Stage 12 Tutorial
Resources
Resources | Time (seconds and frames) | Grenades |
---|---|---|
All Resources | 16.23 | 16 |
All Grenades | 14.0 | 16 |
Topleft Grenades | 8.36 | 12 |
Nothing | 5.14 | 8 |
GANDER's Legs
Optimal C4 Strategy
- HP: 48
- Takes 8 damage per hit
- 6 hits to destroy
Strictly Mines
GANDER's Body
- HP: 96
- Damage Dealt to Machine Guns: 1 HP
- Damage Dealt to Upper Cannons: 3 HP, Final Hit is 8 HP
- Damage Dealt to Missile Launcher: 6 HP, Final Hit is 12 HP
- Damage Dealt to Flamethrower: 4 HP
- Machine Guns can be damaged by Nikita or Grenades
- Upper Cannons can be damaged by Nikita or Grenades
- Missile Launcher can be damaged only by Nikita
- Flamethrower can be damaged only by Grenades
- Upper Cannons are destroyed after 4 hits, totaling 17 damage per Cannon destroyed
- Missile Launcher is destroyed after 5 hits, totaling 36 damage
- Once GANDER reaches 63 HP, Missile Launcher attack can occur
- The Missile Launcher can continued to be damaged after being destroyed
- First Missile Launcher attack has an unskippable cutscene, losing 8 seconds
- When Machine Guns are flashing, Gander can choose to use the upper turrets, use UAVs, or fire missiles (when it reaches a low enough HP)
- If a grenade is thrown onto Gander on Fl 98 or Fl 99, it will deal 4 damage at the start of Body per throw. Video shown below.
- Once GANDER reaches 31 HP, Flamethrower attack begins
- To finish phase 2, up to 8 grenades are required
- Where to stand on the left side to hit both the gun and cannon without taking damage from the cannon.
- Where to stand on the right side to hit both the gun and cannon without taking damage from the cannon.