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mgvnewgame [2021/09/12 15:12] – [Chapter 3: Three Memory Boards] plywood | mgvnewgame [2021/09/13 07:53] – [Chapter 2: First Memory Board] ch 8 reroute plywood | ||
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If you are not using a new profile, you must do the following before the run | If you are not using a new profile, you must do the following before the run | ||
+ | |||
+ | - Fire all shotgun shells that remain for your shotgun | ||
- Head to the Repository and unequip everything in the Change Equipment menu. | - Head to the Repository and unequip everything in the Change Equipment menu. | ||
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*Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy. | *Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy. | ||
*Mortars are exclusive to Africa. | *Mortars are exclusive to Africa. | ||
- | *Mortars are encountered during Sally defense and Abandoned | + | *Mortars are encountered during Sally defense and Deserted |
*Large Wanderers with a defensive arm that allows them to shoot a spread gun and launch explosive shells from a great distance. | *Large Wanderers with a defensive arm that allows them to shoot a spread gun and launch explosive shells from a great distance. | ||
*Unless stunned with a punch, they cannot be backstabbed. | *Unless stunned with a punch, they cannot be backstabbed. | ||
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*Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy. | *Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy. | ||
*Trackers are exclusive to Africa. | *Trackers are exclusive to Africa. | ||
- | *Trackers are encountered during Wave 3 of Abandoned | + | *Trackers are encountered during Wave 3 of Deserted |
*Fast Wanderers that leap and dash around, difficult to hit with melee weapons. | *Fast Wanderers that leap and dash around, difficult to hit with melee weapons. | ||
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*Head up to build one iron fence. | *Head up to build one iron fence. | ||
- | *Run SW to the memory board. | + | *Run SW to the memory board. |
*Approach Wanderer on the left and punch it. Walk towards the corner on the right, then crouch walk to the door. | *Approach Wanderer on the left and punch it. Walk towards the corner on the right, then crouch walk to the door. |