Goal: Start a new save file and complete the game as fast as possible - without getting spotted
Kills are allowed, but generally slower with lethal strategies being rare exceptions on all routes below.
Useful Knowledge
Noteworthy Techniques and Notations
While the main route presented in this guide is based on the NORMAL Difficulty, most of these strategies and routes work identically on their EASY counterparts.
If there are preferable alternatives available to the EASY Difficulty speedrun, they will be marked by the [EASY]
& [EASY-only]
tags respectively.
All of these occurences are also listed below:
Stage | Routing Change |
Hospital | Guard has much lower stamina → “PP-PPK Route” is recommended |
Airport | No terminal guard → Feel free to use the “Direct Route” |
Silo Entrance III. | No need for additional Stun Gs → Use the “Straight2Complex Route” |
Pre-SC Briefing (Box Route) | Swap out your C Box for a Stun G set |
Silo Complex | Less guards, call 147.42 to open 2nd locked door → Use the “Guard Route Lite” instead |
All bosses deal less damage, but otherwise behave in the exact same manner on EASY. The other important difference lies in the amount of health & stamina that you can drain per hit.
This is usually1) increased by 50% on EASY. All in all, the faster boss fights are the main factor that enables EASY speedruns to finish over a minute earlier than a NORMAL run would.
The fastest, reliable boss strategies for EASY are listed below:
Python | Null 1 | RAXA | Null 2 | Cunningham | Gene |
| | | | | |
Standard Route
Double Handle Grab
You can skip one of the cell door handle grab animations here. In order to do that, you need to run towards the door's handle in a way that places yourself just out of range to normally initiate the door opening animation when pressing the action button.
If properly executed, this precise trick makes one handle grab count as two or more and therefore advances Snake straight to the text box.
The skip was discovered by Pythonicus during his first full speedrun!
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Soviet Patrol Base | |
Fast forward Dialogue | |
Start Mission | |
Legacy Route (<1s timeloss) | | | | |
Marginally slower, but extremely safe | | | | |
| | | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Supply Depot | ↑ |
Fast forward Dialogue | |
Start Mission | |
Cutscene/Text Triggers
Cutscene or Text Triggers like the one here temporarily block you from moving. If you enter the trigger area with a roll, your animation will carry you a bit further.
Depending on your pace, this can be crucial in getting you inside of the building before the outside guard can spot you.
Safe Route (2+s timeloss) | Crate Roll Route (<1s timesave) | Ultimate Precision Route (2+s timesave) | | | |
The ol' reliable - beginner's route! | Semi-precise optimization | Near TAS-like precision needed! - not recommended! | | | |
| | | | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Jonathan → Sneaking Unit - Team Alpha #1 | ← ↓ Square → ↓ Square Square ↑ Square |
Select Comm Base | ↑ |
Fast forward Dialogue | |
Select Comm Base | |
Fast forward Dialogue | |
Start Mission | |
Inventory Bloat [1/2]
If you find yourself accidentally picking up unnecessary items such as the 9mm T Ammo dropped by Jonathan here, make sure to drop (Inventory, Drop [L]) or replace it at the next opportunity.
Inventory bloat can lead to additional timeloss later on so it's best to proactively prevent it from happening.
Truck Recruitment Positioning
Make sure to not drag soldiers too close to the truck's rear. Snake will always go towards a fixed spot, which is a certain distance behind the truck.
If you entered the trigger zone from an unfavorable position, you could lose valuable seconds due to longer animations.
Why Supply Depot?
While the game recommends you to go to the Soviet Patrol Base, you can actually visit any of the available stages to complete this recruitment mission.
We're simply recruiting this soldier on this stage, because he is closer to our truck and therefore faster to drag there than anyone else. The TNT pickup is an added bonus.
Safe Opening (7+s timeloss) | | | | |
Waiting for Jonathan to turn around | | | | |
| | | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Hospital | |
Fast forward Dialogue | |
Start Mission | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Research Lab | |
Fast forward Dialogue | |
Start Mission | |
Inventory Bloat [2/2]
If you find yourself accidentally picking up an item dropped by the Recruit here, make sure to drop (Inventory, Drop [L]) or replace it at the next opportunity.
Inventory bloat can lead to additional timeloss later on so it's best to proactively prevent it from happening.
CQC Slam vs. 180-BG
While performing a slam to knock out guards like this once can theoretically be faster, it comes with other drawbacks and risks. There's a very high chance that the soldier will have enough stamina to take one CQC slam without falling unconscious.
This chance is drastically lower, but still present on EASY difficulty. Additionally, you will be out of range to instantly pause and perform a Member Change without repositioning here, thus losing further time.
"Why recruit this guy at all?"
While it is technically possible to finish the run without any additional recruitments, the impact it would have on Spy Report RNG is huge. The chance of saving time by skipping this Recruit and relying on amazing Spy Report luck seemingly lingers in the one digit range (x%).
A Man Who Delivers
The soldier obtained after Jonathan (Recruit) will always have the Deliveryman skill.
[EASY-only] PP-PPK Route (3+s timesave) | | | | | |
Exclusive to EASY - making use of the soldier's lower stamina | | | | | |
| | | | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [1/4] | |
Jonathan → Spy Unit - Supply Depot | Square → R R Square |
Recruit → Spy Unit - Research Lab [1/4] | @Spy Unit ← ← ↑ ↑ Square → → ↑ Square |
Wait once for Supply Depot Report | |
Read it & fast forward Dialogue | |
Select Supply Depot | ↓ ↓ ↓ |
Fast forward Dialogue | |
Start Mission | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [2/4] | |
Recruit → Spy Unit - Research Lab [2/4] | @Sneaking Unit ← ↑ ↑ Square → → ↑ L L Square |
Select Rail Bridge | |
Fast forward Dialogue | |
Start Mission | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [3/4] | |
Recruit → Spy Unit - Research Lab [3/4] | @Sneaking Unit ← ↑ ↑ Square → → ↑ L L Square |
Wait for Supply Depot Report (or Research Lab Report) | |
Read it & fast forward Dialogue | |
Jonathan (or Recruit) → Spy Unit - Soviet Patrol Base | @Sneaking Unit → R R Square R Square (or ← ↑ ↑ Square → → R R R Square) |
RECOMMENDED: Use up all your Waits (will improve Spy Report acquisition rate) | |
Select Supply Depot (or Research Lab) | ↓ ↓ ↓ (or ↑ ↑) |
Fast forward Dialogue | |
Start Mission | |
Further Expanding Upon Great Report Luck [1/2]
If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your first Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.
For the TNT-blowup missions (9-A, 9-B, 9-C [& 9-D]) the order in which you read and complete the Spy Reports can help you save around a second by skipping some pre-deployment dialogue.
If you receive more than one TNT Report during a Briefing session, make sure to read the canonically later one first. Then, read the other one(s) and complete the last Report, which you've read.
The canon timeline looks like this: [Town >] SPB > RL > SD
Examples: If you get both RL & SD Reports, read RL first, then read and complete SD. If you receive Reports for SPB & RL, read SPB before reading and completing RL.
After finishing three of these missions, you can move on to [10] Rail Bridge II.!
Standard Route
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [4/4] | |
Recruit → Spy Unit - Research Lab [4/4] | @Sneaking Unit ← ↑ ↑ Square → → ↑ L L Square |
If this was your 3rd Diversionary Op: Select Rail Bridge, fast forward Dialogue & start Mission | |
Wait for Research Lab Report (or Soviet Patrol Base Report) | |
Read it & fast forward Dialogue | |
RECOMMENDED: Use up all your Waits (if this was your 1st or 2nd Diversionary Op) | |
Select Research Lab (or Soviet Patrol Base) | ↓ ↓ ↓ (or ↓) |
Start Mission | |
Further Expanding Upon Great Report Luck [2/2(A)]
If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your second Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.
Safe Non-Lethal Route (2+s timeloss) | Precise Non-Lethal Route (<1s timeloss) | | | |
No kills | Threading the needle between the two guards' vision cones | | | |
| | | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
If this was your 3rd Diversionary Op: Select Rail Bridge, fast forward Dialogue & start Mission | |
Wait for Soviet Patrol Base Report (or Supply Depot Report) | |
Read it & fast forward Dialogue | |
RECOMMENDED: Use up all your Waits (if this was your 1st or 2nd Diversionary Op) | |
Select Soviet Patrol Base (or Supply Depot) | ↑ ↑ (or ↑ ↑ ↑) |
Start Mission | |
Further Expanding Upon Great Report Luck [2/2(B)]
If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your second Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.
Night Route (<1s timesave) | | | | |
Due to enemies' shorter vision cones at night, you can perform up to three rolls! | | | | |
| | | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
If this was your 3rd Diversionary Op: Select Rail Bridge, fast forward Dialogue & start Mission | |
Wait for Supply Depot Report (or Research Lab Report) | |
Read it & fast forward Dialogue | |
RECOMMENDED: Use up all your Waits (if this was your 2nd Diversionary Op) | |
Select Supply Depot (or Research Lab) | ↑ ↑ (or ↑ ↑ ↑) |
Start Mission | |
Further Expanding Upon Great Report Luck [2/2(C)]
If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your second Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.
TNT Diversionary Operation... D?!
There is one more location in which you could perform a diversionary operation: Town! However, since it has by far the slowest route it is in no way viable for the run.
Jonathan Action 1/3 (<1s/4+s timeloss on NR/BR) | Classic TNT Slam (2+s timeloss) | | |
Using Jonathan is an option for this set of 3 missions - menu him in before this! | The go-to strat pre-2022 - exploiting i-frames on the guard's recovery animation | | |
| | | |
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [1/5] | |
Select Rail Bridge | |
Fast forward Dialogue | |
Start Mission | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [2/5] | |
Select Harbor | |
Fast forward Dialogue | |
Start Mission | |
Jonathan Action 2/3 (<1s/4+s timeloss on NR/BR) | | | |
Part 2 of Jonathan's Route | | | |
| | | |
At this point of the run, you have to decide between one of two different paths to stick to for the remainder of the run.
Either you pick up your trusty Cardboard Box in the next mission (Harbor), therefore embarking upon the Box Route or you skip it altogether, thus following the Naked Route.
The Naked Route is generally the faster option of the two, while the Box Route has some wacky strategies and easier backup options. You can find examples of what originally set these routes apart in this legacy document.
The document & Boxless/Naked Route was first assembled in June 2020 by MarlonH8!
NAKED ROUTE
<html>
<span style=“color:Lime”><b>In most cases faster and more straightforward over the course of a run</b></span> <br>
<br>
<span style=“color:Yellow”>Less backup options when things don't go as planned</span> <br>
<span style=“color:Orange”>Generally more difficult and precise strategies</span> <br>
</html>
BOX ROUTE
<html>
<span style=“color:Lime”><b>Mostly easier and more lenient, but also has some (optional) frame-perfect tricks</b></span> <br>
<br>
<span style=“color:GreenYellow”>The C Box can provide additional cover and help conceal yourself if things go wrong</span> <br>
<span style=“color:Yellow”>Can be up to 1s faster than the ideal Naked Route when executing every frame-perfect Glitched Box Equip without fail</span> <br>
</html>
Continue with [II-NR] if you are attempting the Naked Route!
Skip ahead to [II-BR] if you are starting out with the Box Route!
Standard Route
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [3/5] | |
Jonathan + Recruit → Spy Unit - Security Base | ← ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
Wait for Security Base Report | |
Read it & fast forward Dialogue | |
Select Security Base | ↓ |
Fast forward Dialogue | |
Start Mission | |
NTSC vs PAL
Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.
Jonathan Action 3/3 (<1s timeloss on NR) | Pick up M63 (8+s timeloss*) | | | |
Part 3 of Jonathan's Route - back to Snake after this! | Alternative to Jonathan's AK-47 and Stun Gs for Cunningham - *has a slim chance of saving up to 3s total on Cunningham | | | |
| | | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [4/5] | |
Select Warhead Storage | |
Fast forward Dialogue | |
Start Mission | |
ISSOU Strats
Pick up 1 x 5 Stun G (2/5+s timeloss throughout the run) | | | | |
Alternative item location - ideal for skipping SE3 Stuns | | | | |
| | | | |
Standard Route
Infrared Sensors
The infrared sensors present throughout the whole facility always run north/southwards!
If you aim your roll into the sensors well enough, you can stand right up without having to crawl any further to pass them.
Classic Route (12+s timeloss) | | | | |
The intended route everyone used before the new one was discovered | | | | |
| | | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [5/5] | |
Wait for Security Base Report | |
Read it & fast forward Dialogue | |
Jonathan → Sneaking Unit - Team Alpha #2 | ← ↓ Square → ↓ Square |
Equipment (Jonathan): Unequip AK-47 | [] [?] [] [] |
Equipment (Snake): Unequip Mosin N, equip AK-47 onto TNT | [Mk22] [AK-47] [] [] |
Select Airport | ↓ |
Start Mission | |
FPV Lookdown Exploit
Looking down while in FPV mode prevents most enemies' incoming fire from hitting you, This works, because looking down in FPV seems to turn your plane of a hurtbox parallel to the ground.
Since this strategy was discovered in 2017 by MarlonH8 it fundamentally made the game much easier than it was before - from both a speedrun and casual perspective.
Python's RNG
Python will react differently to incoming damage. Ideally, you'd want to see his long recovery animation that barely leaves any room for him to retaliate, but this is rarely the case.
"Safe" Python
Standard Route
Action | Input |
Fast forward Dialogue | |
Wait until Daytime if necessary (Stun G only spawns at Day) | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
The Terminal Guard
Depending on when and where you shoot to spook the upper soldier he may switch his position to either next to the terminals or the northern, eastern or southern side of the pillar to call for backup. A quick hold up while passing by helps elminate the possibility of him spotting you.
Top to Bottom Lure Strat
[EASY-only] Direct Route (1+s timesave) | Classic Solo Route (9+s timeloss) | | | | |
Exclusive to EASY - no terminal guard | No member-swapping involved! | | | | |
| | | | | |
Standard Route
Bridge Guard
After getting your desired weapons and rolling off of the bridge, make sure to stick close below it before rolling into the AP. On good pace, the guard above is checking the northern area right as you are below him.
Straight to Null (17+s timeloss throughout the run) | Pick up 2 x 5 Stun G [+ RPG-7] (18+s timeloss throughout the run) | | | |
Pick up the RPG-7 during the RAXA fight - not recommended! | Alternative item location - not recommended! | | | |
| | | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Silo Entrance | |
Fast forward Dialogue | |
Select Team & start Mission | |
M63/AK-47/M16A1 vs. RPG-7 Comparison
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Rail Bridge | ↑ ↑ ↑ ↑ ↑ ↑ |
Fast forward Dialogue | |
Select Team & start Mission | |
"HQ"
If you opted for a simple roll or slam into the FOX soldier to deal with him more quickly, he will report to HQ after you drop down. This causes a unique problem.
While you'd be interrogating the officer, the ongoing dialogue between the FOX soldier and HQ would prevent most interrogations from going through.
Risky “Oof” Strats (2+s timesave) | | | |
RKD on guard while dropping below - “Oof” when failed | | | |
| | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Guest House | |
Fast forward Dialogue | |
Select Team & start Mission | |
History of the "Spy Report Skip"
Here, we are performing a sequence break - accidentally discovered by miniomegaking. While watching one of mini's Rail Bridge route videos, MarlonH8 noticed that the guard patterns were different. Originally assumed to be either regional differences, the oddity was shortly thereafter explained by the fact that mini forgot to place spies in the area to notify him of the report and therefore skipped one step ahead.
Immediately afterwards, we tried to find similar spy report skips, but didn't have much luck. MarlonH8 did find another one for the Town Diversionary Op., which unfortunately is the slowest of the “TNT-missions” and therefore not part of the run.
Standard Route
Action | Input |
Fast forward Dialogue | |
Swap Jonathan with Snake | Square ← Square |
Recruit + Python → Spy Unit - Silo Entrance | @All ↓ ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
Select Plant | |
Fast forward Dialogue | |
Start Mission | |
Healthy Snake
Snake will be fully healed after being rescued.
Standard Route
Clueless Guards
Right after you land a distracting shot, the guards will start running towards the nearest form of cover to report to their HQ. During this run, they are not able to see anything, which gives you perfect opportunity to perform strategies like the ones used here. They also won't hear you during that time.
Safe Route (2+s timeloss) | Risky Route (<1s timesave) | | | |
Tranqing and baiting guards | Using one precise shot to distract the guards | | | |
| | | | |
Standard Route
Action | Input |
Confirm & fast forward Dialogue | |
Wait for Silo Entrance Report | |
Read it & fast forward Dialogue | |
Recruit + Python → Spy Unit - Ravine | → ↑ L Square ↓ Square Square ↑ Square |
Wait for Ravine Report | |
Read it & fast forward Dialogue | |
Recruit + Python → Technical Unit | ← ↓ Square → → → Square ↓ Square ← ← ← ↑ ↑ Square |
Select Ravine | ↓ |
Fast forward Dialogue | |
Start Mission | |
There is an RPG-7 with 10 loaded rockets found towards the northeast and an additional box of Ammo (HEAT) x20 found in the southern end of the hall.
TX-55 Strats
Jonathan's Inventory
Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired.
No RPG-7 Start (20+s timeloss) | | | | |
Picking up the RPG-7/ammo during the fight | | | | |
| | | | |
[III-NR] Lights Out and Away We Go
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Power Substation | |
Fast forward Dialogue | |
Start Mission | |
No Fall Damage
At the cost of a few seconds, the fall damage of the Standard Route can be mitigated by rolling over the railing earlier.
Showoff Route PAL (1+s timeloss) | Showoff Route NTSC (2+s timeloss) | | | |
For when you're too cool for the standard route and want a “non-lethal” explosion | For when you're too cool for the standard route and want a “non-lethal” explosion | | | |
| | | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Wait for Detonation Timer development to “begin” | |
Confirm it & fast forward Dialogue | |
Equipment (Snake): Equip Time Bomb onto RPG-7/Med Kit S | [Mk22] [AK-47] [Stun G] [Time Bomb] |
Select Power Substation | |
Fast forward Dialogue | |
Start Mission | |
Standard Route
Standard Route
Action | Input |
Fast forward Dialogue | |
[NORMAL] Wait until Daytime if necessary (Stun G only spawns at Day) | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Recruit → Sneaking Unit - Team Alpha #1 | ← ↓ Square → ↓ Square Square ↑ Square |
Select Silo Complex | |
Fast forward Dialogue | |
Start Mission | |
Fullspeed Route (3+s timesave) | [EASY] Straight2Complex Route (6+s timeloss throughout the run*) | [EASY] Safe2Complex Route (14+s timeloss throughout the run*) | Pick up 2 x 5 Stun G (10+s timeloss throughout the run) | |
Success relies on a precise and risky roll over the wall | Skip Stun G pickups - shoot left of the container - *22+s timesave on EASY | Skip Stun G pickups - *14+s timesave on EASY | Alternative additional item location - not recommended! | |
| | | | |
Standard Route
PAL/Guard Route | NTSC/Key Route |
Head forward and right, then stalk up to the FOX soldier behind the crate | Ascend the ramp with two rolls, then run up and head west past the crates behind the pillar |
Grab him to the door you just passed to gain temporary access, then push-drop him and enter | Equip your Mk22, turn south and perform a CQC hold up on the shielded soldier |
| Enter the door to the hall and cross the southern and eastern gaps with a roll |
| Pick up Key E, exit the way you came from and head to the door north of you |
| Bump or roll into the other guard and quickly enter the now unlocked door |
Action | Input |
Fast forward Dialogue | |
Select Silo Complex | |
Fast forward Dialogue | |
Start Mission | |
PAL vs. NTSC
Arguably the biggest version difference of the run is right here. On NTSC versions you can not drag any soldier in front of the 1F door to open it.
Ghost Codec
Opening your contact list and calling Ghost saves time compared to manually tuning to 145.75 from 140.85. Ghost's frequency (144.78) lets you skip closer to 145.75.
Door Frequencies
145.75 is used on all routes to get you through the locked 1F door in the room behind the “wall guard”.
147.42 is used on Easy to get past the 2F door leading onto the bridge without having to drag a guard all the way over there.
148.51 is not used at all, as it's always faster to open the according door with the guard standing right next to it.
Guard Route + Heals (12+s timeloss) | [EASY-only] Guard Route Lite/“ + Heals (1+s/13+s timeloss) | No Swap Guard Route/” + Heals (12+s/24+s timeloss throughout the run) | NTSC Key Route/“ + Heals (18+s/30+s timeloss) | No Swap NTSC Key Route/” + Heals (16+s/28+s timeloss throughout the run) | | |
Additional heals for those who want to play it safe | Exclusive to EASY - no shielded guards, call 147.42 | No need to swap in a Recruit beforehand - slower IGT | On NTSC, this Swap Route is still slightly faster (IGT) | No need to swap in a Recruit beforehand - slower IGT | | |
| | | | | | |
Standard Route
If Cunningham is moving to your left | If Cunningham is moving to your right |
Quickly throw 2 Stun Gs close to him at the platform's left corner | Quickly throw 3 Stun Gs close to him, central of the platform's edge in front of you |
Continue throwing another 2 Stun Gs whenever he says “Here, mousy, mousy!” or “Eat THIS!” | If he says “Here, mousy, mousy!” or “Eat THIS!”, continue throwing the remaining Stun Gs to finish him off |
Otherwise wait for him to arrive at his next position before finishing him off | Otherwise wait for him to arrive and talk at his next position before finishing him off |
Action | Input |
Fast forward Dialogue | |
Select Launch Control Room | |
Fast forward Dialogue | |
Start Mission | |
A box of ammo drops at the very beginning of the fight. The type of ammo is based on whichever weapon you have equipped before it falls to the ground.
This can come in handy if you are running low on AK-47 ammo (7.62x39mm) for the upcoming fight against Gene.
Reload Animation Cancels/Quick Reloads
Increased Accuracy + Trivia
As with most weapons, firing while crouched significantly increases the player's accuracy. This is especially useful for the classic M63 strategies here.
On August 5 2018, three hours before a #MGSR MPO race stream between Pythonicus and MarlonH8, the latter “rediscovered” this detail, which lead to both runners defeating Cunningham a whopping minute earlier than what was expected at the time.
Outdated Legacy Routes
Hover Gamble (1+s timesave) | M63 Lethal (10+s timeloss throughout the run) | 5 x Stun G + 3 x RPG-7 + 7 x MK22 (13+s timeloss throughout the run) | | |
Relying on Cunningham staying stationary - High risk on Easy (1 Stun G Route) | If you get insanely lucky accuracy, you can skip a phase and save 3+s total | When on 1 Stun G Route, you may save <1s instead | | |
| | | | |
Standard Route
Should you find yourself running low on ammo, an additional ammo pickup will spawn in the northwestern corner of the room.
Emulator Crash Trivia
Classic Gene (23+s timeloss) | Classic Non-Lethal Gene (43+s timeloss throughout the run) | |
No cheese - the go-to lethal strat pre-September '22 | No cheese - Mosin N + Mk22 - equip Mosin N onto Stun G post-PS1 | |
| | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake.” here [3/3] | |
Jonathan + Recruit → Spy Unit - Security Base | ← ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
Wait for Security Base Report | |
Read it & fast forward Dialogue | |
Select Security Base | ↓ |
Fast forward Dialogue | |
Start Mission | |
NTSC vs PAL
Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.
Jonathan Action 3/3 (4+s timeloss on BR) | Pick up M63 + C Box (11+s timeloss*) | | | | |
Final Part of Jonathan's Route - swap the C Box onto Snake after this! | Alternative to Jonathan's AK-47 and Stun Gs for Cunningham - *has a slim chance of only losing 1s total on Cunningham | | | | |
| | | | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Warhead Storage | |
Fast forward Dialogue | |
Start Mission | |
ISSOU Strats
Pick up 1 x 5 Stun G (3+s timeloss throughout the run) | | | | |
Alternative item location - not recommended! | | | | |
| | | | |
Standard Route
Infrared Sensors
The infrared sensors present throughout the whole facility always run north/southwards!
If you aim your roll into the sensors well enough, you can stand right up without having to crawl any further to pass them.
Glitchless Lure Route (15+s timeloss) | Classic Route (29+s timeloss) | | | | |
Fastest route without any glitching | The intended route everyone used before the new ones were discovered | | | | |
| | | | | |
Standard Route
Action | Input |
Fast forward Dialogue | |
Wait for Security Base Report | |
Read it & fast forward Dialogue | |
Jonathan → Sneaking Unit - Team Alpha #2 | ← ↓ Square → ↓ Square |
Equipment (Jonathan): Unequip AK-47 | [] [?] [] [] |
Equipment (Snake): Unequip Mk22 & TNT, equip AK-47 onto Mosin N | [] [] [C Box] [AK-47] |
Select Airport | ↓ |
Start Mission | |
FPV Lookdown Exploit
Looking down while in FPV mode prevents most enemies' incoming fire from hitting you, This works, because looking down in FPV seems to turn your plane of a hurtbox parallel to the ground.
Since this strategy was discovered in 2017 by MarlonH8 it fundamentally made the game much easier than it was before - from both a speedrun and casual perspective.
Python's RNG
Python will react differently to incoming damage. Ideally, you'd want to see his long recovery animation that barely leaves any room for him to retaliate, but this is rarely the case.
"Safe" Python
Standard Route
Action | Input |
Fast forward Dialogue | |
Wait until Daytime if necessary (Stun G only spawns at Day) | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
The Terminal Guard
If you happen to be a bit behind on time, the guard might spot your box. In that case, make use of the pillar as cover and/or take him out.
Top to Bottom Lure Strat
[EASY-only] Direct Route (2+s timesave) | Boxless Route (1+s timeloss) | Classic Solo Route (9+s timeloss) | | | | |
Exclusive to EASY - no terminal guard | Slightly different finale | No member-swapping involved! | | | | |
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Standard Route
Straight to Null (3+s timeloss throughout the run) | Pick up 2 x 5 Stun G [+ RPG-7] (1+s timesave throughout the run) | | | |
Pick up the RPG-7 during the RAXA fight - not recommended! | Alternative item location - riskier | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
Select Silo Entrance | |
Fast forward Dialogue | |
Select Team & start Mission | |
M63/AK-47/M16A1 vs. RPG-7 Comparison
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Rail Bridge | ↑ ↑ ↑ ↑ ↑ ↑ |
Fast forward Dialogue | |
Select Team & start Mission | |
"HQ"
If you opted for a simple roll or slam into the FOX soldier to deal with him more quickly, he will report to HQ after you drop down. This causes a unique problem.
While you'd be interrogating the officer, the ongoing dialogue between the FOX soldier and HQ would prevent most interrogations from going through.
Risky “Oof” Strats (2+s timesave) | | | |
RKD on guard while dropping below - “Oof” when failed | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
Select Guest House | |
Fast forward Dialogue | |
Select Team & start Mission | |
History of the "Spy Report Skip"
Here, we are performing a sequence break - accidentally discovered by miniomegaking. While watching one of mini's Rail Bridge route videos, MarlonH8 noticed that the guard patterns were different. Originally assumed to be either regional differences, the oddity was shortly thereafter explained by the fact that mini forgot to place spies in the area to notify him of the report and therefore skipped one step ahead.
Immediately afterwards, we tried to find similar spy report skips, but didn't have much luck. MarlonH8 did find another one for the Town Diversionary Op., which unfortunately is the slowest of the “TNT-missions” and therefore not part of the run.
Standard Route
Action | Input |
Fast forward Dialogue | |
Swap Jonathan with Snake | Square ← Square |
Equipment (Snake): Equip Mk22 onto Stun G | [Mk22] [RPG-7] [C Box] [AK-47] |
Recruit + Python → Spy Unit - Silo Entrance | @All ↓ ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
Select Plant | |
Fast forward Dialogue | |
Start Mission | |
Healthy Snake
Snake will be fully healed after being rescued.
Vent OOB Glitch (6+s timeloss throughout the run) | | | | |
Using a Glitched Box Equip - loses time by needing to swap the C Box around with Snake before and after the mission | | | | |
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Standard Route
Clueless Guards
Right after you land a distracting shot, the guards will start running towards the nearest form of cover to report to their HQ. During this run, they are not able to see anything, which gives you perfect opportunity to perform strategies like the ones used here. They also won't hear you during that time.
Safe Route (2+s timeloss) | Risky Route (<1s timesave) | | | |
Tranqing and baiting guards | Using one precise shot to distract both guards | | | |
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Standard Route
Action | Input |
Confirm & fast forward Dialogue | |
Wait for Silo Entrance Report | |
Read it & fast forward Dialogue | |
Recruit + Python → Spy Unit - Ravine | → ↑ L Square ↓ Square Square ↑ Square |
Wait for Ravine Report | |
Read it & fast forward Dialogue | |
Recruit + Python → Technical Unit | ← ↓ Square → → → Square ↓ Square ← ← ← ↑ ↑ Square |
Select Ravine | ↓ |
Fast forward Dialogue | |
Start Mission | |
There is an RPG-7 with 10 loaded rockets found towards the northeast and an additional box of Ammo (HEAT) x20 found in the southern end of the hall.
TX-55 Strats
Jonathan's Inventory
Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired.
No RPG-7 Start (20+s timeloss) | | | | |
Picking up the RPG-7/ammo during the fight | | | | |
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[III-BR] Lights Out and Away We Go
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Power Substation | |
Fast forward Dialogue | |
Start Mission | |
No Fall Damage
At the cost of a few seconds, the fall damage of the Standard Route can be mitigated by rolling over the railing earlier.
Showoff Route PAL (1+s timeloss) | Showoff Route NTSC (2+s timeloss) | | | |
For when you're too cool for the standard route and want a “non-lethal” explosion | For when you're too cool for the standard route and want a “non-lethal” explosion | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
Wait for Detonation Timer development to “begin” | |
Confirm it & fast forward Dialogue | |
Equipment (Snake): Equip Time Bomb onto Med Kit S/RPG-7 | [Mk22] [Time Bomb] [C Box] [AK-47] |
Select Power Substation | |
Fast forward Dialogue | |
Start Mission | |
Risky Route (1+s timesave) | | | | |
Will only work if you get a near perfect landing in front of the ladder | | | | |
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Standard Route
Repeat Route (<1s timeloss) | Boxless Route (1+s timeloss) | | | | |
Similar to the previous level's route, but with one additional box bump past a guard | Same as the regular route minus the Box | | | | |
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Standard Route
Action | Input |
Fast forward Dialogue | |
[NORMAL] Wait until Daytime if necessary (Stun G only spawns at Day) | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
Standard Route
Action | Input |
Fast forward Dialogue | |
[EASY-only] Equipment (Snake): Equip Stun G onto C Box | [Mk22] [] [Stun G] [AK-47] |
Recruit → Sneaking Unit - Team Alpha #1 | ← ↓ Square → ↓ Square Square ↑ Square |
Select Silo Complex | |
Fast forward Dialogue | |
Start Mission | |
Boxless Safe Route (4+s timeloss) | Alternative Safe Route (5+s timeloss) | [EASY] Straight2Complex Route (6+s timeloss throughout the run*) | Pick up 2 x 5 Stun G (11+s timeloss throughout the run) | |
Going slower to catch a much safer guard cycle | The roll onto the crates is deceptively precise | Skip Stun G pickups - *22+s timesave on EASY | Alternative additional item location - not recommended! | |
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Standard Route
PAL/Guard Route | NTSC/Key Route |
Head forward and right, stalk up to the FOX soldier behind the crate and grab him | [NORMAL] Drop your C Box to have a free slot for the Key E item |
Drag him to the door you just passed to gain access, then push-drop him and enter | Head forward and right, then approach the FOX soldier and perform a CQC hold up |
Equip your C Box and box-walk past the guard between the walls on the left | Wait at the next crate until the shielded soldier turns east and do another CQC hold up |
Continue through the door next to him and past the formerly locked door ahead | Enter the nearby door to the hall and cross the southern and eastern gaps with a roll |
Box-walk up the staircase behind the left door and enter the room on your right | Pick up Key E, exit the way you came from and head through the door north of you |
Stick to the right wall before approaching the shielded guard, also from the right | Bump into the guard between the walls on the left and pass through the door next to him |
Perform a BB into 180-BG on him, then drag him to the nearby door | Continue through the formerly locked door and ascend the staircase behind the left door with two rolls |
Push-drop him down once you have access and rush past the bridge | Enter the room behind the right door and stick close to the right wall to spot the shielded guard |
Here, make sure to drop your C Box to have a free slot for further item pickups | Wait for him to take a few steps to the north, then approach him from the right and perform a 180-BG |
| Drag him to the nearby door, push-drop him down once you have access and rush past the bridge |
Action | Input |
Fast forward Dialogue | |
Select Silo Complex | |
Fast forward Dialogue | |
Start Mission | |
PAL vs. NTSC
Arguably the biggest version difference of the run is right here. On NTSC versions you can not drag any soldier in front of the 1F door to open it.
Ghost Codec
Opening your contact list and calling Ghost saves time compared to manually tuning to 145.75 from 140.85. Ghost's frequency (144.78) lets you skip closer to 145.75.
Door Frequencies
145.75 is used on all routes to get you through the locked 1F door in the room behind the “wall guard”.
147.42 is used on Easy to get past the 2F door leading onto the bridge without having to drag a guard all the way over there.
148.51 is not used at all, as it's always faster to open the according door with the guard standing right next to it.
Guard Route + Heals (12+s timeloss) | [EASY-only] Guard Route Lite/“ + Heals (6+s/18+s timeloss throughout the run) | No Swap Guard Route/” + Heals (9+s/21+ timeloss throughout the run) | NTSC Key Route/“ + Heals (20+s/32+s timeloss) | No Swap NTSC Key Route/” + Heals (11+s/23+s timeloss throughout the run) | | |
Additional heals for those who want to play it safe | Exclusive to EASY - no shielded guards, call 147.42 | No need to swap in a Recruit beforehand - slower IGT | On NTSC, this Swap Route is safer, but slightly slower (IGT/RTA) | No need to swap in a Recruit beforehand | | |
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Standard Route
If Cunningham is moving to your left | If Cunningham is moving to your right |
Quickly throw 2 Stun Gs close to him at the platform's left corner | Quickly throw 3 Stun Gs close to him, central of the platform's edge in front of you |
Continue throwing another 2 Stun Gs whenever he says “Here, mousy, mousy!” or “Eat THIS!” | If he says “Here, mousy, mousy!” or “Eat THIS!”, continue throwing the remaining Stun Gs to finish him off |
Otherwise wait for him to arrive at his next position before finishing him off | Otherwise wait for him to arrive and talk at his next position before finishing him off |
Action | Input |
Fast forward Dialogue | |
Select Launch Control Room | |
Fast forward Dialogue | |
Start Mission | |
A box of ammo drops at the very beginning of the fight. The type of ammo is based on whichever weapon you have equipped before it falls to the ground.
This can come in handy if you are running low on AK-47 ammo (7.62x39mm) for the upcoming fight against Gene.
Reload Animation Cancels/Quick Reloads
Increased Accuracy + Trivia
As with most weapons, firing while crouched significantly increases the player's accuracy. This is especially useful for the classic M63 strategies here.
On August 5 2018, three hours before a #MGSR MPO race stream between Pythonicus and MarlonH8, the latter “rediscovered” this detail, which lead to both runners defeating Cunningham a whopping minute earlier than what was expected at the time.
Outdated Legacy Routes
Hover Gamble (1+s timesave) | M63 Lethal (14+s timeloss throughout the run) | 5 x Stun G + 3 x RPG-7 + 7 x MK22 (13+s timeloss throughout the run) | | | |
Relying on Cunningham staying stationary - High risk on Easy (1 Stun G Route) | If you get insanely lucky accuracy, you can skip a phase and save 1+s total | When on 1 Stun G Route, you may save <1s instead | | | |
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Standard Route
Should you find yourself running low on ammo, an additional ammo pickup will spawn in the northwestern corner of the room.
Emulator Crash Trivia
Vent OOB Glitch (22+s timeloss*) | Classic Gene (23+s timeloss) | Classic Non-Lethal Gene (43+s timeloss throughout the run) | |
Requires you to not have dropped your C Box in SC to be able to perform this Vent OOB - *bigger timeloss if C Box not in Inventory | No cheese - the go-to lethal strat pre-September '22 | No cheese - Mosin N + Mk22 - equip Mosin N onto Stun G post-PS1 | |
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