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acid2ngplusrisky [2022/07/17 08:07] – cutscenes plywood | acid2ngplusrisky [2022/07/22 04:26] (current) – In Deck plywood | ||
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+ | =====NG+ Single Segment Easy/Normal Risky Fork===== | ||
+ | |||
+ | |||
+ | [[MGA2_Deck_Change_Reference_RISKY|MGA2 Deck Change Reference Risky]] | ||
+ | |||
====Stage 6 | Terminal==== | ====Stage 6 | Terminal==== | ||
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^ 526 | Action+ Linkage+ | 2 | | ^ 526 | Action+ Linkage+ | 2 | | ||
+ | Mash start or square to skip the cutscene. | ||
+ | |||
+ | |||
+ | Run North up the train track until you make it to the last ladder on the left. Preferably the character that reaches the goal first goes to the further goal. Reach the goal with both characters. | ||
- | Run North up the train track until you make it to the last ladder on the left. Preferably the character that reaches the goal first goes to the further goal. Reach the goal with both characters. MISSION COMPLETE. | + | Mash start or square |
====Stage 7 | Cargo Train==== | ====Stage 7 | Cargo Train==== | ||
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If neither character has the KODOQUE+ card in their first turns, use mulligan cards. The guards will move and acquire cost. If the nearest guard moves two blocks South, Snake or Venus may have to punch the guard off the train so that a KODOQUE+ card can be optimally used in that position. | If neither character has the KODOQUE+ card in their first turns, use mulligan cards. The guards will move and acquire cost. If the nearest guard moves two blocks South, Snake or Venus may have to punch the guard off the train so that a KODOQUE+ card can be optimally used in that position. | ||
+ | MISSION COMPLETE. Mash start or square to skip the cutscene. | ||
====Stage 8a | Residential Area==== | ====Stage 8a | Residential Area==== | ||
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< | < | ||
<span style=" | <span style=" | ||
- | <b>ID Tab:</ | + | <b>In Deck Tab:</ |
<span style=" | <span style=" | ||
<span style=" | <span style=" | ||
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^ 459 | Ocelot Unit+ | 2 | | ^ 459 | Ocelot Unit+ | 2 | | ||
^ 526 | Action+ Linkage+ | 2 | | ^ 526 | Action+ Linkage+ | 2 | | ||
+ | ---- | ||
All guards start with 10 cost. Advance Snake and Venus to the goal downstairs in the Northwest side of the room. | All guards start with 10 cost. Advance Snake and Venus to the goal downstairs in the Northwest side of the room. | ||
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NO DECK CHANGES | NO DECK CHANGES | ||
+ | ---- | ||
- | Don't move Snake on this stage; only Venus needs to get to the secret underground entrance. Move her through the western (left) door. In the hallway, proceed through the next western (left) door. End her turn as soon as she enters the room. The patrol bot will move towards the room dividers. Move Venus to the block in the Northwest corner and enter Crawl mode. Crawl through the vent to the North and enter Stand mode. The secret underground entrance is the block between the two most Eastern aquariums on the Northern wall (OR between the second and third aquarium). | + | Mash start or square to skip the cutscene. |
+ | |||
+ | Don't move Snake on this stage; only Venus needs to get to the secret underground entrance. Move her through the western (left) door. Move Venus to the block in the Northwest corner and enter Crawl mode. Crawl through the vent to the North and enter Stand mode. The secret underground entrance is the block between the two most Eastern aquariums on the Northern wall (OR between the second and third aquarium). | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Mash start or square to skip the cutscene. MISSION COMPLETE. | ||
====Stage 10a | Secondary Bridge==== | ====Stage 10a | Secondary Bridge==== | ||
NO DECK CHANGES | NO DECK CHANGES | ||
- | \\ | + | ---- |
- | This stage is just a cutscene. | + | This stage is just a cutscene. |
====Stage 9a | Metal Gear Prototype Factory==== | ====Stage 9a | Metal Gear Prototype Factory==== | ||
NO DECK CHANGES | NO DECK CHANGES | ||
+ | ---- | ||
+ | |||
+ | Mash start or square to skip the cutscene. | ||
Depending on your opening hands, you may want to simply play a card like Mr. Sigint or Action++ and wait out the nearest guard' | Depending on your opening hands, you may want to simply play a card like Mr. Sigint or Action++ and wait out the nearest guard' | ||
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Proceed to the first guard and use Punch to knock him out if you do not wait out the first turn, then head down the balcony to the final ladder and climb down. Move through the giant door, into the larger room. Proceed up the ramp on the West side and through the door. In this room, move down the ramp and through the guards to the West of the electrified floor (Punch will be useful here). Advance to the subgoal to the North. | Proceed to the first guard and use Punch to knock him out if you do not wait out the first turn, then head down the balcony to the final ladder and climb down. Move through the giant door, into the larger room. Proceed up the ramp on the West side and through the door. In this room, move down the ramp and through the guards to the West of the electrified floor (Punch will be useful here). Advance to the subgoal to the North. | ||
- | Only one character needs to get to the goal. Move up the ladder. | + | Only one character needs to get to the goal. Move up the ladder. |
Once up the ladder, run up to the flamethrower unit and Punch him off the balcony. Proceed to the next ladder and climb it, then run up to the ladder heading back down. Climb down to the bottom floor again, and head towards the goal where the PSG1 is. | Once up the ladder, run up to the flamethrower unit and Punch him off the balcony. Proceed to the next ladder and climb it, then run up to the ladder heading back down. Climb down to the bottom floor again, and head towards the goal where the PSG1 is. | ||
+ | |||
+ | Mash start or square to skip the cutscene. MISSION COMPLETE. | ||
====Stage 9b | Metal Gear Prototype Factory (BOSS: Golab)==== | ====Stage 9b | Metal Gear Prototype Factory (BOSS: Golab)==== | ||
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^ 526 | Action+Linkage+ | 2 | | ^ 526 | Action+Linkage+ | 2 | | ||
^ 535 | **Super Dragon** | **2** | | ^ 535 | **Super Dragon** | **2** | | ||
+ | ---- | ||
+ | Mash start or square to skip the cutscene. | ||
- | + | Snake will utilize the Infinite Deck strategy for this fight. You can use Arsenal Gears to reduce Golab' | |
- | + | ||
- | Snake will utilize the Infinite Deck strategy for this fight. As an alternative, | + | |
COST NEEDED ACCORDING TO DIFFICULTY: | COST NEEDED ACCORDING TO DIFFICULTY: | ||
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^ Easy: 1000 | ≥100 Cost Needed | ≥67 Cost Needed | | ^ Easy: 1000 | ≥100 Cost Needed | ≥67 Cost Needed | | ||
^ Normal: 1300 | ≥130 Cost Needed | ≥87 Cost Needed | | ^ Normal: 1300 | ≥130 Cost Needed | ≥87 Cost Needed | | ||
+ | |||
+ | Mash start or square to skip the cutscene. | ||
====Stage 9c | Metal Gear Prototype Factory (BOSS: KODOQUE)==== | ====Stage 9c | Metal Gear Prototype Factory (BOSS: KODOQUE)==== | ||
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<span style=" | <span style=" | ||
< | < | ||
- | <b>ID Tab:</ | + | <b>CATEGORY |
<span style=" | <span style=" | ||
PRESS TRIANGLE TO SWITCH TO VENUS< | PRESS TRIANGLE TO SWITCH TO VENUS< | ||
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^ 526 | Action+ Linkage+ | 2 | | ^ 526 | Action+ Linkage+ | 2 | | ||
^ 565 | **FIM-92A** | **4** | | ^ 565 | **FIM-92A** | **4** | | ||
+ | |||
+ | ---- | ||
+ | Mash start or square to skip the cutscene. | ||
Skip Snake' | Skip Snake' | ||
- | Once Snake has shot both of KODOQUE' | + | Once Snake has shot both of KODOQUE' |
+ | |||
+ | Mash start or square to skip the cutscene. | ||
====Stage 10b | Secondary Bridge==== | ====Stage 10b | Secondary Bridge==== | ||
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<span style=" | <span style=" | ||
PRESS TRIANGLE TO SWITCH TO SNAKE< | PRESS TRIANGLE TO SWITCH TO SNAKE< | ||
- | < | + | < |
+ | < | ||
+ | Up, 4 Inputs Right, Up, 2 Inputs Right, L or R,< | ||
Down, 3 Inputs Right, L or R, Down, 2 Inputs Right, Down, 4 Inputs Right,< | Down, 3 Inputs Right, L or R, Down, 2 Inputs Right, Down, 4 Inputs Right,< | ||
Triangle, Up, 4 Inputs Right, L or R x2, 4 Inputs Right, Triangle, O O</ | Triangle, Up, 4 Inputs Right, L or R x2, 4 Inputs Right, Triangle, O O</ | ||
+ | <br> | ||
<b>ID Tab:</ | <b>ID Tab:</ | ||
<span style=" | <span style=" | ||
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^ 526 | Action+ Linkage+ | 2 | | ^ 526 | Action+ Linkage+ | 2 | | ||
- | Get both characters across the map to the goal on the other side. Punch to deal with the guard holding a shield that blocks the path just past the first ladder. Once you've dealt with the guard, run around along the path. Continue North to the goal. | + | ---- |
+ | Mash start or square to skip the cutscene. | ||
+ | |||
+ | Get both characters across the map to the goal on the other side. Punch to deal with the guard holding a shield that blocks the path just past the first ladder. Once you've dealt with the guard, run around along the path. Continue North to the goal. | ||
+ | |||
+ | Mash start or square to skip the cutscene. MISSION COMPLETE. | ||
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NO DECK CHANGES | NO DECK CHANGES | ||
+ | ---- | ||
+ | Mash start or square to skip the cutscene. | ||
Advance to the goal. Front face the Tengu at the door, PPK to knock him out of the way. Climb down the ladder in the next room, and use Punch to knock the third Tengu into the High Tech Soldier. Climb the next ladder and enter the last room. A short cutscene will play when Snake ends his action in this room. Immediately skip when the " | Advance to the goal. Front face the Tengu at the door, PPK to knock him out of the way. Climb down the ladder in the next room, and use Punch to knock the third Tengu into the High Tech Soldier. Climb the next ladder and enter the last room. A short cutscene will play when Snake ends his action in this room. Immediately skip when the " | ||
+ | |||
+ | Mash start or square to skip the cutscene. MISSION COMPLETE. | ||
====Stage 11b | ??? 2F (BOSS: Chaigadiel) ==== | ====Stage 11b | ??? 2F (BOSS: Chaigadiel) ==== | ||
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^ 535 | **Super Dragon** | **2** | | ^ 535 | **Super Dragon** | **2** | | ||
+ | ---- | ||
+ | Mash start or square to skip the cutscene. | ||
- | Move Snake 2 blocks North to bring Chaigadiel within range of an attack. | + | Move Snake 2 blocks North to bring Chaigadiel within range of an attack. |
On Normal, it's questionable whether you should add M47 to your deck. | On Normal, it's questionable whether you should add M47 to your deck. | ||
+ | |||
+ | MISSION COMPLETE. Mash start or square to skip the cutscene. | ||
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NO DECK CHANGES\\ | NO DECK CHANGES\\ | ||
\\ | \\ | ||
+ | ---- | ||
+ | Mash start or square to skip the cutscene. | ||
Snake will utilize the Infinite Deck to defeat Vince. He does not need to move from the starting position. Again, utilize Double Action+Cost as early in each turn as possible to accumulate cost more rapidly. | Snake will utilize the Infinite Deck to defeat Vince. He does not need to move from the starting position. Again, utilize Double Action+Cost as early in each turn as possible to accumulate cost more rapidly. | ||
- | When firing, | + | When firing, |
+ | |||
+ | MISSION COMPLETE. Mash start or square to skip the cutscene. | ||
COST NEEDED ACCORDING TO DIFFICULTY: | COST NEEDED ACCORDING TO DIFFICULTY: | ||
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^ 526 | Action+Linkage+ | 2 | | ^ 526 | Action+Linkage+ | 2 | | ||
^ 535 | Super Dragon | 2 | | ^ 535 | Super Dragon | 2 | | ||
+ | |||
+ | ---- | ||
+ | Mash start or square to skip the cutscene. | ||
Snake will utilize the Infinite Deck to defeat Metal Gear. He does not need to move from his starting position. | Snake will utilize the Infinite Deck to defeat Metal Gear. He does not need to move from his starting position. | ||
+ | |||
+ | After destroying the first 3 targets, a cutscene will play that you need to skip. | ||
The first 3 targets have 700 HP, the 4th has 500, and the 5th has 600/700 on Easy/ | The first 3 targets have 700 HP, the 4th has 500, and the 5th has 600/700 on Easy/ | ||
Snake needs at least 47 cost if using the Super Dragon card on any of the targets throughout the fight, or at least 70 cost if using M47 Dragon cards. A short cutscene will play after you've destroyed the first three targets. Defeat two more to finish the fight. | Snake needs at least 47 cost if using the Super Dragon card on any of the targets throughout the fight, or at least 70 cost if using M47 Dragon cards. A short cutscene will play after you've destroyed the first three targets. Defeat two more to finish the fight. | ||
+ | Mash start or square to skip the cutscene. MISSION COMPLETE. | ||
====Stage 11e | ??? 5F (BOSS: Venus) ==== | ====Stage 11e | ??? 5F (BOSS: Venus) ==== | ||
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<span style=" | <span style=" | ||
<span style=" | <span style=" | ||
- | < | + | < |
- | L or R, 3 Inputs Down, 2 Inputs Right, Down, 2 Inputs Right,< | + | Up, 2 Inputs Right, L or R/Down, 2 Inputs Down, 3 Inputs Right,< |
+ | L or R, 3 Inputs Down, 2 Inputs Right, Down, 2 Inputs Right,< | ||
Triangle, L or R, 4 Inputs Down, Right, Down, 2 Inputs Right</ | Triangle, L or R, 4 Inputs Down, Right, Down, 2 Inputs Right</ | ||
+ | <br> | ||
<b>ID Tab:</ | <b>ID Tab:</ | ||
PRESS TRIANGLE TO SWITCH TO SNAKE< | PRESS TRIANGLE TO SWITCH TO SNAKE< | ||
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^ 526 | Action+ Linkage+ | 2 | | ^ 526 | Action+ Linkage+ | 2 | | ||
+ | ---- | ||
- | Move Snake to the corner railing on the East side of the stage. Ideally this is done with a Running Man+, as it takes 8 moves. Venus will run up to Snake and PPK him. Her turn will cost 8, so keep your cost below this if possible! Once Venus is adjacent to him from the West, use Punch to knock her off the balcony. | + | Mash start or square |
- | If you end at the position above 8 cost, she will punch you again. It's important you have 3 cards in your hand if this happens, or else she will KO Snake. | + | Move Snake to the corner railing on the East side of the stage. Ideally |
- | 22.31 from end turn to 1 PPK Venus | + | If you end at the position above 8 cost, she will Punch you again. It's important you have 3 cards in your hand if this happens, or else she will KO Snake. This loses a fair amount of time as you wait for Snake to wake up. If you end at the position about 16 cost, she will Punch you three times, so mulligan in this situation to get 4 cards in hand. When Snake stands back up, immediately Punch her to knock her off the balcony. |
- | 27.44 from end turn to 2 PPK Venus | + | |
- | 33.79 from end turn to 3 PPK Venus | + | MISSION COMPLETE. Mash start or square to skip the cutscene. |
- | 53.24 from end turn to 3 PPK Venus KO Snake | + | |
+ | ==Time comparisons== | ||
+ | *22.31 from end turn to 1 Punch Venus | ||
+ | *27.44 from end turn to 2 Punches | ||
+ | *33.79 from end turn to 3 Punches | ||
+ | *53.24 from end turn to 3 Punches | ||
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NO DECK CHANGES | NO DECK CHANGES | ||
+ | ---- | ||
+ | Mash start or square to skip the cutscene. | ||
Use Raiden+ cards to flip across the gap to the west platform. If you can easily get another Raiden+, clear the gap to the north platform. If not, take the crawl by using a non-movement card if possible. If the turret shoots Snake, it won't shoot Venus. There is a patrol bot blocking a ladder that must be knocked out of the way using PPK from below. Raiden+ cannot be used to land on the patrol bot. | Use Raiden+ cards to flip across the gap to the west platform. If you can easily get another Raiden+, clear the gap to the north platform. If not, take the crawl by using a non-movement card if possible. If the turret shoots Snake, it won't shoot Venus. There is a patrol bot blocking a ladder that must be knocked out of the way using PPK from below. Raiden+ cannot be used to land on the patrol bot. | ||
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Venus will take the right path in the final area, PPK the right sentry from its right side to clear the goal marker. | Venus will take the right path in the final area, PPK the right sentry from its right side to clear the goal marker. | ||
+ | |||
+ | MISSION COMPLETE. Mash start or square to skip the cutscene. | ||
====Stage 12b | Escape Route ==== | ====Stage 12b | Escape Route ==== | ||
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<span style=" | <span style=" | ||
<span style=" | <span style=" | ||
- | < | + | < |
+ | < | ||
+ | Triangle, 2 Inputs Up, 2 Inputs Right, Up, 2 Inputs Right,<br> | ||
+ | Up, 3 Inputs Right, O O </b>< | ||
+ | <br> | ||
<b>ID Tab:</ | <b>ID Tab:</ | ||
<span style=" | <span style=" | ||
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^ 526 | Action+ Linkage+ | 2 | | ^ 526 | Action+ Linkage+ | 2 | | ||
^ 565 | **FIM-92A** | **4** | | ^ 565 | **FIM-92A** | **4** | | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Mash start or square to skip the cutscenes. | ||
Venus must destroy all patrol bots to clear the stage. Reinforcements will appear in waves once all the patrol bots on screen are destroyed. There are 7 patrol bots in total. Use the FIM-92B and FIM-92A cards. | Venus must destroy all patrol bots to clear the stage. Reinforcements will appear in waves once all the patrol bots on screen are destroyed. There are 7 patrol bots in total. Use the FIM-92B and FIM-92A cards. | ||
+ | |||
+ | MISSION COMPLETE. | ||
Mash through the cutscenes until a cutscene showing Venus and Dr. Takiyama appears on the screen. This cutscene is unskippable. Once it ends, the ending credits will play. After the credits are over, a skippable cutscene showing Snake in bandages will appear. After you've skipped this cutscene, hold triangle to skip the following dialog. RTA ends at the Clear screen that appears. Press Circle to close this screen, then save your cleared file for IGT. | Mash through the cutscenes until a cutscene showing Venus and Dr. Takiyama appears on the screen. This cutscene is unskippable. Once it ends, the ending credits will play. After the credits are over, a skippable cutscene showing Snake in bandages will appear. After you've skipped this cutscene, hold triangle to skip the following dialog. RTA ends at the Clear screen that appears. Press Circle to close this screen, then save your cleared file for IGT. |