ng_guide_and_notes

Refined guide for NG+ based on WilliamK's Speedrun Notes

  • Due to the increased amount of running around with Chapter Select, starting a new character is thought to be faster.
  • Chapter Select adds a lot of routing due to backtracking to base, but it makes most of the game a breeze. Using Scout class benefits of Stealth Camo and Fox Walk, along with purple and orange gear. To get to the maximum benefit, you will have to do a lot of online co-op grinding.
  • Also of note, Chapter Select will require you to set up your base in a preferable way for speedrunning.
  • You will need to unlock another character slot if you don't do Chapter Select.
  • Your main character will provide all the resources, equipment, etc. to do the run.
  • Co-op is very helpful, as some gear recipes are locked behind co-op. You will also get resources more quickly than grinding containers in single player.
  • You want Goat Meat and Bottled Water in your repository, so you don't have to collect them during the opening tutorial.
  • Also have all of your equipment, weapons, gear, etc. set to a loadout (loadout settings transfer over) so you spend a fraction of the time you would equip them normally.
  • To make the Exploration Team Ready Room, you need the following
  • 8 Iron
  • 5 Wood
  • 10 Nails
  • To make the Base Camp Expansion, you need the following
  • 30 Iron
  • 10 Screws
  • To make the Archaea Blade Trap, you need the following
  • 4 Sensor Unit
  • 8 Electronic Circuit
  • 8 Titanium Alloy
  • 16 Concrete
  • 32 Steel
  • 1 Battery

This guide will assume new character, not Chapter Select.

  • Co-op is excellent for resource grinding, between Kuban Energy, building materials, and finding recipes.
  • Otherwise, single player grinding is not too bad with the proper setup.
  • Level the Scout Sub Class. Get Scavenger, Fox Walk, Dex Super Boost, END Super Boost, and Stealth Camo. Unit Enhancement is excellent for placing co-op Machine Gun Turrets.
  • Set up a character with minimal gear equipped. Naked or lightweight DEX gear. A Melee weapon to break apart boxes and barrels. Have as many survival bags equipped as possible.
  • Go from transporter to transporter, picking up everything.
  • If you go over 100%, diving is the fastest method of moving.
  • If you go over 130%, attacking with a one handed melee is the fastest method of moving.
  • The Ruins have some nice goodies, as well as some of the random huts and buildings across Afghanistan and Africa.
  • Rinse, repeat.
  • To farm containers, rest in a tent to get requests from crew. Go to the container and open, hope for good stuff!

You will want food that does three things

Status Food
Sprint Speed Up All Soups besides Bear, Smoked Equine and Rodents
Stamina Recovery Speed Up Grilled Equine, Oriental Stork Heart Split Roast, Black Stork Heart Tacos
Stamina Consumption Speed Down Steamed Equine, Oriental Stork Heart Split Roast, Black Stork Heart Tacos
  • Of note, if you don't have the steamer food facility recipe, it is obtained from Base Camp Dig 3 or 4. Steaming food takes one corn.
  • Go for around 15 soups, 10 or so of Steam and Grilled Equine. These are obtained by ranches/cages.
  • Soups are worth it, because they provide for thirst and hunger.
  • Stork Heart Recipes provide both of the stamina buffs, however you must hunt for Storks out in Dite. The two locations are - the Africa FOB and Transporter 07, where you rescue Chris.
  • You want to try and eat Food at the end of timers to basically make the time spent eating null. Or, before long runs to get the most use of the buffs.

In terms of weapons you can honestly take whatever you want, outside of the forced time sections defending teleporters/diggers we really don't fight anything in the run unless backed into a corner or bad AI RNG/pathing. Although William pretty much uses ranged weapons only this can be very resource intensive. You can definitely use Melee weapons, however they are not as safe to use and exposes yourself to more attacks from the wanderers, which can kill or knock you down. Ranged weapons are also generally faster and provide more DPS enabling you to quickly tap wanders in the head and move on.

  • Most perks are useful, the best for running are Durability Boost (Chance that Durability reduction with use does not occur), Stability Boost (Reduces hand shaking when readying this weapon), and Attack Stat Boost. Make sure to fully upgrade your weapons of choice.

Primaries

Blue Recurve Bow

  • Heavy Arrows are 3 steel and 6 aluminum for 10 arrows.
  • The Bow and Heavy arrows are going to save you a ton of resources if you are patient in using them and collecting a fair bit of your arrows during defenses and digs.
  • During Defenses and digs wanderers will explode when they die meaning the arrow is immediately dropped onto to the ground rather than you having to dig the arrow out of their body.
  • The bow and heavy arrows will pretty much one shot every enemy within your level range.
  • Grenade arrows can be very useful for clearing out large group of wanderers, of note it seems as if grenade arrows will make wanderers ricochet onto each other to take more damage if they are close together in groups. However, you will need to find the recipe in co-op to make grenade arrows.

Blue AM MRS-4R (5.56mm) or SVG-67 (7.62mm) Rifle

  • An advantage of using the rifle is instead of crafting bullets for it, you can craft the green rifle to get free 30 rounds for resources that are more abundant rather then using up your gunpowder/copper/lead
  • You can use the rifle in dangerous/close situations to quickly eliminate wanderers, I recommend use quick single shots on their heads to conserve ammo although.
  • 5.56 ammo is cheaper to craft than 7.62 ammo

S1000 Shotgun (12ga)

  • Great for general crowd control
  • The shotty is mainly recommend for the Seth boss fight, however you can use the rifle as well, and if you were to equip overpressure rounds you could probably down Seth faster using those.

Secondaries

AM D114 TC (.45 Calibur) or Geist P3 (9x19mm)

  • The Pistol is not as necessary but has some uses. Specifically whenever you are carrying one of the survivors out you are unable to use melee/primary weapons, limiting you only to pistols. You might want a pistol to dispatch a wanderer in your way so they don't hit you and knock the survivor out of your hands.
  • Also of note the pistols have the fastest draw/ready speed of all weapons, which can be useful.
  • The D114 can be equipped with a silencer, which is great for stealth in certain Chapters.
  • The Geist P3 is automatic, and its bullets are cheaper to make than the D114.
Standard Ammo Gunpowder Lead Copper
9x19mm 1 1 1
.45 Caliber 2 1 2
12ga 1 3 3
5.56mm 2 2 2
7.62mm 3 3 3

[For Chapter select, use stuff with the most dex/endurance(prioritize dex) and for chest having ammo consumption down is rather nice]

Gear Stat Upgrade
Blue Head Dex Lv.2
Blue Torso1) Vit Lv.2
Blue Arm Dex Lv.1 Str. Lv.1
Blue Legs Dex Lv. 1
Survival Equipment Gear Slot Equipment
Gear-1 Medium Grenade Pouch
Gear-2 Small Grenade Pouch
Gear-3 Medium/Small Heavy Arrow Quiver
Gear-4 Primary Weapon Holder
Gear-5 Small Heavy Arrow Quiver/Small Left Gadget Sling
Gear-? Medium/Small Bottle Holder
Gear-? Secondary Weapon Holder
  • Medium pouch recipes are only found via co-op.
  • If you plan on getting the Medium Grenade Pouch, get two Wolf Cages, and capture Side Striped Jackals. They are small animal indicators. You need 12 Side-striped Jackal Pelts.
  • If you plan on getting the Medium Heavy Arrow Special Quiver, get two Wolf Cages, and capture Gray Wolves. You need 6 Gray Wolf Pelts.
  • Between medium and small grenade pouches, you will have 16 grenades.
  • Between medium and small heavy arrow quivers, you will have 120 heavy arrows.
  • You can also send your exploration team to hunt for rare pelts.
Gadget Slot Gadget
Slot L-1 Grenades
Slot SP-L1 Med Spray
Slot L2 C-4
Slot R1 Normal Fences
Slot SP-R2 Kuban Crystal
Slot R2 Lures
Slot ? Iron Watchtowers or Sandbag Footholds
Slot ? Machine Gun Turrets
Slot ? (Strengthened) Molotov Cocktails
  • Grenades are a must. Grenades are really cheap to make and you should have the resources to have a massive stockpile. They also do not reduce in damage scaling depending on level. In other words, overpowered!
  • Medical Sprays are for safety. Dying is really bad!
  • Fences are a must. Great for general defense. Used to backdoor Ruins 01.
  • Iron watchtower or Sandbag Foothold for a shortcut in Ruins 03. Since you don't need these until later, equip them in Chapter 15.
  • Lures are essentially stronger Kuban Crystals. Really cheap to make at 1 empty bottle.
  • C-4 are an extension of Grenades. They do more damage than grenades, but you must detonate them.
  • Machine Gun Turrets can be nice for some things but are not as important.
  • (Strengthened) Molotov Cocktails are essentially weaker Grenades.
Gadget Resources Required
Grenades 3 TNT, 1 Spring, 5 Iron
Med Sprays 2 Aluminum, 1 Golden Crescent
C-4 3 Composition Explosives, 1 Electronic Circuit, 4 Adhesives
Iron Watchtowers 6 Steel, 18 Iron, 14 Screws
Sandbag Footholds 14 Clay, 4 Wood, 4 Nails, 6 Gunny Sacks
Normal Fences 6 Iron
Lures 1 Bottle (Empty)
Machine Gun Turrets 3 Sensor Units, 1 Firing Unit, 8 Steel, 1 Electronic Circuit, 11 Gears, 7 Gunpowder
Molotov Cocktails 1 Oil, 1 Rag, 1 Bottle (Empty)
Strengthened Molotov Cocktails 1 Napalm, 1 Rag, 1 Bottle (Empty)
  • Go to the Build Computer, construct the Archaea Blade Trap

1)
Torso doesn't really matter, but Blue Vit Lv. 2 is nice. Recommend just getting one with the right type of mag pouches you want to use
  • ng_guide_and_notes.txt
  • Last modified: 2018/10/31 06:05
  • by Plywood