Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
acid2ng [2020/04/15 03:17] – [Pack Discussion] plywood | acid2ng [2022/07/26 08:31] (current) – [Starting Decks] venus deck error plywood | ||
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^ 109 | Cost -4 | 1 | | ^ 109 | Cost -4 | 1 | | ||
^ 110 | Ally Cost -4 | 1 | | ^ 110 | Ally Cost -4 | 1 | | ||
+ | ^ 147 | Olga Gurlukovich | 1 | | ||
+ | ^ 266 | OICW | 3 | | ||
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===Tutorial 2=== | ===Tutorial 2=== | ||
- | Advance to the goal by running behind the guard. | + | Advance to the goal by running behind the guard on the left. |
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===Tutorial 3=== | ===Tutorial 3=== | ||
- | With one GRU card, move North 3 blocks and enter crawl mode. On the next Rest, move North through the vent, stand again once Snake is through it, and advance to the goal. | + | With one GRU card, move North 4 blocks and enter crawl mode. On the next Rest, move North through the vent, stand again once Snake is through it, and advance to the goal. |
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===Tutorial 5=== | ===Tutorial 5=== | ||
- | Immediately use an M1911a1 card to kill the guard. If it misses, use the other M1911a1 card in your hand. | + | Immediately use the M1911a1 card to right to kill the guard. |
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===Tutorial 6=== | ===Tutorial 6=== | ||
- | Use a GRU card to move up the ladder and then two blocks | + | Use a GRU card to move up the ladder and then one block East. End turn. Equip an M4 card and load with the other M4 card to kill the guard. |
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*Go to the yellow caution line, or next to the first guard. | *Go to the yellow caution line, or next to the first guard. | ||
- | *He will walk to the side, giving you the time to run along the right edge. Ignore the C4 in the corner. | + | *He will walk to the side, giving you the time to run along the right edge. Ignore the C4 in the corner, OR PPK the guard or run through him to pick it up. C4 upgraded to TNT does very nice damage. |
*If you have truly awful cards and want to save S rank, wait until the guard' | *If you have truly awful cards and want to save S rank, wait until the guard' | ||
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*Proceed up the ramp on the West side and through the door. Mulligan until you get a stun grenade, or else this room becomes problematic. | *Proceed up the ramp on the West side and through the door. Mulligan until you get a stun grenade, or else this room becomes problematic. | ||
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*WAIT FOR THE STUN TO GO OFF! | *WAIT FOR THE STUN TO GO OFF! | ||
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+ | {{ : | ||
*The left guard drops a CHRN pack. | *The left guard drops a CHRN pack. | ||
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END< | END< | ||
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+ | *Vince has 1300 hp on Easy. | ||
*Vince will always throw a barrel at Venus to start. | *Vince will always throw a barrel at Venus to start. | ||
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<b>ID Tab:</ | <b>ID Tab:</ | ||
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*Ideally, you'll have each character move to a different platform so that you don't waste time moving a character out of the way for the other character to flip to the same platform. | *Ideally, you'll have each character move to a different platform so that you don't waste time moving a character out of the way for the other character to flip to the same platform. | ||
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+ | *Note that the wall mounted turret adds costs to the character it shoots | ||
*After each character has gotten across, go through the crawl space. | *After each character has gotten across, go through the crawl space. |