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| abcez1 [2022/02/21 23:20] – [Tank Hangar] add new hold method vent glitch hau5test | abcez1 [2024/11/25 14:35] (current) – [Nuke Bldg B2] hau5test | ||
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| Line 39: | Line 39: | ||
| *Stealthy position at the searchlights | *Stealthy position at the searchlights | ||
| ====Tank Hangar==== | ====Tank Hangar==== | ||
| + | |||
| + | * Once out of the vent, stand up quickly by pressing triangle and X shortly after another. This will skip the stand up animation play out. | ||
| + | |||
| {{youtube> | {{youtube> | ||
| Line 46: | Line 49: | ||
| *You can also throw the guard approaching the elevator, but it is slower and harder. | *You can also throw the guard approaching the elevator, but it is slower and harder. | ||
| + | |||
| + | {{youtube> | ||
| ====Cell==== | ====Cell==== | ||
| Line 108: | Line 113: | ||
| ====Nuke Bldg B2==== | ====Nuke Bldg B2==== | ||
| - | | + | Clip out of bounds using the box damage animation glitch |
| - | *Hold R2 when nikita is near box, two to left for SOCOM | + | {{youtube> |
| + | how to perform:\\ | ||
| + | | ||
| + | * Hold right until Snake sticks | ||
| + | * Tap down once to look down | ||
| + | * Punch once and go in FPV right at the end of the punch | ||
| + | * Aim for the visual cue | ||
| + | * Equip the box and wait for the animation to be over then hold right | ||
| + | More info:\\ | ||
| + | https:// | ||
| =====Lab (Ninja)===== | =====Lab (Ninja)===== | ||
| + | {{youtube> | ||
| + | |||
| *Unequip SOCOM, two to right for Stuns after Ninja but before Meryl is possessed | *Unequip SOCOM, two to right for Stuns after Ninja but before Meryl is possessed | ||
| Line 116: | Line 133: | ||
| ====Nuke Bldg B1==== | ====Nuke Bldg B1==== | ||
| + | Get out of the elevator and shoot your gun to the bottom left to hit Meryl.\\ | ||
| + | Getting her attention has her run to the bathroom.\\ | ||
| + | You can quickly grab the box if you want to perform the cave vent gltich to go out of bounds. | ||
| + | ===== Psycho Mantis ===== | ||
| *Hold right, square and x to get an immediate stun throw for Meryl | *Hold right, square and x to get an immediate stun throw for Meryl | ||
| *Equip SOCOM, two to left after tossing the pre-fight stun | *Equip SOCOM, two to left after tossing the pre-fight stun | ||
| + | |||
| + | iLL_Pazzo & Tromboncino' | ||
| + | |||
| + | We can use a Claymore on a precise spot with a precise timing (when he lands on the ground)\\ | ||
| + | and it allows to end first phase after 2 shots on EZ instead of 7 shots using grenade.\\ | ||
| + | We can force him to land on the ground to use Claymore faster by skipping chairs phase\\ | ||
| + | but it requires a frame perfect shot which is pretty tricky. | ||
| + | |||
| + | Explanation for Easy difficulty\\ | ||
| + | https:// | ||
| + | |||
| + | Execution on Easy difficulty (This is on PC, Console/ | ||
| + | {{youtube> | ||
| + | |||
| + | Here's the old method as done by Repeatzzzzz\\ | ||
| + | {{youtube> | ||
| + | |||
| + | for reaching the phase skip without the claymore: | ||
| + | *7 socom shots | ||
| =====Commander' | =====Commander' | ||
| Line 124: | Line 164: | ||
| *Unequip Grenade, one to right for SOCOM after the 2nd grenade throw | *Unequip Grenade, one to right for SOCOM after the 2nd grenade throw | ||
| ====Cave==== | ====Cave==== | ||
| + | === Vent Glitch Hold Method === | ||
| + | For both going up and returning back through the cave | ||
| + | {{youtube> | ||
| ====Underground Passage==== | ====Underground Passage==== | ||
| *Unequip card, one to right for box, cave 1st trip | *Unequip card, one to right for box, cave 1st trip | ||