acid2ngplusrisky

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
acid2ngplusrisky [2022/07/19 06:51] – [Stage 11a | ??? 1F] notes plywoodacid2ngplusrisky [2022/07/22 04:26] (current) – In Deck plywood
Line 125: Line 125:
 <html> <html>
 <span style="color:White">DECK CHANGES</span><br> <span style="color:White">DECK CHANGES</span><br>
-<b>ID Tab:</b><br>+<b>In Deck Tab:</b><br>
 <span style="color:Red">REMOVE</span> ALL KODOQUE+<br> <span style="color:Red">REMOVE</span> ALL KODOQUE+<br>
 <span style="color:Red">REMOVE</span> ALL Shagohod+<br> <span style="color:Red">REMOVE</span> ALL Shagohod+<br>
Line 458: Line 458:
 ^ 526 | Action+Linkage+ | 2 | ^ 526 | Action+Linkage+ | 2 |
 ^ 535 | **Super Dragon** | **2** | ^ 535 | **Super Dragon** | **2** |
 +
 ---- ----
 +Mash start or square to skip the cutscene.
  
-Move Snake 2 blocks North to bring Chaigadiel within range of an attack. HAs an alternative, you can reference Snake's ATK value with the Dragon Card before actually firing it to ensure that enough damage is dealt. Prioritize Double Action+Cost at the start of every turn to raise the cost of all cards before using them.+Move Snake 2 blocks North to bring Chaigadiel within range of an attack. As an alternative, you can reference Snake's ATK value with the Dragon Card before actually firing it to ensure that enough damage is dealt. Prioritize Double Action+Cost at the start of every turn to raise the cost of all cards before using them.
  
 On Normal, it's questionable whether you should add M47 to your deck. On Normal, it's questionable whether you should add M47 to your deck.
 +
 +MISSION COMPLETE. Mash start or square to skip the cutscene.
  
  
Line 476: Line 480:
 \\ \\
 ---- ----
 +Mash start or square to skip the cutscene.
 +
 Snake will utilize the Infinite Deck to defeat Vince. He does not need to move from the starting position. Again, utilize Double Action+Cost as early in each turn as possible to accumulate cost more rapidly. Snake will utilize the Infinite Deck to defeat Vince. He does not need to move from the starting position. Again, utilize Double Action+Cost as early in each turn as possible to accumulate cost more rapidly.
  
-When firing,  **3 INPUTS RIGHT**  to target barrel causing an additional 200+ damage to occur.+When firing,  **3 INPUTS RIGHT**  to target barrel causing an additional 200+ damage to occur. If you need to fire twice, **4 INPUTS LEFT** targets Vince. 
 + 
 +MISSION COMPLETE. Mash start or square to skip the cutscene.
  
 COST NEEDED ACCORDING TO DIFFICULTY:  COST NEEDED ACCORDING TO DIFFICULTY: 
Line 518: Line 526:
 ^ 526 | Action+Linkage+ | 2 | ^ 526 | Action+Linkage+ | 2 |
 ^ 535 | Super Dragon | 2 | ^ 535 | Super Dragon | 2 |
 +
 ---- ----
 +Mash start or square to skip the cutscene.
 +
 Snake will utilize the Infinite Deck to defeat Metal Gear. He does not need to move from his starting position. Snake will utilize the Infinite Deck to defeat Metal Gear. He does not need to move from his starting position.
 +
 +After destroying the first 3 targets, a cutscene will play that you need to skip.
  
 The first 3 targets have 700 HP, the 4th has 500, and the 5th has 600/700 on Easy/Normal. The first 3 targets have 700 HP, the 4th has 500, and the 5th has 600/700 on Easy/Normal.
  
 Snake needs at least 47 cost if using the Super Dragon card on any of the targets throughout the fight, or at least 70 cost if using M47 Dragon cards. A short cutscene will play after you've destroyed the first three targets. Defeat two more to finish the fight. Snake needs at least 47 cost if using the Super Dragon card on any of the targets throughout the fight, or at least 70 cost if using M47 Dragon cards. A short cutscene will play after you've destroyed the first three targets. Defeat two more to finish the fight.
 + Mash start or square to skip the cutscene. MISSION COMPLETE.
  
 ====Stage 11e | ??? 5F (BOSS: Venus) ==== ====Stage 11e | ??? 5F (BOSS: Venus) ====
Line 537: Line 551:
 <span style="color:Red">REMOVE</span> ALL Olga Gurlukovich+<br> <span style="color:Red">REMOVE</span> ALL Olga Gurlukovich+<br>
 <span style="color:Red">REMOVE</span> ALL Genome Soldier+<br> <span style="color:Red">REMOVE</span> ALL Genome Soldier+<br>
-<b>INPUTS: Up, 2 Inputs Right, L or R/Down, 2 Inputs Down, 3 Inputs Right,<br> +<b>INPUTS:<br>  
- L or R, 3 Inputs Down, 2 Inputs Right, Down, 2 Inputs Right,<br>+Up, 2 Inputs Right, L or R/Down, 2 Inputs Down, 3 Inputs Right,<br> 
 +L or R, 3 Inputs Down, 2 Inputs Right, Down, 2 Inputs Right,<br>
 Triangle, L or R, 4 Inputs Down, Right, Down, 2 Inputs Right</b><br> Triangle, L or R, 4 Inputs Down, Right, Down, 2 Inputs Right</b><br>
 +<br>
 <b>ID Tab:</b><br> <b>ID Tab:</b><br>
 PRESS TRIANGLE TO SWITCH TO SNAKE<br> PRESS TRIANGLE TO SWITCH TO SNAKE<br>
Line 589: Line 605:
 ^ 459 | Ocelot Unit+ | 2 | ^ 459 | Ocelot Unit+ | 2 |
 ^ 526 | Action+ Linkage+ | 2 | ^ 526 | Action+ Linkage+ | 2 |
 +
 ---- ----
  
-Move Snake to the corner railing on the East side of the stage. Ideally this is done with a Running Man+, as it takes 8 moves. Venus will run up to Snake and PPK him. Her turn will cost 8, so keep your cost below this if possible! Once Venus is adjacent to him from the West, use Punch to knock her off the balcony.+Mash start or square to skip the cutscene. 
 + 
 +Move Snake to the corner railing on the East side of the stage. Ideally this is done with a Running Man+, as it takes 8 moves. Venus will run up to Snake and Punch him. Her turn will cost 8, so keep your cost below this if possible! Once Venus is adjacent to him from the West, use Punch to knock her off the balcony. 
 + 
 +If you end at the position above 8 cost, she will Punch you again. It's important you have 3 cards in your hand if this happens, or else she will KO Snake. This loses a fair amount of time as you wait for Snake to wake up. If you end at the position about 16 cost, she will Punch you three times, so mulligan in this situation to get 4 cards in hand. When Snake stands back up, immediately Punch her to knock her off the balcony.
  
-If you end at the position above 8 cost, she will punch you againIt's important you have 3 cards in your hand if this happens, or else she will KO Snake. This loses a fair amount of time as you wait for Snake to wake up. If you end at the position about 16 cost, she will punch you three times, so mulligan in this situation to get 4 cards in hand. When Snake stands back up, immediately PPK her to knock her off the balcony.+MISSION COMPLETEMash start or square to skip the cutscene.
  
 ==Time comparisons== ==Time comparisons==
-22.31 from end turn to 1 PPK Venus +  *22.31 from end turn to 1 Punch Venus 
-27.44 from end turn to 2 PPK Venus +  *27.44 from end turn to 2 Punches Venus 
-33.79 from end turn to 3 PPK Venus +  *33.79 from end turn to 3 Punches Venus 
-53.24 from end turn to 3 PPK Venus KO Snake+  *53.24 from end turn to 3 Punches Venus KO Snake
  
  
Line 608: Line 629:
 NO DECK CHANGES NO DECK CHANGES
 ---- ----
 +Mash start or square to skip the cutscene.
 +
 Use Raiden+ cards to flip across the gap to the west platform. If you can easily get another Raiden+, clear the gap to the north platform. If not, take the crawl by using a non-movement card if possible. If the turret shoots Snake, it won't shoot Venus. There is a patrol bot blocking a ladder that must be knocked out of the way using PPK from below. Raiden+ cannot be used to land on the patrol bot.  Use Raiden+ cards to flip across the gap to the west platform. If you can easily get another Raiden+, clear the gap to the north platform. If not, take the crawl by using a non-movement card if possible. If the turret shoots Snake, it won't shoot Venus. There is a patrol bot blocking a ladder that must be knocked out of the way using PPK from below. Raiden+ cannot be used to land on the patrol bot. 
  
Line 613: Line 636:
  
 Venus will take the right path in the final area, PPK the right sentry from its right side to clear the goal marker. Venus will take the right path in the final area, PPK the right sentry from its right side to clear the goal marker.
 +
 +MISSION COMPLETE. Mash start or square to skip the cutscene.
 ====Stage 12b | Escape Route ==== ====Stage 12b | Escape Route ====
  
Line 622: Line 647:
 <span style="color:Red">REMOVE</span> ALL Running Man+<br> <span style="color:Red">REMOVE</span> ALL Running Man+<br>
 <span style="color:Red">REMOVE</span> ALL Raiden+<br> <span style="color:Red">REMOVE</span> ALL Raiden+<br>
-<b>INPUTS: Triangle, 2 Inputs Up, 2 Inputs Right, Up, 2 Inputs Right, Up, 3 Inputs Right, O O </b><br>+<br> 
 +<b>INPUTS:<br>  
 +Triangle, 2 Inputs Up, 2 Inputs Right, Up, 2 Inputs Right,<br>  
 +Up, 3 Inputs Right, O O </b><br> 
 +<br>
 <b>ID Tab:</b><br> <b>ID Tab:</b><br>
 <span style="color:Lime">ADD</span> x4 [008] FIM-92B<br> <span style="color:Lime">ADD</span> x4 [008] FIM-92B<br>
Line 647: Line 676:
 ^ 526 | Action+ Linkage+ | 2 | ^ 526 | Action+ Linkage+ | 2 |
 ^ 565 | **FIM-92A** | **4** | ^ 565 | **FIM-92A** | **4** |
 +
 ---- ----
 +
 +Mash start or square to skip the cutscenes.
 +
 Venus must destroy all patrol bots to clear the stage. Reinforcements will appear in waves once all the patrol bots on screen are destroyed. There are 7 patrol bots in total. Use the FIM-92B and FIM-92A cards. Venus must destroy all patrol bots to clear the stage. Reinforcements will appear in waves once all the patrol bots on screen are destroyed. There are 7 patrol bots in total. Use the FIM-92B and FIM-92A cards.
 +
 +MISSION COMPLETE.
  
 Mash through the cutscenes until a cutscene showing Venus and Dr. Takiyama appears on the screen. This cutscene is unskippable. Once it ends, the ending credits will play. After the credits are over, a skippable cutscene showing Snake in bandages will appear. After you've skipped this cutscene, hold triangle to skip the following dialog. RTA ends at the Clear screen that appears. Press Circle to close this screen, then save your cleared file for IGT. Mash through the cutscenes until a cutscene showing Venus and Dr. Takiyama appears on the screen. This cutscene is unskippable. Once it ends, the ending credits will play. After the credits are over, a skippable cutscene showing Snake in bandages will appear. After you've skipped this cutscene, hold triangle to skip the following dialog. RTA ends at the Clear screen that appears. Press Circle to close this screen, then save your cleared file for IGT.
  • acid2ngplusrisky.1658213478.txt.gz
  • Last modified: 2022/07/19 06:51
  • by plywood