Tanker: Pre-Olga
The first part of the Tanker is to head to the bridge. Run-wise, the only reason we do this is to obtain the USP from Olga, which is a requirement for getting past the sensors in Engine Room. We'll be taking the most direct route, which on this difficulty involves skipping Deck-A. From the Aft-Deck, head over to eastern door to Deck-B, then into decks C, D, and E. After Deck-E, head west to the Navigational Deck and confront Olga.
Aft-Deck
From the start, head right and up the first staircase.
Tranqulize the first guard in third-person and then open the hatch to enter the Tanker.
- Turbo: Stair-glide up the stair case. Use turbo to open the door as early as possible.
Deck-B, crew's quarters, starboard
Roll into the cutscene, skip it, and then hold up the guard.
Head up the stairs in the western section of this room.
- Turbo: Skipping with turbo on Start to get out of the mini-cutscene as early as possible while also avoiding accidentally rolling after it.
Deck-C, crew's quarters, port
Skip the cutscene and walk underneath the camera. Even though the camera will spot Snake, alerts do not carry over to the next area on this difficulty.
Head up the stairs in the middle of this room.
Deck-D, crew's quarters
Head into the door on Snake's left and skip the cutscene.
Head south underneath the camera and then to the door on the right. After that, roll up the stairs.
Ignore the camera spotting Snake.
Deck-E, the bridge
Head to the hatch on the left.
- Turbo: Use turbo to open the door as fast as possible.
Boss Fight: Olga
This guide will only focus on the standard strategy for Olga. Please refer to the MGS2 Boss Fight: Olga page for more advanced strategies and information on the fight.
Tanker: Pre-Holds
Navigational Deck, wing
Tap R2 to unequip the M9, then mash Square as Snake attempts to drop down.
If done correctly, this will skip the animation of Snake dropping down a ledge (called a 'davdrop'), saving about 0.8 seconds.
This is unlikely and tricky to do, so its more likely than not that you will not get this.
- Turbo: Davdrop can also be done by using turbo.
- Turbo: Use turbo to open the door as fast as possible.
Deck-E, the bridge
Roll down the stairs, but unlike higher difficulties, do NOT equip the USP yet.
Deck-D, crew's quarters
Deck-C, crew's quarters
Deck-B, crew's quarters, port
Once the guard spots Snake, tranqulize him and head to Deck-A, crew's lounge.
Deck-A, crew's lounge
As of January 2023, this room has been rerouted to include Prozac Skip. Prozac Skip, found by runner ChewableProzac, skips the majority of Engine Room by entering through the door on the left.
Prozac Skip
No Prozac Skip
Stair glide down the stairs and ignore the guard when he spots Snake.
Hang down the railing, take a small step then roll down.
After rolling, menu one up/down to the camera then tap L2 to unequip. This will keep the camera on your previous for later.
Engine room, starboard
As of January 2023, this room has been rerouted to include Prozac Skip. Prozac Skip, found by runner ChewableProzac, skips the majority of Engine Room by entering through the door on the left.
Prozac Skip
No Prozac Skip
Deck-2, port
Deck-2, starboard
Head right then keep heading south. Roll into the loadzone.
There's additional M9 and USP ammo here at the start of this room incase you need extra.
Boss Fight: Guard Rush
This guide will only focus on the standard strategy for Guard Rush. Please refer to the MGS2 Boss Fight: Guard Rush page for more advanced strategies and information on the fight.
Tanker: Holds
Finally, at the holds. Head towards Hold No.3 to take some photos of the new Metal Gear and then send them to Otacon.
Note: These rooms are GOID (Game Over If Discovered).
There are two separate ways you can get to Hold No.3. This can be done by either doing Left Side Hold No.1 or Right Side Hold No.1.
Hold No.1
Right Side
- Requires a roll that takes out all of the right-most column of guards, with the top-right guard being optional.
Left Side
Hold No.2
Coming from right-side Hold No.1
- Uses the bump strategy that blindfolded runners use.
- Stick as close to the right as possible when bumping guards.
- Requires a silent shot with the M9. In a Tanker or Tanker-Plant run, using the codec for the silent shot will negate any timesave that could have been obtained. Use start instead for the silent shot.
- The roll into the guard is really tricky as you need to cause a domino effect in a way that takes out the top row of guards.
- Uses the bump strategy that blindfolded runners use.
- Stick as close to the right as possible when bumping guards.
- Need to avoid getting stuck on the guard you tranq.
Coming from left-side Hold No.1
Hold No.3
- 4:3 Aspect Ratio: 2 spot photos do NOT work and you will have to take the photos in 3 spots.
- 16:9 Aspect Ratio: Both 2 spot and 3 photos work.
- Sons Of Liberty (JPN / NTSC): Only 3 photos are required. Take a photo from the left at the start of the room then go near the computer and take photos of the right side and marines logo in one spot.
MGS2:SOL - NTSC-J - Normal (JP Hard) - 2 Spot, 3 Photos example
End Tanker with M9 equippd on previous (non active slot) to be able to quick reequip, see video explanation: https://youtu.be/lfWK2PGc-z8?t=32