metal_gear:mggbst12

Stage 12 Map by Eishiya



  • Old Tutorial, mostly useless outside of UAV information
Resources Time (seconds and frames) Grenades
All Resources 16.23 16
All Grenades 14.0 16
Topleft Grenades 8.36 12
Nothing 5.14 8

Optimal C4 Strategy

  • HP: 48
  • Takes 8 damage per hit
  • 6 hits to destroy

Strictly Mines

  • HP: 96
  • Damage Dealt to Machine Guns: 1 HP
  • Damage Dealt to Upper Cannons: 3 HP, Final Hit is 8 HP
  • Damage Dealt to Missile Launcher: 6 HP, Final Hit is 12 HP
  • Damage Dealt to Flamethrower: 4 HP
  • Machine Guns can be damaged by Nikita or Grenades
  • Upper Cannons can be damaged by Nikita or Grenades
  • Missile Launcher can be damaged only by Nikita
  • Flamethrower can be damaged only by Grenades
  • Upper Cannons are destroyed after 4 hits, totaling 17 damage per Cannon destroyed
  • Missile Launcher is destroyed after 5 hits, totaling 36 damage
  • Once GANDER reaches 63 HP, Missile Launcher attack can occur
  • The Missile Launcher can continued to be damaged after being destroyed
  • First Missile Launcher attack has an unskippable cutscene, losing 8 seconds
  • When Machine Guns are flashing, Gander can choose to use the upper turrets, use UAVs, or fire missiles (when it reaches a low enough HP)
  • If a grenade is thrown onto Gander on Fl 98 or Fl 99, it will deal 4 damage at the start of Body per throw. Video shown below.
  • Once GANDER reaches 31 HP, Flamethrower attack begins
  • To finish phase 2, up to 8 grenades are required

fig. 1

  • Where to stand on the left side to hit both the gun and cannon without taking damage from the cannon.

fig. 2

  • Where to stand on the right side to hit both the gun and cannon without taking damage from the cannon.

Return to Metal Gear: Ghost Babel

  • metal_gear/mggbst12.txt
  • Last modified: 2022/06/28 14:20
  • by plywood