Goal: Start a new save file and complete the game as fast as possible
Useful Knowledge
Noteworthy Techniques and Notations
While the main route presented in this guide is based on the NORMAL Difficulty, most of these strategies and routes work identically on their EASY counterparts.
If there are exclusive alternatives available to either Difficulty, they will be marked by the following tags: [EASY]
, [EASY-only]
& [NORMAL-only]
.
All of these occurences are also listed below:
Stage | Routing Change |
Hospital | EASY: Guard has much lower stamina → “PP-PPK Route” is recommended |
Airport | EASY: No terminal guard → Make use of the “Direct Route” instead |
Silo Entrance III. | EASY: No need for additional Stun Gs → Use the “Straight2Complex Route” |
Silo Complex | NORMAL: Additional guard in front of locked door #2 → Alternative “2-Codec Route” is now viable |
All bosses deal less damage, but otherwise behave in the exact same manner on EASY. The other important difference lies in the amount of health & stamina that you can drain per hit.
This is usually1) increased by 50% on EASY. All in all, this enables EASY speedruns to finish just over a minute earlier than a NORMAL run would.
The fastest, reliable boss strategies for EASY are listed below:
Python | Null 1 | RAXA | Null 2 | Cunningham | Gene |
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Standard Route
Double Handle Grab
You can skip one of the cell door handle grab animations here. In order to do that, you need to run towards the door's handle in a way that places yourself just out of range to normally initiate the door opening animation when pressing the action button.
If properly executed, this precise trick makes one handle grab count as two or more and therefore advances Snake straight to the text box.
The skip was discovered by Pythonicus during his first full speedrun!
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Soviet Patrol Base | |
Fast forward Dialogue | |
Start Mission | |
Legacy Route (<1s timeloss) | | | | |
Marginally slower, but extremely safe | | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
Select Supply Depot | ↑ |
Fast forward Dialogue | |
Start Mission | |
Cutscene/Text Triggers
Cutscene or Text Triggers like the one here temporarily block you from moving. If you enter the trigger area with a roll, your animation will carry you a bit further.
Crate Roll Route (<1s timesave) | Ultimate Precision Route (2+s timesave) | | | |
Semi-precise optimization | Near TAS-like precision needed! - not recommended! | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
Jonathan → Sneaking Unit - Team Alpha #1 | ← ↓ Square → ↓ Square Square ↑ Square |
Select Comm Base | ↑ |
Fast forward Dialogue | |
Select Comm Base | |
Fast forward Dialogue | |
Start Mission | |
Inventory Bloat [1/2]
If you find yourself accidentally picking up unnecessary items such as the 9mm T Ammo dropped by Jonathan here, make sure to drop (Inventory, Drop [L]) or replace it at the next opportunity.
Inventory bloat can lead to additional timeloss later on so it's best to proactively prevent it from happening.
Truck Recruitment Positioning
Make sure to not drag soldiers too close to the truck's rear. Snake will always go towards a fixed spot, which is a certain distance behind the truck.
If you entered the trigger zone from an unfavorable position, you could lose valuable seconds due to longer animations.
Why Supply Depot?
While the game recommends you to go to the Soviet Patrol Base, you can actually visit any of the available stages to complete this recruitment mission.
We're simply recruiting this soldier on this stage, because he is closer to our truck and therefore faster to drag there than anyone else. The TNT pickup is an added bonus.
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Hospital | |
Fast forward Dialogue | |
Start Mission | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Research Lab | |
Fast forward Dialogue | |
Start Mission | |
Inventory Bloat [2/2]
If you find yourself accidentally picking up an item dropped by the Recruit here, make sure to drop (Inventory, Drop [L]) or replace it at the next opportunity.
Inventory bloat can lead to additional timeloss later on so it's best to proactively prevent it from happening.
CQC Slam vs. 180-BG
While performing a slam to knock out guards like this once can theoretically be faster, it comes with other drawbacks and risks. There's a very high chance that the soldier will have enough stamina to take one CQC slam without falling unconscious.
This chance is drastically lower, but still present on EASY difficulty. Additionally, you will be out of range to instantly pause and perform a Member Change without repositioning here, thus losing further time.
"Why recruit this guy at all?"
While it is technically possible to finish the run without any additional recruitments, the impact it would have on Spy Report RNG is huge. The chance of saving time by skipping this Recruit and relying on amazing Spy Report luck lingers in the one digit range (x%).
A Man Who Delivers
The soldier obtained after Jonathan (Recruit) will always have the Deliveryman skill.
[EASY-only] PP-PPK Route (3+s timesave) | | | | | |
Exclusive to EASY - making use of the soldier's lower stamina | | | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [1/4] | |
Jonathan → Spy Unit - Supply Depot | Square → R R Square |
Recruit → Spy Unit - Research Lab [1/4] | @Spy Unit ← ← ↑ ↑ Square → → ↑ Square |
Wait once for Supply Depot Report | |
Read it & fast forward Dialogue | |
Select Supply Depot | ↓ ↓ ↓ |
Fast forward Dialogue | |
Start Mission | |
Swapless Route (2+s timeloss IGT/1+s timesave RTA) | | | | |
Same route minus the Member Change | | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [2/4] | |
Recruit → Spy Unit - Research Lab [2/4] | @Sneaking Unit ← ↑ ↑ Square → → ↑ L L Square |
Select Rail Bridge | |
Fast forward Dialogue | |
Start Mission | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [3/4] | |
Recruit → Spy Unit - Research Lab [3/4] | @Sneaking Unit ← ↑ ↑ Square → → ↑ L L Square |
Wait for Supply Depot Report (or Research Lab Report) | |
Read it & fast forward Dialogue | |
Jonathan (or Recruit) → Spy Unit - Soviet Patrol Base | @Sneaking Unit → R R Square R Square (or ← ↑ ↑ Square → → R R R Square) |
RECOMMENDED: Use up all your Waits (will improve Spy Report acquisition rate) | |
Select Supply Depot (or Research Lab) | ↓ ↓ ↓ (or ↑ ↑) |
Fast forward Dialogue | |
Start Mission | |
Further Expanding Upon Great Report Luck [1/2]
If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your first Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.
For the TNT-blowup missions (9-A, 9-B, 9-C [& 9-D]) the order in which you read and complete the Spy Reports can help you save around a second by skipping some pre-deployment dialogue.
If you receive more than one TNT Report during a Briefing session, make sure to read the canonically later one first. Then, read the other one(s) and complete the last Report, which you've read.
The canon timeline looks like this: [Town >] SPB > RL > SD
Examples: If you get both RL & SD Reports, read RL first, then read and complete SD. If you receive Reports for SPB & RL, read SPB before reading and completing RL.
After finishing three of these missions, you can move on to [10] Rail Bridge II.!
Standard Route
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [4/4] | |
Recruit → Spy Unit - Research Lab [4/4] | @Sneaking Unit ← ↑ ↑ Square → → ↑ L L Square |
If this was your 3rd Diversionary Op: Select Rail Bridge, fast forward Dialogue & start Mission | |
Wait for Research Lab Report (or Soviet Patrol Base Report) | |
Read it & fast forward Dialogue | |
RECOMMENDED: Use up all your Waits (if this was your 1st or 2nd Diversionary Op) | |
Select Research Lab (or Soviet Patrol Base) | ↓ ↓ ↓ (or ↓) |
Start Mission | |
Further Expanding Upon Great Report Luck [2/2(A)]
If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your second Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.
Standard Route
Action | Input |
Fast forward Dialogue | |
If this was your 3rd Diversionary Op: Select Rail Bridge, fast forward Dialogue & start Mission | |
Wait for Soviet Patrol Base Report (or Supply Depot Report) | |
Read it & fast forward Dialogue | |
RECOMMENDED: Use up all your Waits (if this was your 1st or 2nd Diversionary Op) | |
Select Soviet Patrol Base (or Supply Depot) | ↑ ↑ (or ↑ ↑ ↑) |
Start Mission | |
Further Expanding Upon Great Report Luck [2/2(B)]
If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your second Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.
Standard Route
Action | Input |
Fast forward Dialogue | |
If this was your 3rd Diversionary Op: Select Rail Bridge, fast forward Dialogue & start Mission | |
Wait for Supply Depot Report (or Research Lab Report) | |
Read it & fast forward Dialogue | |
RECOMMENDED: Use up all your Waits (if this was your 2nd Diversionary Op) | |
Select Supply Depot (or Research Lab) | ↑ ↑ (or ↑ ↑ ↑) |
Start Mission | |
Further Expanding Upon Great Report Luck [2/2(C)]
If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your second Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.
TNT Diversionary Operation... D?!
There is one more location in which you could perform a diversionary operation; Town! However, since it has by far the slowest route it is in no way viable for the run.
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [1/5] | |
Select Rail Bridge | |
Fast forward Dialogue | |
Start Mission | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [2/5] | |
Select Harbor | |
Fast forward Dialogue | |
Start Mission | |
Diversionary Shot Route (1+s timeloss) | | | |
Any Tsuchinoko run's go-to strategy | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [3/5] | |
Jonathan + Recruit → Spy Unit - Security Base | ← ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
Wait for Security Base Report | |
Read it & fast forward Dialogue | |
Select Security Base | ↓ |
Fast forward Dialogue | |
Start Mission | |
NTSC vs PAL
Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.
Sneaky Route (3+s timeloss) | Pick up M63 (7+s timeloss*) | | | |
Strategies from this route can be mixed in as desired | Alternative to Jonathan's AK-47 and Stun Gs for Cunningham - *has a slim chance of saving up to 7s total on Cunningham | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [4/5] | |
Select Warhead Storage | |
Fast forward Dialogue | |
Start Mission | |
Sneaky Route (2+s timeloss) | | | | |
Strategies from this route can be mixed in as desired | | | | |
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Standard Route
Ensuring a Successful Infrared Sensor Bait
The infrared sensors present throughout the whole facility always run north/southwards and will alert everyone simultaneously once triggered!
For the Standard Route it does not matter if you prematurely get spotted by the female officer before arriving at the tunnel, however it is important to only trigger this one set of sensors.
If you trigger any other sensors beforehand or get kicked down by the officer, you can easily lose the Alert Phase and therefore your trail while continuing through the level.
Simple Route (20+s timeloss) | | | | |
The fastest option without planting additional TNT | | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [5/5] | |
Wait for Security Base Report | |
Read it & fast forward Dialogue | |
Jonathan → Sneaking Unit - Team Alpha #2 | ← ↓ Square → ↓ Square |
Equipment (Jonathan): Unequip AK-47 | [] [?] [] [] |
Equipment (Snake): Unequip Mosin N, equip AK-47 onto TNT | [Mk22] [AK-47] [] [] |
Select Airport | ↓ |
Start Mission | |
FPV Lookdown Exploit
Looking down while in FPV mode prevents most enemies' incoming fire from hitting you, This works, because looking down in FPV seems to turn your plane of a hurtbox parallel to the ground.
Since this strategy was discovered in 2017 by MarlonH8 it fundamentally made the game much easier than it was before - from both a speedrun and casual perspective.
Python's RNG
Python will react differently to incoming damage. Ideally, you'd want to see his long recovery animation that barely leaves any room for him to retaliate, but this is rarely the case.
"Safe" Python
Standard Route
Action | Input |
Fast forward Dialogue | |
Wait until Daytime if necessary (Stun G only spawns at Day) | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
The Terminal Guard
Depending on when and where you shoot to spook the upper soldier he may switch his position to either next to the terminals or the northern, eastern or southern side of the pillar to call for backup. A quick hold up while passing by helps elminate the possibility of him spotting you.
Top to Bottom Lure Strat
[EASY-only] Direct Route (1+s timesave) | Risky Route (1+s timesave) | Classic Solo Route (9+s timeloss) | | | | |
Exclusive to EASY - no terminal guard | The soldier can easily shoot the official, therefore failing the mission | No member-swapping involved! | | | | |
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Standard Route
Roll Rush (<1s timesave) | Ladder Rush (<1s timeloss) | Sneaky Route (2+s timeloss) | | | | |
Marginally faster alternative if you're willing to tank more damage | Slightly slower alternative if you're willing to tank more damage | Undetected - used for Tsuchinoko runs | | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
Select Silo Entrance | |
Fast forward Dialogue | |
Select Team & start Mission | |
M63/AK-47/M16A1 vs. RPG-7 Comparison
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Rail Bridge | ↑ ↑ ↑ ↑ ↑ ↑ |
Fast forward Dialogue | |
Select Team & start Mission | |
Risky “Oof” Strats v2 (1+s timesave) | | | |
RKD on guard while dropping below - “Oof” when failed | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
Select Guest House | |
Fast forward Dialogue | |
Select Team & start Mission | |
History of the "Spy Report Skip"
Here, we are performing a sequence break - accidentally discovered by miniomegaking. While watching one of mini's Rail Bridge route videos, MarlonH8 noticed that the guard patterns were different. Originally assumed to be either regional differences, the oddity was shortly thereafter explained by the fact that mini forgot to place spies in the area to notify him of the report and therefore skipped one step ahead.
Immediately afterwards, we tried to find similar spy report skips, but didn't have much luck. MarlonH8 did find another one for the Town Diversionary Op., which unfortunately is the slowest of the “TNT-missions” and therefore not part of the run.
Standard Route
Action | Input |
Fast forward Dialogue | |
Swap Jonathan with Snake | Square ← Square |
Recruit + Python → Spy Unit - Silo Entrance | @All ↓ ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
Select Plant | |
Fast forward Dialogue | |
Start Mission | |
Healthy Snake
Snake will be fully healed after being rescued.
Standard Route
Diversionary Shot Route (<1s timeloss) | | | | |
Tsuchinoko's top tier strategy | | | | |
| | | | |
Standard Route
Action | Input |
Confirm & fast forward Dialogue | |
Wait for Silo Entrance Report | |
Read it & fast forward Dialogue | |
Recruit + Python → Spy Unit - Ravine | → ↑ L Square ↓ Square Square ↑ Square |
Wait for Ravine Report | |
Read it & fast forward Dialogue | |
Recruit + Python → Technical Unit | ← ↓ Square → → → Square ↓ Square ← ← ← ↑ ↑ Square |
Select Ravine | ↓ |
Fast forward Dialogue | |
Start Mission | |
There is an RPG-7 with 10 loaded rockets found towards the northeast and an additional box of Ammo (HEAT) x20 found in the southern end of the hall.
TX-55 Strats
Jonathan's Inventory
Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired.
No RPG-7 Start (20+s timeloss) | | | | |
Picking up the RPG-7/ammo during the fight | | | | |
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[III] Lights Out and Away We Go
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Power Substation | |
Fast forward Dialogue | |
Start Mission | |
No Fall Damage
At the cost of a few seconds, the fall damage of the Standard Route can be mitigated by rolling over the railing earlier.
Slow Descent Route (<1s timeloss) |
An alternative path leading to similar results |
|
Standard Route
Action | Input |
Fast forward Dialogue | |
Wait for Detonation Timer development to “begin” | |
Confirm it & fast forward Dialogue | |
Equipment (Snake): Equip Time Bomb onto Mk22 | [Time Bomb] [AK-47] [RPG-7/Med Kit S] [Stun G] |
Python → Sneaking Unit - Team Alpha #2 | ↓ Square ← ↑ ↑ Square |
Select Power Substation | |
Fast forward Dialogue | |
Start Mission | |
Why unequip the Mk22 and menu in Python?
Unlike on other routes, we don't have the need to make it through the Silo Entrance and Complex silently. With no use for Mk22 shots to distract guards, better routes are now available.
By putting Python into Team Alpha's Slot #2, we skip any further Unit Management later on and save a good second this way.
Python is chosen over the Recruit, because only he has a fixed CQC Rank of B, which is necessary to perform grabs on enemies. Additionally, him having a faster stalk shaves off bonus frames.
Standard Route
Drop Route (<1s timeloss) | | |
Just another alternative path | | |
| | |
Standard Route
Action | Input |
Fast forward Dialogue | |
[NORMAL] Wait until Daytime if necessary (Stun G only spawns at Day) | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Silo Complex | |
Fast forward Dialogue | |
Start Mission | |
Possible Ladder Route
While a strategy similar to SE1's alternative “Ladder Rush” is doable, you'd be putting yourself at a big disadvantage by going on such a route.
Some guards in the area are also equipped with shotguns, which can easily cost you seconds when getting hit and knocked down.
[EASY] Straight2Complex Route (12+s timeloss throughout the run*) | | |
Skip Stun G pickups - *16+s timesave on EASY | | |
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Standard Route
PAL/Guard Route | NTSC/Key Route |
Head forward and right, then stalk up to the FOX soldier behind the crates | Head forward past the pillar and crates, then continue right and take a left |
Grab, then drag him to the door you just passed to gain temporary access | Escape through the door to the hall and cross the southern and eastern gaps with rolls |
Push-drop him and run inside to bump into the guard between the walls on the left | Pick up Key E, then exit the way you came from and head to the door north of you |
Quickly advance through the door next to him | Avoid the soldier's shotgun fire and rush through the door behind him |
Action | Input |
Fast forward Dialogue | |
Select Silo Complex | |
Fast forward Dialogue | |
Start Mission | |
PAL vs. NTSC
Arguably the biggest version difference of the run is right here. On NTSC versions you can not drag any soldier in front of the 1F door to open it.
Ghost Codec
Opening your contact list and calling Ghost saves time compared to manually tuning to 145.75 from 140.85. Ghost's frequency (144.78) lets you skip closer to 145.75.
Door Frequencies
145.75 is used on all routes to get you through the locked 1F door in the room behind the “wall guard”.
147.42 is used on most routes to get past the 2F door leading onto the bridge without having to drag a guard all the way over there.
148.51 is used on routes triggering an Alert Phase, as it lets you rush past the final soldier instead of having to deal with him.
3-Codec Route + Heals (8+s timeloss) | [NORMAL-only] 2-Codec/“ + Heals (<1s timesave/8+s timeloss) | NTSC Key Route/” + Heals (7+s/15+s timeloss) | | | |
Additional heals for those who want to play it safe | Uses the guard present on NORMAL instead of calling 147.42 | NTSC's fastest option | | | |
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Standard Route
If Cunningham is moving to your left | If Cunningham is moving to your right |
Quickly throw 2 Stun Gs close to him at the platform's left corner | Quickly throw 3 Stun Gs close to him, central of the platform's edge in front of you |
Continue throwing another 2 Stun Gs whenever he says “Here, mousy, mousy!” or “Eat THIS!” | If he says “Here, mousy, mousy!” or “Eat THIS!”, continue throwing the remaining Stun Gs to finish him off |
Otherwise wait for him to arrive at his next position before finishing him off | Otherwise wait for him to arrive and talk at his next position before finishing him off |
Action | Input |
Fast forward Dialogue | |
Select Launch Control Room | |
Fast forward Dialogue | |
Start Mission | |
A box of ammo drops at the very beginning of the fight. The type of ammo is based on whichever weapon you have equipped before it falls to the ground.
This can come in handy if you are running low on AK-47 ammo (7.62x39mm) for the upcoming fight against Gene.
Reload Animation Cancels/Quick Reloads
Increased Accuracy + Trivia
As with most weapons, firing while crouched significantly increases the player's accuracy. This is especially useful for the classic M63 strategies here.
On August 5 2018, three hours before a #MGSR MPO race stream between Pythonicus and MarlonH8, the latter “rediscovered” this detail, which lead to both runners defeating Cunningham a whopping minute earlier than what was expected at the time.
Outdated Legacy Routes
Hover Gamble (1+s timesave) | M63 Lethal (6+s timeloss throughout the run*) | 5 x Stun G + 3 x RPG-7 + 7 x MK22 (16+s timeloss throughout the run*) | | |
Relying on Cunningham staying stationary - High risk on Easy (1 Stun G Route) | *If you get insanely lucky accuracy, you can skip a phase and save 6+s total | *When on 1 Stun G Route, you may only lose 2+s instead | | |
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Standard Route
Should you find yourself running low on ammo, an additional ammo pickup will spawn in the northwestern corner of the room.
Emulator Crash Trivia
Classic Gene (23+s timeloss) | Classic Non-Lethal Gene (43+s timeloss throughout the run) | |
No cheese - the go-to lethal strat pre-September '22 | No cheese - Mosin N + Mk22 - equip Mosin N onto Stun G post-PS1 | |
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