NG+ Non-Big Boss Beginner Friendly Menuing Guide
Menu Number | Menu Location | Final Weapons | Items & Camo Changes |
---|---|---|---|
1 | Act 1 - Mk. 2 Cutscene | P90 (300 rnds) MGL-140 (10 grnd/6 wp/10 flsh/6 smk) Operator (100 rnds) Sleep Gas Satchels (10 stchls) —– | Syringe Noodles [BBH/TBE] (3) Regain [BBH/TBE] (3) BB Face Camo Disguise (M.E.) [BBH/TBE] |
2 | Act 2 - Start | Rail Gun (50 rnds) M82A2 (50 rnds) Operator Stun G. (10 grnds) M4C (500 rnds) [Javelin if LE/NN (10 rckts)] | BB Face Camo Disguise (S.A.) [BBH/TBE] {Optional} |
3 | Act 3 - Start | Rail Gun Vz.83 (300 rnds) XM25 (10 grnds) MK. 2 (50 rnds) & Cry or Scream Ammo (50 rnds) M4C [—– if Javelin] | L. Beauty Face Camo |
4 | Act 3 - Raven Beauty | M82A2 MGL-140 Operator Smoke G. (B) (10 grnds) M4C | None |
5 | Act 4 - After Wolf | Chaff Grenade (10 grnds) Solar Gun Operator Smoke G. (B) M4C | None |
6 | Act 5 - Start | Chaff Grenade Stun Grenade MK. 2 Smoke G. (B) M4C & Masterkey (30 00 Buck) | None |
7 | Act 5 - Mantis Doll Drop | Chaff Grenade Mantis Doll —– M82A2 [MGL-140 if non-TBE] M4C | None |
- In most cases the order of the weapons is irrelevant, it's what you have in your Cycle that matters as MGS4 has a tendency to “force swap” weapons into your cycle wheel (and inventory if they aren't there already).
- Specifically speaking, the order for weapon override is USUALLY: Open Hand > Pistol > SMG > … > Other > Operator > M4C > Equipped Weapon.
- Whenever possible, try to menu in a minimum of two things at a time if you choose to customize this.
- The menu order is the typical arrangements of weapons you would end up w/ after performing a menu.