ID | Name | Cost | Type | Subtype | ATK | Hit(%) | REA(%) | Pack | Notes |
001 | SOCOM | 5 | Weapon | Use | 10×4 | 90% | - | MGS1 | Hit% decreases at 2 blocks; Suppressor; KNCK down |
002 | FAMAS | 6 | Weapon | Use | 20×6 | 75% | - | MGS1 | Hit% decreases at 4 blocks;Hit adds 1 COST to target |
003 | C4 | 5 | Weapon | Use | 160 | 100% | - | MGS1 | Anti-armor; triggered by detonator, timer, or gunshot, AOE 3×3 |
004 | Desert Eagle | 10 | Weapon | Use | 1/2 Target's HP | 50% | - | MGS1 | - |
005 | Grenade | 7 | Weapon | Use | 120 | 100% | - | MGS1 | Anti-armor; detonates 8 COST after use or gunshot; AOE 3×3 |
006 | Stun Grenade | 5 | Weapon | Use | 0 | 100% | - | MGS1 | Adds FAINT; detonates 5 COST after use or gunshot; AOE 3×3 |
007 | Chaff Grenade | 5 | Weapon | Use | 0 | 100% | - | MGS1 | Jams electronic devices for 30 COST after detonation; detonates 5 COST after use or gunshot |
008 | Stinger (MGS1) | 10 | Weapon | Use | 180 | 100% | - | MGS1 | Anti-armor; locks on to machines only |
009 | USP | 6 | Weapon | Equip | 20×4 | 80% | 30% | MGS2 | CAL45; Hit% decreases at 2 blocks; Critical hit destroys EQUIPMENT |
010 | Makarov | 6 | Weapon | Equip | 15×4 | 80% | 10% | MGS2 | 9mm; Hit% decreases at 2 blocks |
011 | AKS74u | 7 | Weapon | Equip | 5×10 | 70% | 30% | MGS2 | 5.45mm; Hit% decreases at 2 blocks; Suppressor |
012 | M4 | 7 | Weapon | Equip | 10×8 | 80% | 60% | MGS2 | 5.56mm; Hit% decreases at 4 blocks; 10% HIT vs. targets below user |
013 | PSG-1 | 7 | Weapon | Equip | 60×2 | 90% | 0% | MGS2 | 7.62mm; Hit% decreases at 10 blocks |
014 | M9 | 7 | Weapon | Equip | 0x2 | 60% | 10% | MGS2 | 9mm; Hit% decreases at 2 blocks; Hit puts target to SLEEP |
015 | USP (Laser.S) | 8 | Weapon | Equip | 20×4 | 90% | 30% | MGS2 | CAL45; Hit% decreases at 2 blocks; Free attack; critical hit destroys target's EQUIPMENT |
016 | AKS74u (Laser.S) | 7 | Weapon | Equip | 5×10 | 70% | 70% | MGS2 | 5.45mm; Hit% decreases at 3 blocks; Free attack; Suppressor |
017 | M4 (Laser.S) | 4 | Weapon | Equip | 10×8 | 90% | 40% | MGS2 | 5.56mm; Hit% decreases at 4 blocks; Free attack; + 10% HIT vs. targets below user |
018 | Colt S.A.A. | 7 | Weapon | Equip | 30×3 | 75% | 50% | MGS2 | CAL45; Hit% decreases at 2 blocks; Critical hit makes target BLEED |
019 | P90 | 7 | Weapon | Equip | 70×2 | 100% | 80% | MGS2 | 5.7mm; KNCK down; AOE 2×3, excludes positions 1 and 3 in row closest to user |
020 | SPAS12 | 6 | Weapon | Equip | 40×4 | 100% | 20% | MGS2 | 12GA; Hit% decreases at 4 blocks; KNCK down; AOE 3×3 in front of user |
021 | Claymore | 5 | Weapon | Use | 80 | 100% | - | MGS2 | Detonates when target enters the trigger square; can be picked up by crawling |
022 | Nikita Missile | 8 | Weapon | Use | 100 | 100% | - | MGS2 | Anti-armor; After firing, user enters missile control mode; can move 5 blocks per turn |
023 | MP5 | 6 | Weapon | Equip | 50×3 | 80% | 20% | MGS1 | 9mm; Hit% decreases at 3 blocks; AOE 3×3 in front of user |
024 | RC Missile | 7 | Weapon | Equip | 120 | 100% | - | CHRN | Anti-armor; After firing, user enters missile control mode; can move 5 blocks per turn |
025 | Mine | 5 | Weapon | Use | 100 | 100% | - | CHRN | Detonates when target enters the trigger square; can be picked up by crawling |
026 | R-5 | 7 | Weapon | Equip | 30×5 | 80% | 20% | CHRN | 5.56mm; Hit% decreases at 4 blocks; +10% Hit vs. targets above user; Critical hit adds 1 COST to target; Suppressor |
027 | Five-seveN | 6 | Weapon | Equip | 30×4 | 85% | 20% | CHRN | 5.7mm: Hit% decreases at 2 blocks; KNCK down |
028 | M92F (Laser.S) | 9 | Weapon | Equip | 40×2 | 80% | 20% | CHRN | 9mm; Hit% decreases at 2 blocks; Critical hit disables target's INTERFERENCE |
029 | M92F | 7 | Weapon | Equip | 40×2 | 70% | 20% | CHRN | 9mm; Hit% decreases at 2 blocks; Critical hit disables target's INTERFERENCE |
030 | Gun del Sol | 6 | Weapon | Equip | 200 | 100% | - | CHRN | Any ammo; ready to fire 10 COST after equipping; applies BURN to target |
031 | Vz61 Scorpion | 7 | Weapon | Equip | 100×2 | 90% | 30% | MGS3 | 7.65mm; Hit% decreases at 3 blocks; AOE 2×3, excluding 1st and 3rd in furthest row |
032 | AKM | 8 | Weapon | Equip | 60×3 | 50% | 40% | MGS3 | 7.62mm; Anti-armor; Hit% decreases at 4 blocks; Atk +10% for every card in hand when firing; AOE ?x? |
033 | Punch (CQC) | 4 | Weapon | Equip | - | - | 80% | MGS3 | Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block |
034 | Kick (CQC) | 5 | Weapon | Equip | - | - | 80% | MGS3 | Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block |
035 | Throw (CQC) | 6 | Weapon | Equip | - | - | - | MGS3 | Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block |
036 | Rush (CQC) | 7 | Weapon | Equip | - | - | - | MGS3 | Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block |
037 | Stoner M63 | 10 | Weapon | Equip | 40×5 | 70% | 40% | MGS3 | 5.56mm; Hit% decreases at 4 block; Hit blocks target's counterattack |
038 | M37 | 4 | Weapon | Equip | 80×3 | 90% | 40% | MGS3 | 12GA; Hit% decreases at 3 blocks; KNCK down; AOE 3×3 in front of user |
039 | SVD Dragunov | 10 | Weapon | Equip | 70×3 | 70% | 0% | MGS3 | 7.62mm; Free attack; Hit% decreases at 8 blocks; Critical hit causes KNCK down |
040 | XM16E | 9 | Weapon | Equip | 40×5 | 50% | 20% | MGS3 | 5.56mm; Hit% decreases at 4 blocks; Critical hit destroy's target's EQUIPMENT |
041 | Mosin Nagant | 8 | Weapon | Equip | 250×1 | 60% | 0% | MGS3 | 7.62mm; Anti-armor; Hit% decreases at 9 blocks; Critical hit adds 5 COST to target |
042 | C3 | 6 | Weapon | Use | 250 | 100% | - | MGS3 | Anti-armor; Triggered by detonator, timer, or gunshot; AOE 3×3 |
043 | M15 Grenade | 8 | Weapon | Use | 160 | 100% | - | MGS3 | Anti-armor; Detonates 8 COST after use or gunshot; applies BURN; AOE 3×3 |
044 | RPG7 | 8 | Weapon | Use | 170 | 100% | - | MGS3 | Anti-armor; Anti-tank |
045 | Quick Draw | 6 | Action | Attachment | -5 | -20% | - | MGS1 | Sets COST to 0; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
046 | Strand | 5 | Action | Attachment | - | - | - | MGS1 | Adds 1 COST to target for every Hit; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
047 | Concentrate | 4 | Action | Attachment | - | +40% | - | MGS1 | Cost +4; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
048 | Equipment LV.2 | 7 | Action | Use | - | - | - | MGS1 | Upgrades EQUIPMENT from LV.1 to LV.2 |
049 | Action+ | 6 | Action | Use | - | - | - | MGS1 | Increases number of ACTIONS per turn by 1 (max 4); effect lasts for 10 turns; Snake only |
050 | Marines | 4 | Character | Movement | - | - | - | MGS2 | Move 4 blocks |
051 | Navy SEALs | 4 | Character | Movement | - | - | - | MGS2 | Move 4 blocks |
052 | Aim | 4 | Action | Attachment | - | +20% | - | MGS2 | Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
053 | Body Shot | 12 | Action | Attachment | 1/2 Target's HP | - | - | MGS2 | Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
054 | Critical Shot | 8 | Action | Attachment | - | - | - | MGS2 | Adds 2 COST to target for each HIT; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
055 | Double Shot | 12 | Action | Attachment | - | - | - | MGS2 | Doubles the number of shots fired by EQUIPPED WEAPON; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
056 | Counter Block | 4 | Action | Attachment | - | - | 0% | MGS2 | Blocks REA of EQUIPPED WEAPON; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
057 | Spin Kick | 7 | Action | Attack | 60 | - | - | MGS2 | Must be adjacent to target to use; KNCK down; AOE 1 block adjacent in cardinal directions |
058 | H.F. Blade | 5 | Weapon | Use | 100 | 100% | - | MGS2 | Target must be in front of user; ineffective against machines |
059 | Dual Blades | 6 | Weapon | Use | 90 | 100% | - | MGS2 | Target must be in front of user; ineffective against machines; Critical hit destroys target's EQUIPMENT and causes BLEED |
060 | Briefing | 5 | Action | Use | - | - | - | MGS2 | Makes user and ally discard all cards in hand and draw 6 new ones |
061 | Equipment LV.3 | 15 | Action | Use | - | - | - | MGS2 | Upgrades EQUIPMENT from LV.2 to LV.3; cannot be used at EQUIPMENT LV.1 |
062 | Action ++ | 15 | Action | Use | - | - | - | MGS2 | Increases ACTION by 2 (max. 4); Effect lasts for 10 COST; Snake only |
063 | Add Fall | 5 | Action | Attachment | - | - | - | MGS2 | Adds FALL to critical hits; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
064 | Head Shot | 8 | Action | Attachment | - | -30% | - | MGS2 | Adds DEATH to critical hits; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
065 | Hold Up | 6 | Action | Use | - | - | - | MGS2 | Must be 1 block behind target to use; Reduces EQUIPMENT LV. by 1; Effective against living targets only |
066 | Double Action:Cost+ | 5 | Action | Use | - | - | - | MGS2 | Double user's REST(Actions); also doubles card use COST; Effect lasts until next turn |
067 | Funds | 4 | Action | Support | - | - | - | MGS2 | Makes ally draw 1 card. |
068 | Double Action | 12 | Action | Use | - | - | - | MGS3 | Double current REST(Actions) |
069 | Survival Knife | 4 | Weapon | Use | 60 | 100% | - | MGS2 | Must be adjacent to target to use; Critical hit causes BLEED; ineffective against machines |
070 | Choke | 4 | Action | Attack | - | - | - | MGS2 | Must be 1 block behind target to use; causes FAINT; ineffective against machines |
071 | Attack 1 Enemy | 7 | Action | Attachment | - | - | - | MGS3 | Turns area attacks into single attacks; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
072 | Hip Shot | 4 | Action | Attachment | - | -20% | - | MGS3 | Reduces Cost by 5; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
073 | Extra Turn | 12 | Action | Use | - | - | - | MGS3 | After current turn ends, immediately becomes user's turn |
074 | Scope | 5 | Item | Equip | - | +30% | - | MGS1 | Increases HIT by 30% at ranges of 3 blocks or greater; disappears after 30 COST |
075 | Body Armor | 5 | Item | Equip | - | - | 50% | MGS1 | Reduces total damage by 50 |
076 | Card LV.1 | 4 | Item | Equip | - | - | - | MGS1 | Opens LV. 1 card doors |
077 | Box A | 4 | Item | Equip | - | - | - | MGS1 |
078 | Mine D. | 4 | Item | Equip | - | - | - | MGS1 | Displays locations of mines; Disappears after 99 COST; pick up mines by crawling over them |
079 | Ration | 4 | Item | Use | - | - | - | MGS1 | User's LIFE +150 |
080 | Handy Survival Kit | 4 | Action | Support | - | - | - | MGS3 | Ally's LIFE +100 |
081 | Stealth | 4 | Item | Equip | - | - | - | MGS2 | Renders invisible; Disappears after 20 COST or when attacked |
082 | Uniform-R | 4 | Item | Equip | - | - | 50% | MGS2 | Cannot be used with “Uniform-B” or “Uniform-G;” Damage from front -50; Damage from rear -80 |
083 | Uniform-B | 4 | Item | Equip | - | - | 50% | MGS2 | Cannot be used with “Uniform-R” or “Uniform-G;” Damage from front -80 |
084 | Uniform-G | 4 | Item | Equip | - | - | 50% | MGS2 | Cannot be used with “Uniform-R” or “Uniform-B;” Damage from rear -100 |
085 | Card LV.2 | 4 | Item | Equip | - | - | - | MGS1 | Opens LV. 2 card doors |
086 | Box B | 4 | Item | Equip | - | - | - | MGS2 |
087 | Bomb Switch | 5 | Item | Use | - | - | - | MGS2 | Detonates all planted bombs |
088 | Styptic | 4 | Item | Use | - | - | - | MGS2 | Stops user's BLEEDING |
089 | Handy Medical Kit | 6 | Item | Support | - | - | - | MGS2 | Revives fallen ally with 10 LIFE |
090 | Survival Kit | 9 | Item | Support | - | - | - | MGS2 | Ally's LIFE +200 |
091 | Medical Kit | 9 | Item | Support | - | - | - | MGS2 | Revives fallen ally with full LIFE |
092 | Book | 5 | Item | Use | - | - | - | MGS2 | Stops movement of enemy |
093 | Cool Book | 5 | Item | Use | - | - | - | MGS2 | Stops movement of enemy |
094 | Phase Down | 5 | Action | Use | - | - | - | MGS2 | Lowers alert phase by 1 level; Cannot be used when the player is within sight of the enemy; cannot be used in LINK BATTLE mode |
095 | Timer | 4 | Item | Use | - | - | - | MGS2 | When attached to bomb, causes bomb to detonate after 10 COST |
096 | Therm. G. | 4 | Item | Equip | - | - | - | CHRN | In search mode, displays enemies within 3 blocks; detects infrared sensors; Disappears after 40 COST; User incurs +2 COST per turn |
097 | Box C | 4 | Item | Equip | - | - | - | CHRN |
098 | Ceramic Armor | 6 | Item | Equip | - | - | CHRN | 80% | Reduces total damage by 80 |
099 | Bomb Blast Suit | 8 | Item | Equip | - | - | CHRN | 100% | Reduces total damage by 100; protects wearer against BURN |
100 | Ration B1 Unit | 4 | Item | Use | - | - | - | CHRN | User's LIFE+200 |
101 | Ration B2 Unit | 5 | Item | Use | - | - | - | CHRN | User's LIFE+250 |
102 | Ration B3 Unit | 6 | Item | Use | - | - | - | CHRN | User's LIFE+300 |
103 | Builder Bed | 8 | Item | Equip | - | - | - | CHRN | Automatically restores 50 LIFE when out of action |
104 | Gijin-san | 12 | Action | Use | +30 | - | - | CHRN | Increase all allies ATK by 30 for the mission; Points are halved on Mission Complete; Cannot be used with “Big Boss;” Does not affect explosives and universal attacks (PPK); Snake Only |
105 | Dark Loans | 11 | Action | Use | - | - | - | CHRN | Sets all damage inflicted to user to 0. After 3 turns, sets user's LIFE to 1 |
106 | Solar Bank | 11 | Action | Use | - | - | - | CHRN | Sets all damage inflicted to user to 10; restore's user LIFE to maximum after 3 turns |
107 | Box D | 4 | Item | Equip | - | - | - | MGS3 |
108 | Bandage | 12 | Item | Use | - | - | - | MGS3 | User's LIFE+400 |
109 | Styptic+ | 6 | Item | Use | - | - | - | MGS3 | Stops BLEEDING; User's LIFE+100 |
110 | Front Evade LV.1 | 4 | x | Equip | - | - | 50% | MGS1 | EVADE attacks from the front |
111 | Rear Evade LV.1 | 4 | x | Equip | - | - | 50% | MGS1 | EVADE attacks from the rear |
112 | Evade LV.1 | 10 | x | Equip | - | - | 50% | MGS1 | EVADE attacks from all directions |
113 | Endure | 7 | x | Equip | - | - | 60% | MGS1 | Reduces damage to user from single attacks by 5 |
114 | Hang | 4 | x | Equip | - | - | - | MGS1 | Enables HANGING; disappears after 30 COST |
115 | Handy First Aid Kit | 4 | Item | Support | - | - | - | MGS1 | Increases adjacent ally's LIFE by 200 |
116 | Cost -4 | 0 | Action | Cost Reduction | - | - | - | MGS1 | Cannot be applied to movement |
117 | Ally Cost-4 | 4 | Action | Cost Reduction | - | - | - | MGS1 |
118 | Front Evade LV.2 | 5 | x | Equip | - | - | 75% | MGS2 | EVADE attacks from the front |
119 | Rear Evade LV.2 | 5 | x | Equip | - | - | 75% | MGS2 | EVADE attacks from the rear |
120 | Evade LV.2 | 12 | x | Equip | - | - | 75% | MGS2 | EVADE attacks from all directions |
121 | Climb | 4 | Action | Equip | - | - | - | MGS2 | Allows user to climb up/down walls of 1 block in height; disappears after 40 COST; only known to work in Lower Mine Field |
122 | Sacrifice | 6 | Action | Support | - | - | - | MGS2 | User's LIFE-50; Ally's LIFE+100; Cannot be used if user's LIFE is less than 50 |
123 | Transfuse Blood | 8 | Action | Support | - | - | - | MGS2 | User's LIFE+100; Ally's LIFE-50; Cannot be used if Ally's LIFE is less than 50 |
124 | First Aid Kit | 6 | Action | Support | - | - | - | MGS2 | LIFE+300 to adjacent ally |
125 | Cost -8 | 0 | Action | Cost Reduction | - | - | - | MGS2 | Cannot be applied to movement; cannot be used in LINK BATTLE mode |
126 | Ally Cost -8 | 8 | Action | Cost Reduction | - | - | - | MGS2 | Reduces Ally's current COST usage by 8 |
127 | Mute | 5 | Action | Equip | - | - | - | MGS2 | Eliminates all noise; Disappears after 30 COST |
128 | Hand Grip | 4 | Action | Support | - | - | - | MGS2 | Increases COST of remaining HANGING (what amount?) |
129 | Reaction Block | 7 | Action | Equip | - | - | 0% | MGS3 | Blocks REA; Disappears after 20 COST |
130 | Front Evade LV.3 | 6 | Action | Equip | - | - | 100% | MGS3 | EVADE attacks from the front |
131 | Rear Evade LV.3 | 6 | Action | Equip | - | - | 100% | MGS3 | EVADE attacks from the rear |
132 | Evade LV.3 | 4 | Action | Equip | - | - | 100% | MGS3 | EVADE attacks from all directions |
133 | Cost -12 | 0 | Action | Cost Reduction | - | - | - | MGS3 | Cannot be applied to movement; Cannot be used in LINK BATTLE mode |
134 | Ally Cost -12 | 4 | Action | Cost Reduction | - | - | - | MGS3 | Reduces ally's current COST usage by 12 |
135 | Genome Soldier | 4 | Character | Movement | - | - | - | MGS1 | Move 4 blocks |
136 | Liquid Snake | 4 | Character | Equip | +40 | +40% | +40% | MGS1 | User collapses after 20 COST; Does not affect explosives and universal attacks |
137 | Roy Campbell | 5 | Character | Attack | 150 | 100% | - | MGS1 | Activates 1 COST after use; AOE 5×5 around use point |
138 | Otacon | 6 | Character | Equip | +10 | +10% | - | MGS1 | Adds anti-armor effect; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
139 | Sniper Wolf | 4 | Character | Equip | - | +50% | - | MGS1 | Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn |
140 | Vulcan Raven | 8 | Character | Equip | - | - | - | MGS1 | Turns single attacks into AOE 3×3 |
141 | Metal Gear REX | 30 | Character | Attack | 200 | 100% | - | MGS1 | Cannot be applied to movement; AOE 5×5 in front of user |
142 | Cyborg Ninja | 6 | Character | Attack | 50 | 100% | - | MGS1 | Select target regardless of distance |
143 | Psycho Mantis | 8 | Character | Attack | - | - | - | MGS1 | CONFUSES target of choice |
144 | Mei Ling | 10 | Character | Support | - | - | - | MGS1 | Doubles all allies' INTERFERENCE effects; Effect lasts for 30 COST |
145 | Genola | 10 | Character | Attack | - | - | - | MGS1 | Knocks out all enemies (living creatures) |
146 | Solid Snake (MGS1) | 6 | Character | Support | - | - | - | MGS1 | LIFE+500 |
147 | Naomi Hunter | 5 | Character | Support | - | - | - | MGS1 | Heals 10 LIFE every 5 COST, up to a maximum of 200 |
148 | Meryl Silverburgh | 4 | Character | Cost Reduction | - | - | - | MGS1 | Halves user's COST; Cannot be applied to movement |
149 | Gurlukovich Soldier | 4 | Character | Movement | - | - | - | MGS2 | Move 5 blocks |
150 | Revolver Ocelot | 4 | Character | Effect | - | - | - | MGS2 | Sets COST for all gun attacks by user to 2; While in effect, user cannot execute CQC attacks; Effect lasts for 20 COST |
151 | Emma Emmerich | 8 | Character | Equip | - | - | 100% | MGS2 | Evade all attacks; All EQUIPMENT destroyed at time of use; Effect lasts until next turn |
152 | Fortune | 10 | Character | Equip | - | - | 100% | MGS2 | Allows user to dodge 20 bullets, then disappears |
153 | Vamp | 6 | Character | Effect | - | - | - | MGS2 | Takes 1/2 of damage dealt and adds it to user's LIFE; Does not affect explosives and universal attacks |
154 | Solid Snake (MGS2) | 4 | Character | Equip | - | - | - | MGS2 | Allows user to hang; Disappears after 90 COST |
155 | Iroquois Plisken | 4 | Character | Equip | - | - | - | MGS2 | Makes infrared sensors visible; While EQUIPPED, LIFE decreases -1 per COST |
156 | Solidus Snake | 4 | Character | Attack | 50×4 | - | - | MGS2 | Must be facing target to use; Ineffective against machines |
157 | Metal Gear RAY | 30 | Character | Attack | 250 | 100% | - | MGS2 | AOE 1×5 in front of user; Cannot be applied to movement |
158 | Jennifer | 5 | Character | Effect | - | - | - | MGS2 | Converts each added COST to user from attacks into 10 damage; Effect lasts until next turn |
159 | Olga Gurlukovich | 4 | Character | Support | - | - | - | MGS2 | User draws 3 new cards |
160 | Johnny Sasaki | 5 | Character | Support | - | - | - | MGS2 | Destroys all cards in hand and draws 6 new ones |
161 | Raiden | 4 | Character | Movement | - | - | - | MGS2 | Moves 3 blocks forward; Pass over any gaps in floor in between; KNCK down all living targets in the way |
162 | Gurlugon | 10 | Character | Effect | - | - | - | MGS2 | COST+15 to all enemies (living creatures) except user |
163 | Gray Fox | 5 | Character | Equip | +20 | +5% | - | CHRN | Applies to CQC only; Effect lasts until end of next turn |
164 | Solid Snake (MG) | 6 | Character | Effect | - | - | - | CHRN | Used WEAPONS return to user's hand; Disappears after 30 COST |
165 | Big Boss | 5 | Character | Effect | -40 | - | - | CHRN | Doubles PTS; Sets all allies' ATK to -40; Does not affect explosives and universal attacks; Snake only; Cannot be used in combination with “Gijin-san” |
166 | Machinegun Kid | 4 | Character | Effect | - | - | - | CHRN | Makes all assault rifle and submachine gun bullets usable |
167 | Fire Trooper | 6 | Character | Attack | 100 | 90% | - | CHRN | AOE 2×3, excludes positions 1 and 3 in row furthest from user; Sets target on BURN |
168 | Metal Gear | 20 | Character | Weapon | 30 | 100% | - | CHRN | 30 to all targets, make target BLEED; Cannot be applied to movement |
169 | Running Man | 4 | Character | Movement | - | - | - | CHRN | Move 8 blocks |
170 | Solid Snake (MG2) | 4 | Character | Equip | - | - | - | CHRN | Increases user's maximum LIFE by 100 |
171 | Chris Jenner | 5 | Character | Equip | - | - | - | CHRN | Prevents user from knocking down at a cost of 20 damage |
172 | Marionette Owl | 4 | Character | Equip | - | - | - | CHRN | Visual rangex2 in search mode; Disappears after 40 COST |
173 | Viper | 6 | Character | Attachment | - | - | - | CHRN | Hit destroys 1 assault rifle in target's hand; Effect lasts until EQUIPPED WEAPON is used once or until next turn |
174 | Pyro Bison | 8 | Character | Attack | 120 | 70% | - |
175 | Metal Gear GANDER | 30 | Character | Attack | 120 | 70% | - | CHRN | AOE 2×3; Sets target on BURN |
176 | IdeaSpy 2.5 | 7 | Character | Effect | - | - | - | CHRN | Usage COST of all user's cards is halved for 5 turns after use; After 5 turns, half of the overall COST of the cards used is added to the user |
177 | Gillian Seed | 6 | Character | Attachment | - | 100% | - | CHRN | Firing COST +10; Effect lasts until EQUIPPED WEAPON is used once or until next turn |
178 | Mika Slayton | 5 | Character | Support | - | - | - | CHRN | User discards 2 cards from hand, ally draws 3 cards |
179 | Metal Gear MK-II | 4 | Character | Support | - | - | - | CHRN | Sorts cards in hand by type; SUPPORT, ACTION, ITEM, CHARACTER, WEAPON |
180 | Jonathan Ingram | 0 | Character | Cost Reduction | - | - | - | CHRN | Reduces user's current COST usage by 20; Cannot be applied to movement; Cannot be used in LINK BATTLE mode |
181 | Tony Redwood | 10 | Character | Effect | - | 100% | - | CHRN | Sets hit rate of all plays on stage to 100%; lasts 3 turns |
182 | Karen Hojo | 5 | Character | Support | - | - | - | CHRN | Ally discards 2 cards from hand, user draws 3 cards |
183 | Ed Brown | 15 | Character | Effect | - | - | 0% | CHRN | Blocks REA of all players on stage; last 5 turns |
184 | Jehuty | 8 | Character | Effect | - | - | - | CHRN | Returns all players' EQUIPMENT to its original settings |
185 | ADA | 8 | Character | Effect | - | - | - | CHRN | User's movement COST is set to 1; lasts for 3 turns |
186 | GRU Soldier | 4 | Character | Movement | - | - | - | MGS3 | Move 5 blocks |
187 | Ocelot Unit | 4 | Character | Movement | - | - | - | MGS3 | Move 6 blocks |
188 | Major Zero | 15 | Character | Effect | - | - | - | MGS3 | In search mode, makes all enemies appear on display; Effect lasts for 1 turn |
189 | E.B. Volgin | 7 | Character | Attachment | - | - | - | MGS3 | Critical hit destroys 1 handgun in target's EQUIPMENT; Effect lasts until EQUIPPED WEAPON is used once or until next turn |
190 | N.S. Sokolov | 7 | Character | Attachment | +10 vs. Armor | - | - | MGS3 | Effect lasts until EQUIPPED WEAPON is used once or until next turn |
191 | Naked Snake | 13 | Character | Attack | - | - | - | MGS3 | Attack vs. forward adjacent block, executes random technique; Used in combination with EQUIPPED CQC card |
192 | The Boss | 18 | Character | Attack | - | - | - | MGS3 | Attack vs. forward adjacent block, executes random technique; Used in combination with EQUIPPED CQC card |
193 | The Fury | 9 | Character | Attack | 140 | 80% | - | MGS3 | AOE 3×3, Excludes positions 1 and 3 in row furthest from user; Sets target on BURN |
194 | Shagohod | 20 | Character | Attack | 120 | 100% | - | MGS3 | AOE 9×9; Cannot be applied to movement |
195 | Ocelot | 8 | Character | Effect | - | - | - | MGS3 | Prevents target of choice from firing; Effect lasts for 30 COST |
196 | EVA | 6 | Character | Effect | - | - | - | MGS3 | Keeps living creatures within 3 blocks at bay for 30 COST |
197 | A.L. Granin | 0 | Character | Cost Reduction | - | - | - | MGS3 | Sets user's current COST to 15; Cannot be applied to movement |
198 | Sneaking Suit | 8 | Item | Equip | - | - | !00% | MGS1 | Reduces single-attack damage by 5; Snake Only |
199 | XM8 | 8 | Weapon | Equip | 50×6 | 60% | 70% | MGS3 | 5.56mm; Hit % decreases at 4 blocks; Can move 6 blocks with MOVE; Hit causes random status effect - BLEEDING, FALL, BURN, or SLEEP |
200 | Yuka Kosaka | 10 | Character | Effect | - | - | - | CHRN | Causes user to BLEED |
201 | Asaki Yoshida | 10 | Character | Effect | - | - | - | CHRN | Causes user to BLEED |
202 | Yuu Saito | 10 | Character | Effect | - | - | - | CHRN | Causes user to BLEED |
203 | Eri Shibuya | 10 | Character | Effect | - | - | - | CHRN | Causes user to BLEED |
204 | Stinger (MGS2) | 10 | Weapon | Use | 180 | 100% | - | MGS2 | Locks on to machines only |