the corner that has your second to last dogtag. | ||
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+ | Either go left and take the extra pictures, hold up the third guard, or walk down south on the right side to go to Holds 2 first. | ||
====Hold No.2==== | ====Hold No.2==== | ||
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^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|032|Hold No. 3|Left side extra guard|Excluded| | |032|Hold No. 3|Left side extra guard|Excluded| | ||
+ | **IF NOT ACQUIRED BEFORE**\\ | ||
On returning into Holds 3, you can take the front right and marine logo picture as usual.\\ | On returning into Holds 3, you can take the front right and marine logo picture as usual.\\ | ||
The final dogtag is owned by the extra guard to the left of the room. Simply hold him up.\\ | The final dogtag is owned by the extra guard to the left of the room. Simply hold him up.\\ |