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mgvnewgameplus [2019/05/16 16:24] – [The Run] Plywood | mgvnewgameplus [2021/02/02 00:16] (current) – [The Run] text skipping plywood | ||
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*Co-op is very helpful, as some gear recipes are locked behind co-op. You will also get resources more quickly than grinding containers in single player. | *Co-op is very helpful, as some gear recipes are locked behind co-op. You will also get resources more quickly than grinding containers in single player. | ||
=====Preparations for NG+===== | =====Preparations for NG+===== | ||
+ | *You should do digs at your base to improve your base resources. | ||
*You want Goat Meat and Clean Water Bottles in your repository, so you don't have to collect them during the opening tutorial. **The Goat Mutton cannot be spoiled!** | *You want Goat Meat and Clean Water Bottles in your repository, so you don't have to collect them during the opening tutorial. **The Goat Mutton cannot be spoiled!** | ||
*Also have all of your equipment, weapons, gear, etc. set to a loadout (loadout settings transfer over) so you spend a fraction of the time you would equip them normally. | *Also have all of your equipment, weapons, gear, etc. set to a loadout (loadout settings transfer over) so you spend a fraction of the time you would equip them normally. | ||
*Just have one loadout for NG+, and manually add what you need during the base digs. This is to prevent the glitch where your food/water vanishes from equipping loadouts. | *Just have one loadout for NG+, and manually add what you need during the base digs. This is to prevent the glitch where your food/water vanishes from equipping loadouts. | ||
+ | *Make sure to remove everything from a character and place into the repository when done with a speedrun before deleting the character! | ||
*Cheat Engine can set up your resources as well | *Cheat Engine can set up your resources as well | ||
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*Grenades are a must. Grenades are really cheap to make and you should have the resources to have a massive stockpile. They also do not reduce in damage scaling depending on level. In other words, overpowered! | *Grenades are a must. Grenades are really cheap to make and you should have the resources to have a massive stockpile. They also do not reduce in damage scaling depending on level. In other words, overpowered! | ||
*Medical Sprays are for safety. Dying is really bad! | *Medical Sprays are for safety. Dying is really bad! | ||
- | *Fences are a must. Great for general defense. Used to backdoor Ruins 01. | + | *Fences are a must. Great for general defense. Used to backdoor Ruins 01 and rescuing Nicholas. |
*Iron watchtower or Sandbag Foothold for a shortcut in Ruins 03. Since you don't need these until later, equip them in Chapter 15. | *Iron watchtower or Sandbag Foothold for a shortcut in Ruins 03. Since you don't need these until later, equip them in Chapter 15. | ||
*Lures are essentially stronger Kuban Crystals. Really cheap to make at 1 empty bottle. | *Lures are essentially stronger Kuban Crystals. Really cheap to make at 1 empty bottle. | ||
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*Replenish food at the end of timers! | *Replenish food at the end of timers! | ||
- | *To quickly refill ammo, select change equipment prompt, press shift to replenish. | + | *To quickly refill ammo, select change equipment prompt, press shift to replenish. |
*Stop sprinting just before you climb/go off a ledge/etc. to regain stamina, ready your weapon to do so | *Stop sprinting just before you climb/go off a ledge/etc. to regain stamina, ready your weapon to do so | ||
+ | |||
+ | *To skip tutorial text, mash spacebar or the mouse button while holding the other. This will confirm the last piece of text instantly. Credit to SpaceCow | ||
*Level at Chapters 6, 10, 14, and 20. | *Level at Chapters 6, 10, 14, and 20. | ||
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*__EQUIP YOUR LOADOUT FIRST OR YOUR FOOD AND DRINK CAN DISAPPEAR__ | *__EQUIP YOUR LOADOUT FIRST OR YOUR FOOD AND DRINK CAN DISAPPEAR__ | ||
+ | |||
+ | *ALWAYS REPLENISH SUPPLIES VIA REPLENISH ALL AMMO & GADGETS, DO NOT USE THE LOADOUT FEATURE! | ||
*Make sure to apply your buffs, drink your milk/clean water canteen! | *Make sure to apply your buffs, drink your milk/clean water canteen! | ||
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*Kill the two wanderers in front of you, then run by. | *Kill the two wanderers in front of you, then run by. | ||
+ | |||
+ | *Return to Base Camp via the pause menu after retrieving the memory board. | ||
*Do not interact with Virgil __UNTIL__ the tutorial is finished. | *Do not interact with Virgil __UNTIL__ the tutorial is finished. | ||
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*Build the wormhole extractor **THEN** the Air Tank, or you will get an additional tutorial. | *Build the wormhole extractor **THEN** the Air Tank, or you will get an additional tutorial. | ||
- | *Kill the wanderers on the roof. | + | *Kill the wanderers on the roof. Don't run to the memory board. |
+ | |||
+ | *Return to Base Camp via the pause menu after retrieving the second memory board. | ||
*After jumping through the window, you do not need to move to interact with the memory board. | *After jumping through the window, you do not need to move to interact with the memory board. | ||
+ | |||
+ | *Return to Base Camp via the pause menu after retrieving the third memory board. | ||
====Chapter 4: First Transporter==== | ====Chapter 4: First Transporter==== | ||
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*There' | *There' | ||
+ | |||
+ | *Return to Base Camp via the pause menu after the counter goes to 0. | ||
====Chapter 5: Miranda Rescue==== | ====Chapter 5: Miranda Rescue==== | ||
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*After throwing the first C4, detonate it immediately to cause the bomber to blow more quickly, then throw the second. | *After throwing the first C4, detonate it immediately to cause the bomber to blow more quickly, then throw the second. | ||
+ | |||
+ | *Return to Base Camp via the pause menu after retrieving the memory board. | ||
====Chapter 7: Digger Retrieval==== | ====Chapter 7: Digger Retrieval==== | ||
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*Run to the Digger | *Run to the Digger | ||
+ | |||
+ | *Return to Base Camp via the pause menu after retrieving the Digger. | ||
*Don't mash escape for the Digger cutscene at base, or you can open the menu. Wait until you see the digger. | *Don't mash escape for the Digger cutscene at base, or you can open the menu. Wait until you see the digger. | ||
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===Now that you are level 5, you gain another survival equipment slot. Redo your loadout=== | ===Now that you are level 5, you gain another survival equipment slot. Redo your loadout=== | ||
+ | |||
+ | *Watch out for the Cursed Quiver Glitch! Here's how it can [[https:// | ||
*__When you redo your loadout double check your ammo and your airtank__ | *__When you redo your loadout double check your ammo and your airtank__ | ||
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*There are several Kuban Crystals scattered around the fields of the base. Looking for those is a good use of time between waves. | *There are several Kuban Crystals scattered around the fields of the base. Looking for those is a good use of time between waves. | ||
+ | |||
+ | *Return to Base Camp via the pause menu after the counter goes to 0 on the final wave. | ||
====Chapter 10: Chris Rescue==== | ====Chapter 10: Chris Rescue==== | ||
{{youtube> | {{youtube> | ||
+ | |||
+ | [[https:// | ||
===Before going into the transporter, | ===Before going into the transporter, | ||
- | *Go to the Jeep, drive to the Walker Gear | + | *Go to the Jeep, drive to the Walker Gear. Drive straight through the alley to the east, then turn southeast at the final barricade wall to drive along the road. |
*Use the Walker Gear to follow the Road with the Wanderers. | *Use the Walker Gear to follow the Road with the Wanderers. | ||
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*You can jump onto the platforms instead of grabbing the ledge, but it is precise. | *You can jump onto the platforms instead of grabbing the ledge, but it is precise. | ||
+ | |||
+ | *Return to Base Camp via the pause menu after retrieving the memory board. | ||
*Swap to controller when you get back to base, you need to place the Exploration Team Ready Room. | *Swap to controller when you get back to base, you need to place the Exploration Team Ready Room. | ||
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{{youtube> | {{youtube> | ||
+ | |||
+ | *WARNING: Above video does not show the fence route detailed below. | ||
+ | ---- | ||
+ | {{youtube> | ||
+ | |||
+ | *Updated route video | ||
*It is easy to get lost going to Nick, pay attention to landmarks (the arch, the fort, the tree, the wall, the hut, etc.) | *It is easy to get lost going to Nick, pay attention to landmarks (the arch, the fort, the tree, the wall, the hut, etc.) | ||
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*Careful when running through the crowd of wanderers to the Transporter, | *Careful when running through the crowd of wanderers to the Transporter, | ||
+ | |||
+ | *You can go to the right or left to the Transporter, | ||
*Drop Nick quickly and safely! | *Drop Nick quickly and safely! | ||
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{{youtube> | {{youtube> | ||
+ | |||
+ | *Return to Base Camp via the pause menu after the counter goes to 0 on the final wave. | ||
====Chapter 14: Base Camp Expansion==== | ====Chapter 14: Base Camp Expansion==== | ||
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*Wanderers in the back may path unpredictably to the Lure, be ready to kill them with the silenced pistol if necessary. | *Wanderers in the back may path unpredictably to the Lure, be ready to kill them with the silenced pistol if necessary. | ||
+ | |||
+ | *Return to Base Camp via the pause menu after retrieving the memory board. | ||
====Chapter 17: Seth Rescue==== | ====Chapter 17: Seth Rescue==== | ||
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*Run down the slope, dropping down at the edge closest to the bridge. Go across to the left side of the bridge. Drop down. | *Run down the slope, dropping down at the edge closest to the bridge. Go across to the left side of the bridge. Drop down. | ||
+ | |||
====Chapter 18: Investigate Sahelanthropus==== | ====Chapter 18: Investigate Sahelanthropus==== | ||
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*After the Dan Codec, hold down to head towards the transporter. | *After the Dan Codec, hold down to head towards the transporter. | ||
+ | |||
+ | *Return to Base Camp via the pause menu after the counter goes to 0. | ||
====Chapter 19: Secure Sahelanthropus==== | ====Chapter 19: Secure Sahelanthropus==== | ||
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*There are two codecs when you return to the FOB | *There are two codecs when you return to the FOB | ||
+ | |||
+ | *After securing Sahelanthropus and the codec, Return to Base Camp via the pause menu | ||
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{{youtube> | {{youtube> | ||
+ | ---- | ||
+ | {{youtube> | ||
+ | UPDATED START OF MOVEMENT SHOWN HERE | ||
+ | |||
+ | |||
+ | *You can use an iron watchtower to save a couple seconds when climbing the final wall over the crack, but it requires quick placement. | ||
*Remember, you need an iron watchtower to perform the shortcut. | *Remember, you need an iron watchtower to perform the shortcut. | ||
*Wanderer position in Ruins 03 doesn' | *Wanderer position in Ruins 03 doesn' | ||
+ | |||
+ | *Return to Base Camp via the pause menu after retrieving the memory board. | ||
====Chapter 22: Deserted Mine Dig==== | ====Chapter 22: Deserted Mine Dig==== | ||
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*Hold upright after transporter | *Hold upright after transporter | ||
+ | *Return to Base Camp via the pause menu after the counter goes to 0 on the final wave. | ||
+ | | ||
====Chapter 23: Archaea Blade Trap==== | ====Chapter 23: Archaea Blade Trap==== | ||