Levels
The following is the general structure for all missions.
Note: Not every character has access to all the available modes.
VR Missions:
- Sneaking Mode
- Sneaking
- Eliminate All
- Weapon Mode
- Handgun
- Assault Rifle
- C4/Claymore
- Grenade
- PSG-1
- Stinger
- Nikita
- HF.Blade / No Weapon
- First Person View Mode
- Variety Mode
Alternative Missions
- Bomb Disposal Mode
- Elimination Mode
- Hold Up Mode
- Photograph Mode
Notes:
- All characters have to do every Weapon level, with exception to Raiden (Ninja) who only has access to HF. Blade.
- Raiden characters have to do HF. Blade levels rather than No Weapon, and vice versa for the Snake characters.
- First Person View Mode and Photograph Mode are only available to the main Raiden and Snake characters, not their reskins.
- Raiden and Snake have access to 7 Variety Mode levels, whereas the other characters have access to less.
- While the majority of levels take place in the same rooms, the guard cycles, available equipment, difficulty, etc. are different.
Score System
MGS2VR is a point-based game. Points are awarded for meeting certain requirements during the duration of the level. Some point bonuses are universal, some are level dependent.
Time:
- Levels: All
- Points awarded to the player based on how many in-game ticks/frames were saved.
- Every level starts with a timer that counts backwards towards 00:00:00.
- On 60Hz: The game decrements time by 6 ticks for every XX:XX:10 units of time. They are as follows:
- XX:XX:X0, :X1, :X3, :X5, :X6, :X8
- On 50Hz: The game decrements time by 5 ticks for every XX:XX:10 units of time. They are as follows:
- XX:XX:X0, :X2, :X4, :X6, :X8
Framerate | Level | Time Bonus |
---|---|---|
60 Hz | Bomb Disposal | 1 points per frame saved |
60 Hz | Everything Else | 2 points per frame saved |
50 Hz | Bomb Disposal | 1 points per frame ending in XX:XX:X0, :X2, :X4, :X8. 2 points per frame ending in :X6 |
50 Hz | Everything Else | 2 points per frame ending in XX:XX:X0, :X2, :X6. 3 points per frame ending in :X4, :X8 |
Note: It is possible to end a level with a time of 00:00:00, but 0 points are rewarded as a time bonus. This is true regardless of what framerate or level is being played.
Sneaking Bonus:
- Levels: Sneaking, Eliminate All
- Points: 0, 500, 1000, or 1500 points
- If a guard spots you, the player is deducted points
No-Kill Bonus:
- Levels: Sneaking, Eliminate All*
- Points: 0 or 2000 points
- If the game registers a kill, the player recieves 0 points. Otherwise, the player recieves 2000 points.
Bullet Bonus:
- Levels: Eliminate All, Weapon Mode Levels, (some) Variety, (some) First Person View, Bomb Disposal, Elimination
- Points: 0 - XXXXXX points
- Player recieves certain amount of points per bullet for certain weapons. Does NOT apply to any items.
- Points are rewarded based on how many bullets the player ends with, not how many are used/saved (i.e: picking up ammo packs grants more points).
Weapon | Bullet Bonus (points per bullet) |
---|---|
M9 | 50 |
Socom | 50 |
USP | 50 |
M4 | 5 |
AK-74u | 5 |
C4 | 50 |
Claymore | 50 |
Book | 0 |
Grenade | 50 |
Stun Grenade | 0 |
Chaff Grenade | 0 |
Magazine | 0 |
PSG1 | 50 |
PSG1-T | 50 |
RGB6 | 50 |
Stinger | 50 |
Nikita | 50 |
Note: The following weapons do not have bonuses attached to them as they do not expend bullets:
- Coolant Spray
- Directional Microphone
- H.F Blade
Map Score (Photograph):
- Levels: Photograph
- Points: 10000, 20000, or 30000 points
- Player recieves stars based on how close the taken photograph is to the required photograph.
- Each Star is worth 10,000 points and the maximum amount of stars possible is 3, therefore a maximum of 30,000 points for Map Score.
- Exception: Raiden Photograph 02 allows the player to double their map score if a photo of both guards jumping is taken.
- Exception: Snake Photograph 07 allows the player to get a map score of 99,999 with a Kojima-related easter egg. Reset 10 times then take a photo of the poster in the middle-left locker.