Differences
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acidcards [2019/07/31 20:44] – created plywood | acidcards [2022/08/26 11:20] (current) – [Route] add return to main page link hau5test | ||
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|002|FAMAS|6|Weapon|Use|20x6|75%|-|MGS1|Hit% decreases at 4 blocks;Hit adds 1 COST to target| | |002|FAMAS|6|Weapon|Use|20x6|75%|-|MGS1|Hit% decreases at 4 blocks;Hit adds 1 COST to target| | ||
|003|C4|5|Weapon|Use|160|100%|-|MGS1|Anti-armor; | |003|C4|5|Weapon|Use|160|100%|-|MGS1|Anti-armor; | ||
- | |004|Desert Eagle|10|Weapon|Use|1/ | + | |004|Desert Eagle|10|Weapon|Use|1/ |
|005|Grenade|7|Weapon|Use|120|100%|-|MGS1|Anti-armor; | |005|Grenade|7|Weapon|Use|120|100%|-|MGS1|Anti-armor; | ||
- | |006|Stun Grenade|5|Weapon|Use|-|100%|-|MGS1|Adds FAINT; detonates 5 COST after use or gunshot; AOE 3x3| | + | |006|Stun Grenade|5|Weapon|Use|0|100%|-|MGS1|Adds FAINT; detonates 5 COST after use or gunshot; AOE 3x3| |
- | |007|Chaff Grenade|5|Weapon|Use|-|100%|-|MGS1|Jams electronic devices for 30 COST after detonation; detonates 5 COST after use or gunshot| | + | |007|Chaff Grenade|5|Weapon|Use|0|100%|-|MGS1|Jams electronic devices for 30 COST after detonation; detonates 5 COST after use or gunshot| |
|008|Stinger (MGS1)|10|Weapon|Use|180|100%|-|MGS1|Anti-armor; | |008|Stinger (MGS1)|10|Weapon|Use|180|100%|-|MGS1|Anti-armor; | ||
|009|USP|6|Weapon|Equip|20x4|80%|30%|MGS2|CAL45; | |009|USP|6|Weapon|Equip|20x4|80%|30%|MGS2|CAL45; | ||
Line 21: | Line 21: | ||
|018|Colt S.A.A.|7|Weapon|Equip|30x3|75%|50%|MGS2|CAL45; | |018|Colt S.A.A.|7|Weapon|Equip|30x3|75%|50%|MGS2|CAL45; | ||
|019|P90|7|Weapon|Equip|70x2|100%|80%|MGS2|5.7mm; | |019|P90|7|Weapon|Equip|70x2|100%|80%|MGS2|5.7mm; | ||
+ | |020|SPAS12|6|Weapon|Equip|40x4|100%|20%|MGS2|12GA; | ||
+ | |021|Claymore|5|Weapon|Use|80|100%|-|MGS2|Detonates when target enters the trigger square; can be picked up by crawling| | ||
+ | |022|Nikita Missile|8|Weapon|Use|100|100%|-|MGS2|Anti-armor; | ||
+ | |023|MP5|6|Weapon|Equip|50x3|80%|20%|MGS1|9mm; | ||
+ | |024|RC Missile|7|Weapon|Equip|120|100%|-|CHRN|Anti-armor; | ||
+ | |025|Mine|5|Weapon|Use|100|100%|-|CHRN|Detonates when target enters the trigger square; can be picked up by crawling| | ||
+ | |026|R-5|7|Weapon|Equip|30x5|80%|20%|CHRN|5.56mm; | ||
+ | |027|Five-seveN|6|Weapon|Equip|30x4|85%|20%|CHRN|5.7mm: | ||
+ | |028|M92F (Laser.S)|9|Weapon|Equip|40x2|80%|20%|CHRN|9mm; | ||
+ | |029|M92F|7|Weapon|Equip|40x2|70%|20%|CHRN|9mm; | ||
+ | |030|Gun del Sol|6|Weapon|Equip|200|100%|-|CHRN|Any ammo; ready to fire 10 COST after equipping; applies BURN to target| | ||
+ | |031|Vz61 Scorpion|7|Weapon|Equip|100x2|90%|30%|MGS3|7.65mm; | ||
+ | |032|AKM|8|Weapon|Equip|60x3|50%|40%|MGS3|7.62mm; | ||
+ | |033|Punch (CQC)|4|Weapon|Equip|-|-|80%|MGS3|Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block| | ||
+ | |034|Kick (CQC)|5|Weapon|Equip|-|-|80%|MGS3|Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block| | ||
+ | |035|Throw (CQC)|6|Weapon|Equip|-|-|-|MGS3|Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block| | ||
+ | |036|Rush (CQC)|7|Weapon|Equip|-|-|-|MGS3|Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block| | ||
+ | |037|Stoner M63|10|Weapon|Equip|40x5|70%|40%|MGS3|5.56mm; | ||
+ | |038|M37|4|Weapon|Equip|80x3|90%|40%|MGS3|12GA; | ||
+ | |039|SVD Dragunov|10|Weapon|Equip|70x3|70%|0%|MGS3|7.62mm; | ||
+ | |040|XM16E|9|Weapon|Equip|40x5|50%|20%|MGS3|5.56mm; | ||
+ | |041|Mosin Nagant|8|Weapon|Equip|250x1|60%|0%|MGS3|7.62mm; | ||
+ | |042|C3|6|Weapon|Use|250|100%|-|MGS3|Anti-armor; | ||
+ | |043|M15 Grenade|8|Weapon|Use|160|100%|-|MGS3|Anti-armor; | ||
+ | |044|RPG7|8|Weapon|Use|170|100%|-|MGS3|Anti-armor; | ||
+ | |045|Quick Draw|6|Action|Attachment|-5|-20%|-|MGS1|Sets COST to 0; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |046|Strand|5|Action|Attachment|-|-|-|MGS1|Adds 1 COST to target for every Hit; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |047|Concentrate|4|Action|Attachment|-|+40%|-|MGS1|Cost +4; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |048|Equipment LV.2|7|Action|Use|-|-|-|MGS1|Upgrades EQUIPMENT from LV.1 to LV.2| | ||
+ | |049|Action+|6|Action|Use|-|-|-|MGS1|Increases number of ACTIONS per turn by 1 (max 4); effect lasts for 10 turns; Snake only| | ||
+ | |050|Marines|4|Character|Movement|-|-|-|MGS2|Move 4 blocks| | ||
+ | |051|Navy SEALs|4|Character|Movement|-|-|-|MGS2|Move 4 blocks| | ||
+ | |052|Aim|4|Action|Attachment|-|+20%|-|MGS2|Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |053|Body Shot|12|Action|Attachment|1/ | ||
+ | |054|Critical Shot|8|Action|Attachment|-|-|-|MGS2|Adds 2 COST to target for each HIT; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |055|Double Shot|12|Action|Attachment|-|-|-|MGS2|Doubles the number of shots fired by EQUIPPED WEAPON; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |056|Counter Block|4|Action|Attachment|-|-|0%|MGS2|Blocks REA of EQUIPPED WEAPON; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |057|Spin Kick|7|Action|Attack|60|-|-|MGS2|Must be adjacent to target to use; KNCK down; AOE 1 block adjacent in cardinal directions| | ||
+ | |058|H.F. Blade|5|Weapon|Use|100|100%|-|MGS2|Target must be in front of user; ineffective against machines| | ||
+ | |059|Dual Blades|6|Weapon|Use|90|100%|-|MGS2|Target must be in front of user; ineffective against machines; Critical hit destroys target' | ||
+ | |060|Briefing|5|Action|Use|-|-|-|MGS2|Makes user and ally discard all cards in hand and draw 6 new ones| | ||
+ | |061|Equipment LV.3|15|Action|Use|-|-|-|MGS2|Upgrades EQUIPMENT from LV.2 to LV.3; cannot be used at EQUIPMENT LV.1| | ||
+ | |062|Action ++|15|Action|Use|-|-|-|MGS2|Increases ACTION by 2 (max. 4); Effect lasts for 10 COST; Snake only| | ||
+ | |063|Add Fall|5|Action|Attachment|-|-|-|MGS2|Adds FALL to critical hits; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |064|Head Shot|8|Action|Attachment|-|-30%|-|MGS2|Adds DEATH to critical hits; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |065|Hold Up|6|Action|Use|-|-|-|MGS2|Must be 1 block behind target to use; Reduces EQUIPMENT LV. by 1; Effective against living targets only| | ||
+ | |066|Double Action: | ||
+ | |067|Funds|4|Action|Support|-|-|-|MGS2|Makes ally draw 1 card.| | ||
+ | |068|Double Action|12|Action|Use|-|-|-|MGS3|Double current REST(Actions)| | ||
+ | |069|Survival Knife|4|Weapon|Use|60|100%|-|MGS2|Must be adjacent to target to use; Critical hit causes BLEED; ineffective against machines| | ||
+ | |070|Choke|4|Action|Attack|-|-|-|MGS2|Must be 1 block behind target to use; causes FAINT; ineffective against machines| | ||
+ | |071|Attack 1 Enemy|7|Action|Attachment|-|-|-|MGS3|Turns area attacks into single attacks; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |072|Hip Shot|4|Action|Attachment|-|-20%|-|MGS3|Reduces Cost by 5; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |073|Extra Turn|12|Action|Use|-|-|-|MGS3|After current turn ends, immediately becomes user's turn| | ||
+ | |074|Scope|5|Item|Equip|-|+30%|-|MGS1|Increases HIT by 30% at ranges of 3 blocks or greater; disappears after 30 COST| | ||
+ | |075|Body Armor|5|Item|Equip|-|-|50%|MGS1|Reduces total damage by 50| | ||
+ | |076|Card LV.1|4|Item|Equip|-|-|-|MGS1|Opens LV. 1 card doors| | ||
+ | |077|Box A|4|Item|Equip|-|-|-|MGS1|| | ||
+ | |078|Mine D.|4|Item|Equip|-|-|-|MGS1|Displays locations of mines; Disappears after 99 COST; pick up mines by crawling over them| | ||
+ | |079|Ration|4|Item|Use|-|-|-|MGS1|User' | ||
+ | |080|Handy Survival Kit|4|Action|Support|-|-|-|MGS3|Ally' | ||
+ | |081|Stealth|4|Item|Equip|-|-|-|MGS2|Renders invisible; Disappears after 20 COST or when attacked| | ||
+ | |082|Uniform-R|4|Item|Equip|-|-|50%|MGS2|Cannot be used with " | ||
+ | |083|Uniform-B|4|Item|Equip|-|-|50%|MGS2|Cannot be used with " | ||
+ | |084|Uniform-G|4|Item|Equip|-|-|50%|MGS2|Cannot be used with " | ||
+ | |085|Card LV.2|4|Item|Equip|-|-|-|MGS1|Opens LV. 2 card doors| | ||
+ | |086|Box B|4|Item|Equip|-|-|-|MGS2|| | ||
+ | |087|Bomb Switch|5|Item|Use|-|-|-|MGS2|Detonates all planted bombs| | ||
+ | |088|Styptic|4|Item|Use|-|-|-|MGS2|Stops user's BLEEDING| | ||
+ | |089|Handy Medical Kit|6|Item|Support|-|-|-|MGS2|Revives fallen ally with 10 LIFE| | ||
+ | |090|Survival Kit|9|Item|Support|-|-|-|MGS2|Ally' | ||
+ | |091|Medical Kit|9|Item|Support|-|-|-|MGS2|Revives fallen ally with full LIFE| | ||
+ | |092|Book|5|Item|Use|-|-|-|MGS2|Stops movement of enemy| | ||
+ | |093|Cool Book|5|Item|Use|-|-|-|MGS2|Stops movement of enemy| | ||
+ | |094|Phase Down|5|Action|Use|-|-|-|MGS2|Lowers alert phase by 1 level; Cannot be used when the player is within sight of the enemy; cannot be used in LINK BATTLE mode| | ||
+ | |095|Timer|4|Item|Use|-|-|-|MGS2|When attached to bomb, causes bomb to detonate after 10 COST| | ||
+ | |096|Therm. G.|4|Item|Equip|-|-|-|CHRN|In search mode, displays enemies within 3 blocks; detects infrared sensors; Disappears after 40 COST; User incurs +2 COST per turn| | ||
+ | |097|Box C|4|Item|Equip|-|-|-|CHRN|| | ||
+ | |098|Ceramic Armor|6|Item|Equip|-|-|CHRN|80%|Reduces total damage by 80| | ||
+ | |099|Bomb Blast Suit|8|Item|Equip|-|-|CHRN|100%|Reduces total damage by 100; protects wearer against BURN| | ||
+ | |100|Ration B1 Unit|4|Item|Use|-|-|-|CHRN|User' | ||
+ | |101|Ration B2 Unit|5|Item|Use|-|-|-|CHRN|User' | ||
+ | |102|Ration B3 Unit|6|Item|Use|-|-|-|CHRN|User' | ||
+ | |103|Builder Bed|8|Item|Equip|-|-|-|CHRN|Automatically restores 50 LIFE when out of action| | ||
+ | |104|Gijin-san|12|Action|Use|+30|-|-|CHRN|Increase all allies ATK by 30 for the mission; Points are halved on Mission Complete; Cannot be used with "Big Boss;" Does not affect explosives and universal attacks (PPK); Snake Only| | ||
+ | |105|Dark Loans|11|Action|Use|-|-|-|CHRN|Sets all damage inflicted to user to 0. After 3 turns, sets user's LIFE to 1| | ||
+ | |106|Solar Bank|11|Action|Use|-|-|-|CHRN|Sets all damage inflicted to user to 10; restore' | ||
+ | |107|Box D|4|Item|Equip|-|-|-|MGS3|| | ||
+ | |108|Bandage|12|Item|Use|-|-|-|MGS3|User' | ||
+ | |109|Styptic+|6|Item|Use|-|-|-|MGS3|Stops BLEEDING; User's LIFE+100| | ||
+ | |110|Front Evade LV.1|4|x|Equip|-|-|50%|MGS1|EVADE attacks from the front| | ||
+ | |111|Rear Evade LV.1|4|x|Equip|-|-|50%|MGS1|EVADE attacks from the rear| | ||
+ | |112|Evade LV.1|10|x|Equip|-|-|50%|MGS1|EVADE attacks from all directions| | ||
+ | |113|Endure|7|x|Equip|-|-|60%|MGS1|Reduces damage to user from single attacks by 5| | ||
+ | |114|Hang|4|x|Equip|-|-|-|MGS1|Enables HANGING; disappears after 30 COST| | ||
+ | |115|Handy First Aid Kit|4|Item|Support|-|-|-|MGS1|Increases adjacent ally's LIFE by 200| | ||
+ | |116|Cost -4|0|Action|Cost Reduction|-|-|-|MGS1|Cannot be applied to movement| | ||
+ | |117|Ally Cost-4|4|Action|Cost Reduction|-|-|-|MGS1|| | ||
+ | |118|Front Evade LV.2|5|x|Equip|-|-|75%|MGS2|EVADE attacks from the front| | ||
+ | |119|Rear Evade LV.2|5|x|Equip|-|-|75%|MGS2|EVADE attacks from the rear| | ||
+ | |120|Evade LV.2|12|x|Equip|-|-|75%|MGS2|EVADE attacks from all directions| | ||
+ | |121|Climb|4|Action|Equip|-|-|-|MGS2|Allows user to climb up/down walls of 1 block in height; disappears after 40 COST; only known to work in Lower Mine Field| | ||
+ | |122|Sacrifice|6|Action|Support|-|-|-|MGS2|User' | ||
+ | |123|Transfuse Blood|8|Action|Support|-|-|-|MGS2|User' | ||
+ | |124|First Aid Kit|6|Action|Support|-|-|-|MGS2|LIFE+300 to adjacent ally| | ||
+ | |125|Cost -8|0|Action|Cost Reduction|-|-|-|MGS2|Cannot be applied to movement; cannot be used in LINK BATTLE mode| | ||
+ | |126|Ally Cost -8|8|Action|Cost Reduction|-|-|-|MGS2|Reduces Ally's current COST usage by 8| | ||
+ | |127|Mute|5|Action|Equip|-|-|-|MGS2|Eliminates all noise; Disappears after 30 COST| | ||
+ | |128|Hand Grip|4|Action|Support|-|-|-|MGS2|Increases COST of remaining HANGING (what amount? | ||
+ | |129|Reaction Block|7|Action|Equip|-|-|0%|MGS3|Blocks REA; Disappears after 20 COST| | ||
+ | |130|Front Evade LV.3|6|Action|Equip|-|-|100%|MGS3|EVADE attacks from the front| | ||
+ | |131|Rear Evade LV.3|6|Action|Equip|-|-|100%|MGS3|EVADE attacks from the rear| | ||
+ | |132|Evade LV.3|4|Action|Equip|-|-|100%|MGS3|EVADE attacks from all directions| | ||
+ | |133|Cost -12|0|Action|Cost Reduction|-|-|-|MGS3|Cannot be applied to movement; Cannot be used in LINK BATTLE mode| | ||
+ | |134|Ally Cost -12|4|Action|Cost Reduction|-|-|-|MGS3|Reduces ally's current COST usage by 12| | ||
+ | |135|Genome Soldier|4|Character|Movement|-|-|-|MGS1|Move 4 blocks| | ||
+ | |136|Liquid Snake|4|Character|Equip|+40|+40%|+40%|MGS1|User collapses after 20 COST; Does not affect explosives and universal attacks| | ||
+ | |137|Roy Campbell|5|Character|Attack|150|100%|-|MGS1|Activates 1 COST after use; AOE 5x5 around use point| | ||
+ | |138|Otacon|6|Character|Equip|+10|+10%|-|MGS1|Adds anti-armor effect; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |139|Sniper Wolf|4|Character|Equip|-|+50%|-|MGS1|Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| | ||
+ | |140|Vulcan Raven|8|Character|Equip|-|-|-|MGS1|Turns single attacks into AOE 3x3| | ||
+ | |141|Metal Gear REX|30|Character|Attack|200|100%|-|MGS1|Cannot be applied to movement; AOE 5x5 in front of user| | ||
+ | |142|Cyborg Ninja|6|Character|Attack|50|100%|-|MGS1|Select target regardless of distance| | ||
+ | |143|Psycho Mantis|8|Character|Attack|-|-|-|MGS1|CONFUSES target of choice| | ||
+ | |144|Mei Ling|10|Character|Support|-|-|-|MGS1|Doubles all allies' | ||
+ | |145|Genola|10|Character|Attack|-|-|-|MGS1|Knocks out all enemies (living creatures)| | ||
+ | |146|Solid Snake (MGS1)|6|Character|Support|-|-|-|MGS1|LIFE+500| | ||
+ | |147|Naomi Hunter|5|Character|Support|-|-|-|MGS1|Heals 10 LIFE every 5 COST, up to a maximum of 200| | ||
+ | |148|Meryl Silverburgh|4|Character|Cost Reduction|-|-|-|MGS1|Halves user's COST; Cannot be applied to movement| | ||
+ | |149|Gurlukovich Soldier|4|Character|Movement|-|-|-|MGS2|Move 5 blocks| | ||
+ | |150|Revolver Ocelot|4|Character|Effect|-|-|-|MGS2|Sets COST for all gun attacks by user to 2; While in effect, user cannot execute CQC attacks; Effect lasts for 20 COST| | ||
+ | |151|Emma Emmerich|8|Character|Equip|-|-|100%|MGS2|Evade all attacks; All EQUIPMENT destroyed at time of use; Effect lasts until next turn| | ||
+ | |152|Fortune|10|Character|Equip|-|-|100%|MGS2|Allows user to dodge 20 bullets, then disappears| | ||
+ | |153|Vamp|6|Character|Effect|-|-|-|MGS2|Takes 1/2 of damage dealt and adds it to user's LIFE; Does not affect explosives and universal attacks| | ||
+ | |154|Solid Snake (MGS2)|4|Character|Equip|-|-|-|MGS2|Allows user to hang; Disappears after 90 COST| | ||
+ | |155|Iroquois Plisken|4|Character|Equip|-|-|-|MGS2|Makes infrared sensors visible; While EQUIPPED, LIFE decreases -1 per COST| | ||
+ | |156|Solidus Snake|4|Character|Attack|50x4|-|-|MGS2|Must be facing target to use; Ineffective against machines| | ||
+ | |157|Metal Gear RAY|30|Character|Attack|250|100%|-|MGS2|AOE 1x5 in front of user; Cannot be applied to movement| | ||
+ | |158|Jennifer|5|Character|Effect|-|-|-|MGS2|Converts each added COST to user from attacks into 10 damage; Effect lasts until next turn| | ||
+ | |159|Olga Gurlukovich|4|Character|Support|-|-|-|MGS2|User draws 3 new cards| | ||
+ | |160|Johnny Sasaki|5|Character|Support|-|-|-|MGS2|Destroys all cards in hand and draws 6 new ones| | ||
+ | |161|Raiden|4|Character|Movement|-|-|-|MGS2|Moves 3 blocks forward; Pass over any gaps in floor in between; KNCK down all living targets in the way| | ||
+ | |162|Gurlugon|10|Character|Effect|-|-|-|MGS2|COST+15 to all enemies (living creatures) except user| | ||
+ | |163|Gray Fox|5|Character|Equip|+20|+5%|-|CHRN|Applies to CQC only; Effect lasts until end of next turn| | ||
+ | |164|Solid Snake (MG)|6|Character|Effect|-|-|-|CHRN|Used WEAPONS return to user's hand; Disappears after 30 COST| | ||
+ | |165|Big Boss|5|Character|Effect|-40|-|-|CHRN|Doubles PTS; Sets all allies' | ||
+ | |166|Machinegun Kid|4|Character|Effect|-|-|-|CHRN|Makes all assault rifle and submachine gun bullets usable| | ||
+ | |167|Fire Trooper|6|Character|Attack|100|90%|-|CHRN|AOE 2x3, excludes positions 1 and 3 in row furthest from user; Sets target on BURN| | ||
+ | |168|Metal Gear|20|Character|Weapon|30|100%|-|CHRN|30 to all targets, make target BLEED; Cannot be applied to movement| | ||
+ | |169|Running Man|4|Character|Movement|-|-|-|CHRN|Move 8 blocks| | ||
+ | |170|Solid Snake (MG2)|4|Character|Equip|-|-|-|CHRN|Increases user's maximum LIFE by 100| | ||
+ | |171|Chris Jenner|5|Character|Equip|-|-|-|CHRN|Prevents user from knocking down at a cost of 20 damage| | ||
+ | |172|Marionette Owl|4|Character|Equip|-|-|-|CHRN|Visual rangex2 in search mode; Disappears after 40 COST| | ||
+ | |173|Viper|6|Character|Attachment|-|-|-|CHRN|Hit destroys 1 assault rifle in target' | ||
+ | |174|Pyro Bison|8|Character|Attack|120|70%|-||| | ||
+ | |175|Metal Gear GANDER|30|Character|Attack|120|70%|-|CHRN|AOE 2x3; Sets target on BURN| | ||
+ | |176|IdeaSpy 2.5|7|Character|Effect|-|-|-|CHRN|Usage COST of all user's cards is halved for 5 turns after use; After 5 turns, half of the overall COST of the cards used is added to the user| | ||
+ | |177|Gillian Seed|6|Character|Attachment|-|100%|-|CHRN|Firing COST +10; Effect lasts until EQUIPPED WEAPON is used once or until next turn| | ||
+ | |178|Mika Slayton|5|Character|Support|-|-|-|CHRN|User discards 2 cards from hand, ally draws 3 cards| | ||
+ | |179|Metal Gear MK-II|4|Character|Support|-|-|-|CHRN|Sorts cards in hand by type; SUPPORT, ACTION, ITEM, CHARACTER, WEAPON| | ||
+ | |180|Jonathan Ingram|0|Character|Cost Reduction|-|-|-|CHRN|Reduces user's current COST usage by 20; Cannot be applied to movement; Cannot be used in LINK BATTLE mode| | ||
+ | |181|Tony Redwood|10|Character|Effect|-|100%|-|CHRN|Sets hit rate of all plays on stage to 100%; lasts 3 turns| | ||
+ | |182|Karen Hojo|5|Character|Support|-|-|-|CHRN|Ally discards 2 cards from hand, user draws 3 cards| | ||
+ | |183|Ed Brown|15|Character|Effect|-|-|0%|CHRN|Blocks REA of all players on stage; last 5 turns| | ||
+ | |184|Jehuty|8|Character|Effect|-|-|-|CHRN|Returns all players' | ||
+ | |185|ADA|8|Character|Effect|-|-|-|CHRN|User' | ||
+ | |186|GRU Soldier|4|Character|Movement|-|-|-|MGS3|Move 5 blocks| | ||
+ | |187|Ocelot Unit|4|Character|Movement|-|-|-|MGS3|Move 6 blocks| | ||
+ | |188|Major Zero|15|Character|Effect|-|-|-|MGS3|In search mode, makes all enemies appear on display; Effect lasts for 1 turn| | ||
+ | |189|E.B. Volgin|7|Character|Attachment|-|-|-|MGS3|Critical hit destroys 1 handgun in target' | ||
+ | |190|N.S. Sokolov|7|Character|Attachment|+10 vs. Armor|-|-|MGS3|Effect lasts until EQUIPPED WEAPON is used once or until next turn| | ||
+ | |191|Naked Snake|13|Character|Attack|-|-|-|MGS3|Attack vs. forward adjacent block, executes random technique; Used in combination with EQUIPPED CQC card| | ||
+ | |192|The Boss|18|Character|Attack|-|-|-|MGS3|Attack vs. forward adjacent block, executes random technique; Used in combination with EQUIPPED CQC card| | ||
+ | |193|The Fury|9|Character|Attack|140|80%|-|MGS3|AOE 3x3, Excludes positions 1 and 3 in row furthest from user; Sets target on BURN| | ||
+ | |194|Shagohod|20|Character|Attack|120|100%|-|MGS3|AOE 9x9; Cannot be applied to movement| | ||
+ | |195|Ocelot|8|Character|Effect|-|-|-|MGS3|Prevents target of choice from firing; Effect lasts for 30 COST| | ||
+ | |196|EVA|6|Character|Effect|-|-|-|MGS3|Keeps living creatures within 3 blocks at bay for 30 COST| | ||
+ | |197|A.L. Granin|0|Character|Cost Reduction|-|-|-|MGS3|Sets user's current COST to 15; Cannot be applied to movement| | ||
+ | |198|Sneaking Suit|8|Item|Equip|-|-|!00%|MGS1|Reduces single-attack damage by 5; Snake Only| | ||
+ | |199|XM8|8|Weapon|Equip|50x6|60%|70%|MGS3|5.56mm; | ||
+ | |200|Yuka Kosaka|10|Character|Effect|-|-|-|CHRN|Causes user to BLEED| | ||
+ | |201|Asaki Yoshida|10|Character|Effect|-|-|-|CHRN|Causes user to BLEED| | ||
+ | |202|Yuu Saito|10|Character|Effect|-|-|-|CHRN|Causes user to BLEED| | ||
+ | |203|Eri Shibuya|10|Character|Effect|-|-|-|CHRN|Causes user to BLEED| | ||
+ | |204|Stinger (MGS2)|10|Weapon|Use|180|100%|-|MGS2|Locks on to machines only| | ||
+ | |||
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+ | ---- | ||
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+ | [[metal_gear_acid|Return back to MGA main page]] |