Differences
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acidcards [2019/08/01 21:10] – 20 to 120 plywood | acidcards [2022/08/26 11:20] (current) – [Route] add return to main page link hau5test | ||
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|114|Hang|4|x|Equip|-|-|-|MGS1|Enables HANGING; disappears after 30 COST| | |114|Hang|4|x|Equip|-|-|-|MGS1|Enables HANGING; disappears after 30 COST| | ||
|115|Handy First Aid Kit|4|Item|Support|-|-|-|MGS1|Increases adjacent ally's LIFE by 200| | |115|Handy First Aid Kit|4|Item|Support|-|-|-|MGS1|Increases adjacent ally's LIFE by 200| | ||
- | |116|||||-|-|-||| | + | |116|Cost -4|0|Action|Cost Reduction|-|-|-|MGS1|Cannot be applied to movement| |
- | |117|||||-|-|-||| | + | |117|Ally Cost-4|4|Action|Cost Reduction|-|-|-|MGS1|| |
|118|Front Evade LV.2|5|x|Equip|-|-|75%|MGS2|EVADE attacks from the front| | |118|Front Evade LV.2|5|x|Equip|-|-|75%|MGS2|EVADE attacks from the front| | ||
|119|Rear Evade LV.2|5|x|Equip|-|-|75%|MGS2|EVADE attacks from the rear| | |119|Rear Evade LV.2|5|x|Equip|-|-|75%|MGS2|EVADE attacks from the rear| | ||
- | |120|Evade LV.2|12|x|Equip|-|-|75%|MGS2|EVADE attacks from all directions| | + | |120|Evade LV.2|12|x|Equip|-|-|75%|MGS2|EVADE attacks from all directions| |
- | |1|||||-|-|-||| | + | |121|Climb|4|Action|Equip|-|-|-|MGS2|Allows user to climb up/down walls of 1 block in height; disappears after 40 COST; only known to work in Lower Mine Field| |
- | |1|||||-|-|-||| | + | |122|Sacrifice|6|Action|Support|-|-|-|MGS2|User's LIFE-50; Ally's LIFE+100; Cannot be used if user's LIFE is less than 50| |
- | |1|||||-|-|-||| | + | |123|Transfuse Blood|8|Action|Support|-|-|-|MGS2|User's LIFE+100; Ally's LIFE-50; Cannot be used if Ally's LIFE is less than 50| |
- | |1|||||-|-|-||| | + | |124|First Aid Kit|6|Action|Support|-|-|-|MGS2|LIFE+300 to adjacent ally| |
- | |1|||||-|-|-||| | + | |125|Cost -8|0|Action|Cost Reduction|-|-|-|MGS2|Cannot be applied to movement; cannot be used in LINK BATTLE mode| |
- | |1|||||-|-|-||| | + | |126|Ally Cost -8|8|Action|Cost Reduction|-|-|-|MGS2|Reduces Ally's current COST usage by 8| |
- | |1|||||-|-|-||| | + | |127|Mute|5|Action|Equip|-|-|-|MGS2|Eliminates all noise; Disappears after 30 COST| |
- | |1|||||-|-|-||| | + | |128|Hand Grip|4|Action|Support|-|-|-|MGS2|Increases COST of remaining HANGING (what amount? |
- | |1|||||-|-|-||| | + | |129|Reaction Block|7|Action|Equip|-|-|0%|MGS3|Blocks REA; Disappears after 20 COST| |
- | |1|||||-|-|-||| | + | |130|Front Evade LV.3|6|Action|Equip|-|-|100%|MGS3|EVADE attacks from the front| |
- | |1|||||-|-|-||| | + | |131|Rear Evade LV.3|6|Action|Equip|-|-|100%|MGS3|EVADE attacks from the rear| |
+ | |132|Evade LV.3|4|Action|Equip|-|-|100%|MGS3|EVADE attacks from all directions| | ||
+ | |133|Cost -12|0|Action|Cost Reduction|-|-|-|MGS3|Cannot be applied to movement; Cannot be used in LINK BATTLE mode| | ||
+ | |134|Ally Cost -12|4|Action|Cost Reduction|-|-|-|MGS3|Reduces ally's current COST usage by 12| | ||
+ | |135|Genome Soldier|4|Character|Movement|-|-|-|MGS1|Move 4 blocks| | ||
+ | |136|Liquid Snake|4|Character|Equip|+40|+40%|+40%|MGS1|User collapses after 20 COST; Does not affect explosives and universal attacks| | ||
+ | |137|Roy Campbell|5|Character|Attack|150|100%|-|MGS1|Activates | ||
+ | |138|Otacon|6|Character|Equip|+10|+10%|-|MGS1|Adds anti-armor effect; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |139|Sniper Wolf|4|Character|Equip|-|+50%|-|MGS1|Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |140|Vulcan Raven|8|Character|Equip|-|-|-|MGS1|Turns single attacks into AOE 3x3| | ||
+ | |141|Metal Gear REX|30|Character|Attack|200|100%|-|MGS1|Cannot be applied to movement; AOE 5x5 in front of user| | ||
+ | |142|Cyborg Ninja|6|Character|Attack|50|100%|-|MGS1|Select target regardless of distance| | ||
+ | |143|Psycho Mantis|8|Character|Attack|-|-|-|MGS1|CONFUSES target of choice| | ||
+ | |144|Mei Ling|10|Character|Support|-|-|-|MGS1|Doubles all allies' | ||
+ | |145|Genola|10|Character|Attack|-|-|-|MGS1|Knocks out all enemies (living creatures)| | ||
+ | |146|Solid Snake (MGS1)|6|Character|Support|-|-|-|MGS1|LIFE+500| | ||
+ | |147|Naomi Hunter|5|Character|Support|-|-|-|MGS1|Heals 10 LIFE every 5 COST, up to a maximum of 200| | ||
+ | |148|Meryl Silverburgh|4|Character|Cost Reduction|-|-|-|MGS1|Halves user's COST; Cannot be applied to movement| | ||
+ | |149|Gurlukovich Soldier|4|Character|Movement|-|-|-|MGS2|Move 5 blocks| | ||
+ | |150|Revolver Ocelot|4|Character|Effect|-|-|-|MGS2|Sets COST for all gun attacks by user to 2; While in effect, user cannot execute CQC attacks; Effect lasts for 20 COST| | ||
+ | |151|Emma Emmerich|8|Character|Equip|-|-|100%|MGS2|Evade all attacks; All EQUIPMENT destroyed at time of use; Effect lasts until next turn| | ||
+ | |152|Fortune|10|Character|Equip|-|-|100%|MGS2|Allows user to dodge 20 bullets, then disappears| | ||
+ | |153|Vamp|6|Character|Effect|-|-|-|MGS2|Takes | ||
+ | |154|Solid Snake (MGS2)|4|Character|Equip|-|-|-|MGS2|Allows user to hang; Disappears after 90 COST| | ||
+ | |155|Iroquois Plisken|4|Character|Equip|-|-|-|MGS2|Makes infrared sensors visible; While EQUIPPED, LIFE decreases -1 per COST| | ||
+ | |156|Solidus Snake|4|Character|Attack|50x4|-|-|MGS2|Must be facing target to use; Ineffective against machines| | ||
+ | |157|Metal Gear RAY|30|Character|Attack|250|100%|-|MGS2|AOE 1x5 in front of user; Cannot be applied to movement| | ||
+ | |158|Jennifer|5|Character|Effect|-|-|-|MGS2|Converts each added COST to user from attacks into 10 damage; Effect lasts until next turn| | ||
+ | |159|Olga Gurlukovich|4|Character|Support|-|-|-|MGS2|User draws 3 new cards| | ||
+ | |160|Johnny Sasaki|5|Character|Support|-|-|-|MGS2|Destroys all cards in hand and draws 6 new ones| | ||
+ | |161|Raiden|4|Character|Movement|-|-|-|MGS2|Moves 3 blocks forward; Pass over any gaps in floor in between; KNCK down all living targets in the way| | ||
+ | |162|Gurlugon|10|Character|Effect|-|-|-|MGS2|COST+15 to all enemies (living creatures) except user| | ||
+ | |163|Gray Fox|5|Character|Equip|+20|+5%|-|CHRN|Applies to CQC only; Effect lasts until end of next turn| | ||
+ | |164|Solid Snake (MG)|6|Character|Effect|-|-|-|CHRN|Used WEAPONS return to user's hand; Disappears after 30 COST| | ||
+ | |165|Big Boss|5|Character|Effect|-40|-|-|CHRN|Doubles PTS; Sets all allies' | ||
+ | |166|Machinegun Kid|4|Character|Effect|-|-|-|CHRN|Makes all assault rifle and submachine gun bullets usable| | ||
+ | |167|Fire Trooper|6|Character|Attack|100|90%|-|CHRN|AOE 2x3, excludes positions 1 and 3 in row furthest from user; Sets target on BURN| | ||
+ | |168|Metal Gear|20|Character|Weapon|30|100%|-|CHRN|30 to all targets, make target BLEED; Cannot be applied to movement| | ||
+ | |169|Running Man|4|Character|Movement|-|-|-|CHRN|Move 8 blocks| | ||
+ | |170|Solid Snake (MG2)|4|Character|Equip|-|-|-|CHRN|Increases user's maximum LIFE by 100| | ||
+ | |171|Chris Jenner|5|Character|Equip|-|-|-|CHRN|Prevents user from knocking down at a cost of 20 damage| | ||
+ | |172|Marionette Owl|4|Character|Equip|-|-|-|CHRN|Visual rangex2 in search mode; Disappears after 40 COST| | ||
+ | |173|Viper|6|Character|Attachment|-|-|-|CHRN|Hit destroys | ||
+ | |174|Pyro Bison|8|Character|Attack|120|70%|-||| | ||
+ | |175|Metal Gear GANDER|30|Character|Attack|120|70%|-|CHRN|AOE 2x3; Sets target on BURN| | ||
+ | |176|IdeaSpy 2.5|7|Character|Effect|-|-|-|CHRN|Usage COST of all user's cards is halved for 5 turns after use; After 5 turns, half of the overall COST of the cards used is added to the user| | ||
+ | |177|Gillian Seed|6|Character|Attachment|-|100%|-|CHRN|Firing COST +10; Effect lasts until EQUIPPED WEAPON is used once or until next turn| | ||
+ | |178|Mika Slayton|5|Character|Support|-|-|-|CHRN|User discards 2 cards from hand, ally draws 3 cards| | ||
+ | |179|Metal Gear MK-II|4|Character|Support|-|-|-|CHRN|Sorts cards in hand by type; SUPPORT, ACTION, ITEM, CHARACTER, WEAPON| | ||
+ | |180|Jonathan Ingram|0|Character|Cost Reduction|-|-|-|CHRN|Reduces user's current COST usage by 20; Cannot be applied to movement; Cannot be used in LINK BATTLE mode| | ||
+ | |181|Tony Redwood|10|Character|Effect|-|100%|-|CHRN|Sets hit rate of all plays on stage to 100%; lasts 3 turns| | ||
+ | |182|Karen Hojo|5|Character|Support|-|-|-|CHRN|Ally discards 2 cards from hand, user draws 3 cards| | ||
+ | |183|Ed Brown|15|Character|Effect|-|-|0%|CHRN|Blocks REA of all players on stage; last 5 turns| | ||
+ | |184|Jehuty|8|Character|Effect|-|-|-|CHRN|Returns all players' | ||
+ | |185|ADA|8|Character|Effect|-|-|-|CHRN|User' | ||
+ | |186|GRU Soldier|4|Character|Movement|-|-|-|MGS3|Move 5 blocks| | ||
+ | |187|Ocelot Unit|4|Character|Movement|-|-|-|MGS3|Move 6 blocks| | ||
+ | |188|Major Zero|15|Character|Effect|-|-|-|MGS3|In search mode, makes all enemies appear on display; Effect lasts for 1 turn| | ||
+ | |189|E.B. Volgin|7|Character|Attachment|-|-|-|MGS3|Critical hit destroys 1 handgun in target' | ||
+ | |190|N.S. Sokolov|7|Character|Attachment|+10 vs. Armor|-|-|MGS3|Effect lasts until EQUIPPED WEAPON is used once or until next turn| | ||
+ | |191|Naked Snake|13|Character|Attack|-|-|-|MGS3|Attack vs. forward adjacent block, executes random technique; Used in combination with EQUIPPED CQC card| | ||
+ | |192|The Boss|18|Character|Attack|-|-|-|MGS3|Attack vs. forward adjacent block, executes random technique; Used in combination with EQUIPPED CQC card| | ||
+ | |193|The Fury|9|Character|Attack|140|80%|-|MGS3|AOE 3x3, Excludes positions | ||
+ | |194|Shagohod|20|Character|Attack|120|100%|-|MGS3|AOE 9x9; Cannot be applied to movement| | ||
+ | |195|Ocelot|8|Character|Effect|-|-|-|MGS3|Prevents target of choice from firing; Effect lasts for 30 COST| | ||
+ | |196|EVA|6|Character|Effect|-|-|-|MGS3|Keeps living creatures within 3 blocks at bay for 30 COST| | ||
+ | |197|A.L. Granin|0|Character|Cost Reduction|-|-|-|MGS3|Sets user's current COST to 15; Cannot be applied to movement| | ||
+ | |198|Sneaking Suit|8|Item|Equip|-|-|!00%|MGS1|Reduces single-attack damage by 5; Snake Only| | ||
+ | |199|XM8|8|Weapon|Equip|50x6|60%|70%|MGS3|5.56mm; | ||
+ | |200|Yuka Kosaka|10|Character|Effect|-|-|-|CHRN|Causes user to BLEED| | ||
+ | |201|Asaki Yoshida|10|Character|Effect|-|-|-|CHRN|Causes user to BLEED| | ||
+ | |202|Yuu Saito|10|Character|Effect|-|-|-|CHRN|Causes user to BLEED| | ||
+ | |203|Eri Shibuya|10|Character|Effect|-|-|-|CHRN|Causes user to BLEED| | ||
+ | |204|Stinger (MGS2)|10|Weapon|Use|180|100%|-|MGS2|Locks on to machines only| | ||
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