Chapter Select No Digs (CSNG)
- This category removes Digs and Chapters with no gameplay
- The removed chapters are Chapters 1, 8, 9, 13, 14, 15-1, 19, 22, 23
- Use Scout class benefits of Stealth Camo and Fox Walk, along with purple (Legendary) and orange (Epic) gear. To get to the maximum benefit, you will have to do a lot of online co-op grinding to get Epic gear.
- Jaeger's additional Dexterity is useful for Individual Level runs, but the lack of Stealth Camo and Fox Walk make it poor for CSND.
- Also of note, Chapter Select will require you to set up your base in a preferable way for speedrunning. This is relevant for Chapters 2, 3, and 4.
Level Grinding
- Level 30 is required for Legendary Gear
- Level 40 is required for Epic Gear
- Level 69 is required to play Extreme, which drops Epic Gear
- Premium Boost Pass is recommended for increased Kuban acquisition.
Resource Grinding
- Co-op is excellent for resource grinding, between Kuban Energy, building materials, and finding recipes.
- Otherwise, single player grinding is not too bad with the proper setup.
- Level the Scout Sub Class. Get Scavenger, Fox Walk, Dex Super Boost, END Super Boost, and Stealth Camo. Unit Enhancement is excellent for placing co-op Machine Gun Turrets.
- Set up a character with minimal gear equipped. Naked or lightweight DEX gear. A Melee weapon to break apart boxes and barrels. Have as many survival bags equipped as possible.
- Go from transporter to transporter, picking up everything.
- If you go over 100%, diving is the fastest method of moving.
- If you go over 130%, attacking with a one handed melee is the fastest method of moving.
- The Ruins have some nice goodies, as well as some of the random huts and buildings across Afghanistan and Africa.
- Rinse, repeat.
- To farm containers, rest in a tent to get requests from crew. Go to the container and open, hope for good stuff!
Food
You will want food that does three things
Status | Food |
---|---|
Sprint Speed Up | All Soups besides Bear, Smoked Equine and Rodents |
Stamina Recovery Speed Up | Grilled Equine, Steamed Bird, Oriental Stork Heart Split Roast, Black Stork Heart Tacos |
Stamina Consumption Speed Down | Steamed Equine, Grilled Bird, Oriental Stork Heart Split Roast, Black Stork Heart Tacos |
Attack Speed Up | Smoked Canines |
- Of note, if you don't have the steamer food facility recipe, it is obtained from Base Camp Dig 3 or 4. Steaming food takes one corn.
- Go for around 15 soups, 10 or so of Steam and Grilled Equine. These are obtained by ranches/cages.
- Soups are worth it, because they provide for thirst and hunger.
- Stork Heart Recipes provide both of the stamina buffs, however you must hunt for Storks out in Dite. The two locations are - the Africa FOB and Transporter 07, where you rescue Chris.
- You want to try and eat Food at the end of timers to basically make the time spent eating null. Or, before long runs to get the most use of the buffs.
- The higher your Base Development is ranked, the more food you get from harvesting.
Weapons
In terms of weapons you can honestly take whatever you want. Shotgun is useful for the Seth fight, the assault rifle will destroy Wanderers easily. You can use a bow or a spear on Chapter Select No Digs, it doesn't matter.
- Most perks are useful, the best for running are Durability Boost (Chance that Durability reduction with use does not occur), Critical Hit Boost, and Attack Stat Boost. Make sure to fully upgrade your weapons of choice.
Primaries
Bow
- Heavy Arrows are 3 steel and 6 aluminum for 10 arrows.
- The Bow and Heavy arrows are going to save you a ton of resources if you are patient in using them and collecting a fair bit of your arrows during defenses.
- Grenade arrows can be very useful for clearing out large group of wanderers, of note it seems as if grenade arrows will make wanderers ricochet onto each other to take more damage if they are close together in groups. However, you will need to find the recipe in co-op to make grenade arrows.
AM MRS-4R (5.56mm) or SVG-67 (7.62mm) Rifle
- An advantage of using the rifle is instead of crafting bullets for it, you can craft the green rifle to get free 30 rounds for resources that are more abundant rather then using up your gunpowder/copper/lead
- You can use the rifle in dangerous/close situations to quickly eliminate wanderers, I recommend use quick single shots on their heads to conserve ammo although.
- 5.56 ammo is cheaper to craft than 7.62 ammo
S1000 or Bullhorn Shotgun (12ga)
- Great for general crowd control
- The shotty is mainly recommend for the Seth boss fight, with an S1000 with overpressure rounds, Seth can be killed in two shots.
- Due to the effects of overpressure on durability, do not use the shotgun until Chapter 20.
Secondaries
AM D114 TC (.45 Calibur) or Geist P3 (9x19mm)
- Pistols have their uses. Specifically whenever you are carrying one of the survivors out you are unable to use melee/primary weapons, limiting you only to pistols. You might want a pistol to dispatch a wanderer in your way so they don't hit you and knock the survivor out of your hands.
- Also of note the pistols have the fastest draw/ready speed of all weapons, which can be useful.
- The D114 can be equipped with a silencer, which is great for stealth in certain Chapters.
- The Geist P3 is automatic, and its bullets are cheaper to make than the D114. Good for warning shot strategies.
Standard Ammo | Gunpowder | Lead | Copper |
---|---|---|---|
9x19mm | 1 | 1 | 1 |
.45 Caliber | 2 | 1 | 2 |
12ga | 1 | 3 | 3 |
5.56mm | 2 | 2 | 2 |
7.62mm | 3 | 3 | 3 |
Gear, Equipment, and Gadgets
[For Chapter select, use stuff with the most dex/endurance(prioritize dex) and for chest having ammo consumption down is rather nice]
Gear | Stat Upgrade |
---|---|
Legendary Head | Dex Lv.2 |
Legendary Torso | End Lv.2 |
Legendary Arm | Dex Lv.2 Str. Lv.2 |
Legendary Legs | Dex Lv. 2 |
Gear | Stat Upgrade |
---|---|
Epic Head (Scrapper or Sneaking preferably, or any other set) | Dex Lv.4 |
Epic Torso (Scrapper) | End Lv.2 |
Epic Arm (Sneaking or AT-Shooter) | Dex Lv.2 Str Lv.3 |
Epic Legs (Med preferably for Sprinting Speed up, or any other set) | Dex Lv. 3 |
The only relevant items for speedrunning are the Head and Legs, as Torso and Arm have the same statistical boosts as their Purple counterparts.
Survival Gear is pretty irrelevant for this category, besides Primary Weapon Holder
Gadget Slot | Gadget |
---|---|
Slot L-1 | Grenades |
Slot SP-L1 | Med Spray |
Slot L-2 | Iron Watchtowers |
Slot R-1 | Normal Fences |
Slot SP-R2 | Kuban Crystal |
- Grenades are a must. Grenades are really cheap to make and you should have the resources to have a massive stockpile. They also do not reduce in damage scaling depending on level. In other words, overpowered!
- Medical Sprays are for safety. Dying is really bad!
- Fences are a must. Great for general defense. Used to backdoor Ruins 01.
- Iron watchtower for a shortcut in Ruins 03 and Chapter 07.
Gadget | Resources Required |
---|---|
Grenades | 3 TNT, 1 Spring, 5 Iron |
Med Sprays | 2 Aluminum, 1 Golden Crescent |
Iron Watchtowers | 6 Steel, 18 Iron, 14 Screws |
Sandbag Footholds | 14 Clay, 4 Wood, 4 Nails, 6 Gunny Sacks |
Normal Fences | 6 Iron |
Before the Run
- Make sure to have all of your buffs applied before starting the run.
- Make sure to have your equipment repaired, with all required ammo and gadgets ready.
- Make sure to not have any notifications at base camp (resources, exploration team, completed cases)
The Run
- Don't get injured! Maintain Distance!
- Don't run below 900 stamina!
- Replenish food at the end of timers!
- To quickly refill ammo, select change equipment prompt, press shift to replenish.
- To skip tutorial text, mash spacebar or the mouse button while holding the other. This will confirm the last piece of text instantly. Credit to SpaceCow
- Stop sprinting just before you climb/go off a ledge/etc. to regain stamina, ready your weapon to do so
Opening
- After skipping second cutscene A Psuedo-His, mash enter for gender, then provide a name. Down, Enter.
- Do a heavy attack on the barricades.
- Once you get past the corner, slide into the locked door.
- Mash the interact button to open locks faster
- When climbing stairs, ready the spear to climb them faster
- Dive under the pipes, hold the dive button for tutorial.
Chapter 2: First Memory Board
- Head SW/Hold Downleft to the dirty water pipe
Chapter 3: Three Memory Boards
- Head North/Hold Upright to go towards the first Memory Board
- Try not to look at the Kuban Crystal as you enter the hut, or else the HUD can prioritize that over the air tank.
- While awaiting the skill trainer cutscene, refill on buffs, ammo
- After jumping through the window, you do not need to move to interact with the memory board.
Chapter 4: First Transporter
- Head South/Hold Down during fadein
Chapter 5: Miranda Rescue
- Hold down/downleft during fadein
- Can do a warning shot to gather the crowd, do this before/after climbing the ledge at the top of the hill.
- When approaching Miranda, just YOLO run to the locked door
Chapter 6: Ruins 01
- Go to Miranda Transporter
- Put Fence as close as possible to the tank
- Aim handgun before dropping to make the stairs easier
Chapter 7: Digger Retrieval
- Go to First Transporter, ride the jeep
- Don't mash escape for the Digger cutscene at base, or you can open the menu. Wait until you see the digger.
Chapter 10: Chris Rescue
- Head left out of the transporter, run immediately before Reeve talks to you.
- Follow the right edge of the cliff towards the transporter. Take care not to get grabbed.
- Return the way you came
Chapter 11: Ruins 02
- Transport next to Ruins 02
- If the Lord of Dust shows up, make sure to time crossing so you don't get stopped. OR, dive when the foot lands.
- Be weary of the wanderer by the wheelchair, if he is too close to the wheelchair, take him out.
- You can jump onto the platforms instead of grabbing the ledge, but it is precise.
Chapter 12: Nicholas Rescue
- Go left, follow the corner of the base at the transporter. Continue straight.
- Run through the Town, towards the corn field.
- Use a fence to climb the cliff
- Return back to the transporter with, following the same line as you came in (more or less)
Chapter 15-2: Climb the Platform
- If you have enough DEX, you can run past the Lord of Dust's hand. It isn't consistent.
Chapter 16: Africa FOB
- Hold down during fadein
- Be careful when approaching the memory board to not run into a grabber.
Chapter 17: Seth Rescue
- Hold down during fadein
- Hold R after the Seth cutscene to pick him up immediately.
- Drop down the slope, and head back to the FOB
- You need to run onto the right side to hit the slope and not drop Seth
Chapter 18: Investigate Sahelanthropus
- Head straight out of the transporter towards Sahelanthropus.
- After the Dan Codec, hold left to head back to the transporter.
Chapter 20: Wanderer Seth
- Shoot him in the face
- Three shotgun blasts should take him out
- This fight shouldn't take more than 5 seconds
Chapter 21: Ruins 03
- Remember, you need an iron watchtower to perform the shortcut.
- Iron Watchtowers will be remembered if the chapter is done within the day
- Wanderer position in Ruins 03 doesn't seem set.
Chapter 24: Lord of Dust
- For Bad Ending, hold down to head to the wormhole. Hold spacebar. GG
- Descending the Platform
- Needs testing in a full-game run, but in Chapter Select you can kill yourself and use a revival pill to deathwarp to the middle of Base Camp.
- Lures and Grenades are OP for Wave 1 and 3
- MG Autoturrets are useful for the final waves.
- Be at the leftside of Sahelanthropus's head