metal_gear:mggbhd05

  • Hard and Very Hard are fairly similar, as guard and camera patterns are the same
  • Hard gives more resources than Very Hard, but fewer than Easy or Normal
  • Hard and Very Hard both have boss behavior modifiers
  • Snake can take more damage than on Very Hard

Stage 05 & 06 Map by Eishiya


LOOK BELOW FOR ROUTE UPDATES

  • Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side
  • First trip of Dark Room (going right): Exit then re-enter the room, run through first set of lasers, run to right edge of laser box, wait for the percussion track to complete its 3rd set of taps, or about 5 seconds of waiting.
  • Second trip of Dark Room (going left): Stay in room after killing Snake, go to bottom wall, wait for the 2nd long synth note or the percussion track beginning its 2nd set of taps, or about 3 seconds of waiting. Run to left edge of 2nd laser box and wait for the percussion to begin its 4th set of percussion tracks, or about 4 seconds of waiting.
  • Grenades do not spawn by the 1F elevator
  • Grenades do not spawn in the first drop
  • Stun grenades do not spawn in the second drop
  • Safer strategy that loses a couple seconds, wait until he turns to face down
  • More consistent strategy for this guard, that's just as fast as the knock. Just be careful on your positioning.

Convenient to pick up if you sit in box, K0 first guard when he reaches the left side

Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start

Sorter Color Direction
0 YellowRight
1 YellowDown
2 YellowRight
3 YellowUp
4 YellowLeft
5 YellowLeft
6 YellowLeft

Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start

Sorter Color Direction
0 YellowRight
1 YellowDown
2 YellowRight
3 YellowUp
4 RedRight

Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start

Sorter Color Direction
0 YellowRight
1 YellowDown
2 YellowRight
4 RedDown
5 YellowRight
6 RedUp

Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start

Sorter Color Direction
0 YellowRight
1 BlueUp
2 YellowLeft
3 BlueRight
4 YellowUp

If you do not want to do Thermal Goggles skip, do Trip 5 as an extension, then repeat Trip 4.

Sorter Color Direction
1 BlueRight
2 RedRight

  • Fastest position to place the C4

  • Fastest position to blow up the C4

Return to Metal Gear: Ghost Babel

  • metal_gear/mggbhd05.txt
  • Last modified: 2022/02/03 15:20
  • by plywood